Player Matchup

Zeus
Zeus
 
Zeus
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baba Yaga
Baba Yaga
Dispatx
Baba Yaga
Level 81
God Stats
2W - 5L
1,241 SR
Queue Stats
357W - 270L
1,604 Elo+
Party 2
Sun Wukong
Sun Wukong
LukeTosch99
Sun Wukong
Level 24
God Stats
4W - 1L
1,924 SR
Queue Stats
34W - 21L
1,606 Elo+
Party 3
Ymir
Ymir
NerfBM
Ymir
Level 16
God Stats
1W - 2L
1,477 SR
Queue Stats
35W - 21L
1,642 Elo+
Party 2
Charybdis
Charybdis
Niksan91
Charybdis
Level 88
God Stats
9W - 10L
1,626 SR
Queue Stats
397W - 291L
1,657 Elo+
Party 2
Team Averages
Level 60
1,554 SR
1,602 Elo+

VS

Team Averages
Level 54
1,669 SR
1,544 Elo+
Discordia
Discordia
Advantage69
Discordia
Level 16
God Stats
10W - 6L
1,520 SR
Queue Stats
44W - 40L
1,495 Elo+
Party 1
Achilles
Achilles
LeeChongWei
Achilles
Level 41
God Stats
60W - 29L
1,772 SR
Queue Stats
277W - 111L
1,676 Elo+
Solo
Zeus
Zeus
Pomatek2323
Zeus
Level 44
God Stats
10W - 6L
1,879 SR
Queue Stats
82W - 74L
1,509 Elo+
Solo
Serqet
Serqet
ShacoSMolochkom
Serqet
Level 69
God Stats
220W - 231L
1,514 SR
Queue Stats
355W - 356L
1,527 Elo+
Solo
Ao Kuang
Ao Kuang
iratuseu
Ao Kuang
Level 100
God Stats
3W - 1L
1,657 SR
Queue Stats
184W - 163L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
6 / 1 / 1
9,874
987
12,909
3,746
1,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baba Yaga
Dispatx
Baba Yaga
15
0 / 0 / 6
9,388
939
8,485
4,840
2,180
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
LukeTosch99
Sun Wukong
15
0 / 3 / 2
8,580
858
4,438
12,958
9,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
NerfBM
Ymir
15
1 / 3 / 3
9,039
904
5,676
12,490
13,005
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charybdis
Niksan91
Charybdis
15
0 / 6 / 1
8,672
867
2,205
10,330
3,279
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

231

VS

Team 2 Tickets

258

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Advantage69
Discordia
16
1 / 0 / 7
9,447
945
6,521
5,421
1,932
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
LeeChongWei
Achilles
16
5 / 1 / 6
11,355
1,136
10,428
10,239
11,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
3 / 1 / 7
9,790
979
17,333
4,777
1,785
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
1 / 2 / 4
10,282
1,028
4,170
9,754
6,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
iratuseu
Ao Kuang
16
3 / 3 / 3
9,335
934
4,411
7,815
2,818
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
40
7
Kills
13
13
Deaths
7
13
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
6
1
1
6.5
W
Discordia
Advantage69
Discordia
1
0
7
4.5
L
Baba Yaga
Dispatx
Baba Yaga
0
0
6
3
W
Achilles
LeeChongWei
Achilles
5
1
6
8
L
Sun Wukong
LukeTosch99
Sun Wukong
0
3
2
0.33
L
Ymir
NerfBM
Ymir
1
3
3
0.83
L
Charybdis
Niksan91
Charybdis
0
6
1
0.08
W
3
1
7
6.5
W
1
2
4
1.5
W
Ao Kuang
iratuseu
Ao Kuang
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,713
Damage
42,863
44,364
Taken
38,006
29,070
Mitigated
24,631
1,930
Healing
8,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
12,909
885
0
627
3,746
1,540
0
2,580
1,166
20,465
0
W
Discordia
Advantage69
Discordia
6,521
422
0
739
5,421
1,932
0
4,383
1,016
37,175
0
L
Baba Yaga
Dispatx
Baba Yaga
8,485
436
0
337
4,840
2,180
0
3,733
1,107
38,364
0
W
Achilles
LeeChongWei
Achilles
10,428
3,278
0
2,073
10,239
11,525
0
5,785
4,096
0
16,066
L
Sun Wukong
LukeTosch99
Sun Wukong
4,438
531
0
958
12,958
9,066
0
9,445
3,513
0
16,411
L
Ymir
NerfBM
Ymir
5,676
563
0
0
12,490
13,005
0
8,002
4,320
15,165
0
L
Charybdis
Niksan91
Charybdis
2,205
706
0
8
10,330
3,279
0
4,505
5,577
0
21,334
W
17,333
2,075
0
629
4,777
1,785
0
3,078
1,665
38,603
0
W
4,170
397
0
2,683
9,754
6,571
0
7,344
2,136
0
15,409
W
Ao Kuang
iratuseu
Ao Kuang
4,411
909
117
2,216
7,815
2,818
0
5,688
2,023
14,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,553
Gold Earned
50,209
188
Minions Killed
181
6
Camps Cleared
12
962,471
Distance Traveled
995,656
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,874
987
19
2
0
186,508
0
W
Discordia
9,447
945
78
8
1
204,434
3
L
Baba Yaga
9,388
939
70
7
3
218,683
0
W
Achilles
11,355
1,136
6
1
0
226,565
1
L
Sun Wukong
8,580
858
24
2
0
188,534
1
L
Ymir
9,039
904
23
2
0
188,345
1
L
Charybdis
8,672
867
52
5
3
180,401
0
W
Zeus
9,790
979
55
6
2
173,123
0
W
Serqet
10,282
1,028
22
2
7
232,596
1
W
Ao Kuang
9,335
934
20
2
2
158,938
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role