Player Matchup

Vamana
Vamana
DapperTurtle09
Vamana
Level 127
God Stats
1W - 2L
1,580 SR
Queue Stats
34W - 28L
1,611 Elo+
Party 1
Tiamat
Tiamat
FrootyRoots
Tiamat
Level 42
God Stats
7W - 9L
1,456 SR
Queue Stats
39W - 44L
1,423 Elo+
Party 1
Nu Wa
Nu Wa
whtvitsme
Nu Wa
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,466 Elo+
Solo
Team Averages
Level 59
1,512 SR
1,500 Elo+

VS

Team Averages
Level 49
1,483 SR
1,480 Elo+
Nox
Nox
CyanideSupplier
Nox
Level 26
God Stats
1W - 4L
1,261 SR
Queue Stats
173W - 195L
1,509 Elo+
Party 2
Hou Yi
Hou Yi
GiveChaze
Hou Yi
Level 68
God Stats
9W - 9L
1,302 SR
Queue Stats
35W - 42L
1,406 Elo+
Solo
Tyr
Tyr
ÐoubleTapped
Tyr
Level 53
God Stats
17W - 11L
1,888 SR
Queue Stats
247W - 276L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
6,978
634
6,174
9,085
6,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tiamat
10
0 / 4 / 0
6,410
583
4,387
5,945
2,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nu Wa
whtvitsme
Nu Wa
9
0 / 2 / 1
6,420
584
3,298
5,889
1,823
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 1
7,933
721
5,385
5,038
1,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
GiveChaze
Hou Yi
12
2 / 0 / 7
8,006
728
6,397
7,030
2,449
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
2 / 0 / 5
7,541
686
5,175
6,272
3,719
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
1
Kills
9
9
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
5
1
1
5.5
L
1
3
0
0.33
L
Tiamat
0
4
0
0
W
Hou Yi
GiveChaze
Hou Yi
2
0
7
5.5
L
Nu Wa
whtvitsme
Nu Wa
0
2
1
0.25
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,859
Damage
16,957
20,919
Taken
18,340
11,210
Mitigated
7,931
3,824
Healing
3,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,385
385
67
401
5,038
1,763
497
1,668
3,206
22,859
0
L
6,174
2,586
0
2,061
9,085
6,542
30
3,305
5,496
0
21,278
L
Tiamat
4,387
821
0
994
5,945
2,845
0
379
5,526
15,265
0
W
Hou Yi
GiveChaze
Hou Yi
6,397
2,879
0
1,643
7,030
2,449
951
1,912
4,996
0
31,412
L
Nu Wa
whtvitsme
Nu Wa
3,298
1,172
102
667
5,889
1,823
0
1,625
4,146
7,883
0
W
5,175
347
0
1,811
6,272
3,719
0
3,804
2,039
0
15,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,808
Gold Earned
23,480
85
Minions Killed
147
3
Camps Cleared
6
541,704
Distance Traveled
601,543
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
7,933
721
56
5
0
184,120
0
L
Vamana
6,978
634
45
4
2
206,631
4
L
Tiamat
6,410
583
32
3
1
189,100
1
W
Hou Yi
8,006
728
69
6
2
195,211
2
L
Nu Wa
6,420
584
8
1
0
145,973
3
W
Tyr
7,541
686
22
2
4
222,212
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role