Player Matchup

Hercules
Hercules
Gold V
Awejake20
Hercules
Gold V
Level 137
God Stats
7W - 3L
1,680 SR
Queue Stats
114W - 98L
1,419 MMR
Solo
Scylla
Scylla
Gold V
DontGankM3PLZ
Scylla
Gold V
Level 91
God Stats
7W - 8L
1,510 SR
Queue Stats
130W - 142L
1,300 MMR
Solo
Mercury
Mercury
Gold V
GiveMeCakes
Mercury
Gold V
Level 68
God Stats
1W - 2L
1,288 SR
Queue Stats
219W - 221L
1,223 MMR
Solo
Artio
Artio
Silver V
Shammwoww
Artio
Silver V
Level 66
God Stats
2W - 2L
1,637 SR
Queue Stats
51W - 62L
1,262 MMR
Solo
Heimdallr
Heimdallr
Gold IV
golfboyjr12
Heimdallr
Gold IV
Level 129
God Stats
2W - 3L
1,326 SR
Queue Stats
47W - 53L
1,426 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 98
1,488 SR
1,326 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 77
1,482 SR
1,304 MMR
Odin
Odin
Bronze III
ColonelBonez
Odin
Bronze III
Level 72
God Stats
1W - 4L
1,507 SR
Queue Stats
14W - 18L
1,415 MMR
Solo
Janus
Janus
Silver III
GamingNerd667
Janus
Silver III
Level 65
God Stats
0W - 1L
1,290 SR
Queue Stats
7W - 17L
1,219 MMR
Solo
Apollo
Apollo
Bronze IV
Gh05tSec
Apollo
Bronze IV
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 14L
1,236 MMR
Party 1
Fafnir
Fafnir
Bronze IV
TheHobbitxx13
Fafnir
Bronze IV
Level 67
God Stats
0W - 2L
1,501 SR
Queue Stats
3W - 14L
1,236 MMR
Party 1
Ravana
Ravana
Bronze III
weskerkt
Ravana
Bronze III
Level 143
God Stats
0W - 1L
1,611 SR
Queue Stats
2W - 3L
1,413 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Awejake20
Hercules
10
1 / 0 / 4
6,430
585
3,280
7,458
5,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
4 / 0 / 1
6,678
607
5,897
2,973
835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
GiveMeCakes
Mercury
12
3 / 0 / 1
6,877
625
2,453
6,203
2,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artio
Shammwoww
Artio
10
1 / 3 / 0
6,122
557
4,429
11,661
6,749
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Heimdallr
golfboyjr12
Heimdallr
13
4 / 0 / 1
7,505
682
5,485
4,877
1,613
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
PersephoneAthenaTiamatMerlinMorgan Le Fay

VS

Bans
PoseidonAgniArtemisCu ChulainnCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 0
6,040
549
6,868
7,599
4,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
0 / 5 / 0
5,109
464
2,126
5,822
1,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
Gh05tSec
Apollo
9
0 / 3 / 0
5,080
462
2,984
5,574
1,378
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

7
0 / 1 / 0
4,709
428
1,274
6,924
4,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ravana
weskerkt
Ravana
10
0 / 2 / 0
5,432
494
2,667
5,665
1,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
13
Kills
3
3
Deaths
13
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hercules
Awejake20
Hercules
1
0
4
3
L
3
2
0
1.5
W
4
0
1
4.5
L
0
5
0
0
L
Apollo
Gh05tSec
Apollo
0
3
0
0
W
Mercury
GiveMeCakes
Mercury
3
0
1
3.5
W
Artio
Shammwoww
Artio
1
3
0
0.33
L
0
1
0
0
W
Heimdallr
golfboyjr12
Heimdallr
4
0
1
4.5
L
Ravana
weskerkt
Ravana
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,544
Damage
15,919
33,172
Taken
31,584
17,139
Mitigated
13,702
12,273
Healing
6,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Awejake20
Hercules
3,280
762
0
2,820
7,458
5,852
22
1,784
5,630
0
16,159
L
6,868
1,789
0
2,299
7,599
4,497
0
4,728
2,835
0
28,688
W
5,897
375
0
1,164
2,973
835
270
932
2,041
36,903
0
L
2,126
0
0
1,041
5,822
1,679
35
2,466
3,104
27,086
0
L
Apollo
Gh05tSec
Apollo
2,984
2,051
0
1,962
5,574
1,378
0
0
5,574
0
29,716
W
Mercury
GiveMeCakes
Mercury
2,453
710
0
1,091
6,203
2,090
0
684
5,519
0
39,954
W
Artio
Shammwoww
Artio
4,429
661
0
5,245
11,661
6,749
258
0
10,781
26,619
0
L
1,274
254
0
725
6,924
4,195
0
1,632
5,208
7,134
0
W
Heimdallr
golfboyjr12
Heimdallr
5,485
3,039
0
1,953
4,877
1,613
178
59
4,818
0
52,614
L
Ravana
weskerkt
Ravana
2,667
752
0
810
5,665
1,953
0
1,050
4,532
0
30,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,612
Gold Earned
26,370
329
Minions Killed
253
0
Camps Cleared
0
1,059,816
Distance Traveled
1,060,143
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,430
585
14
1
0
218,519
1
L
Odin
6,040
549
55
5
0
218,691
2
W
Scylla
6,678
607
80
7
0
209,913
4
L
Janus
5,109
464
68
6
0
194,040
2
L
Apollo
5,080
462
53
5
0
208,689
1
W
Mercury
6,877
625
81
7
0
231,809
1
W
Artio
6,122
557
53
5
0
192,702
0
L
Fafnir
4,709
428
12
1
0
201,844
3
W
Heimdallr
7,505
682
101
9
0
206,873
4
L
Ravana
5,432
494
65
6
0
236,879
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role