Player Matchup

Bacchus
Bacchus
FemtoDidNothing
Bacchus
Level 44
God Stats
56W - 52L
1,541 SR
Queue Stats
69W - 72L
1,500 Elo+
Party 1
He Bo
He Bo
HaremMC69
He Bo
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 92L
1,556 Elo+
Party 1
Amaterasu
Amaterasu
KrungleFloof
Amaterasu
Level 85
God Stats
7W - 9L
1,565 SR
Queue Stats
199W - 186L
1,475 Elo+
Party 3
Gilgamesh
Gilgamesh
fruitgoblin
Gilgamesh
Level 34
God Stats
9W - 8L
1,661 SR
Queue Stats
112W - 116L
1,514 Elo+
Party 3
Olorun
Olorun
joaquinkch
Olorun
Level 45
God Stats
3W - 4L
1,606 SR
Queue Stats
258W - 248L
1,533 Elo+
Party 1
Team Averages
Level 46
1,575 SR
1,516 Elo+

VS

Team Averages
Level 73
1,692 SR
1,719 Elo+
Ullr
Ullr
ABlindDrunkMan
Ullr
Level 43
God Stats
2W - 0L
1,973 SR
Queue Stats
98W - 19L
1,953 Elo+
Party 2
Khepri
Khepri
Campoo
Khepri
Level 87
God Stats
15W - 3L
1,875 SR
Queue Stats
239W - 107L
1,857 Elo+
Party 2
Janus
Janus
Slayzay
Janus
Level 156
God Stats
7W - 2L
1,773 SR
Queue Stats
242W - 122L
1,815 Elo+
Party 2
Guan Yu
Guan Yu
learningtempest
Guan Yu
Level 43
God Stats
2W - 6L
1,397 SR
Queue Stats
502W - 483L
1,467 Elo+
Solo
Hun Batz
Hun Batz
spglost
Hun Batz
Level 38
God Stats
12W - 5L
1,444 SR
Queue Stats
178W - 158L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 1
6,154
385
1,974
17,810
13,249
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

He Bo
HaremMC69
He Bo
10
1 / 9 / 1
7,138
446
3,459
11,109
3,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
KrungleFloof
Amaterasu
13
0 / 2 / 3
7,935
496
6,573
13,375
11,182
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Gilgamesh
fruitgoblin
Gilgamesh
11
2 / 3 / 1
7,404
463
4,876
10,416
5,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
joaquinkch
Olorun
8
1 / 5 / 1
6,500
406
2,841
8,987
2,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
12 / 1 / 7
10,124
633
20,866
7,200
4,216
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
Campoo
Khepri
13
3 / 0 / 15
9,330
583
5,682
7,592
6,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
Slayzay
Janus
16
8 / 2 / 6
10,003
625
16,089
7,911
3,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
0 / 2 / 6
8,129
508
3,417
10,832
11,175
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Hun Batz
spglost
Hun Batz
14
3 / 0 / 4
8,679
542
1,952
7,900
2,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
64
4
Kills
26
26
Deaths
5
7
Assists
38
Player
Kills
Deaths
Assists
KDA
W
12
1
7
15.5
W
Khepri
Campoo
Khepri
3
0
15
10.5
L
0
7
1
0.07
L
He Bo
HaremMC69
He Bo
1
9
1
0.17
L
Amaterasu
KrungleFloof
Amaterasu
0
2
3
0.75
W
Janus
Slayzay
Janus
8
2
6
5.5
L
Gilgamesh
fruitgoblin
Gilgamesh
2
3
1
0.83
L
Olorun
joaquinkch
Olorun
1
5
1
0.3
W
0
2
6
1.5
W
Hun Batz
spglost
Hun Batz
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,723
Damage
48,006
61,697
Taken
41,435
35,672
Mitigated
28,544
10,540
Healing
15,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,866
12,187
0
3,263
7,200
4,216
4,885
2,745
4,455
0
87,799
W
Khepri
Campoo
Khepri
5,682
791
0
1,870
7,592
6,950
91
2,659
4,933
23,225
0
L
1,974
352
465
1,535
17,810
13,249
0
4,767
12,957
18,147
0
L
He Bo
HaremMC69
He Bo
3,459
155
0
198
11,109
3,518
0
6,885
4,176
25,165
0
L
Amaterasu
KrungleFloof
Amaterasu
6,573
2,980
0
3,058
13,375
11,182
420
4,437
8,638
0
41,016
W
Janus
Slayzay
Janus
16,089
787
207
2,137
7,911
3,229
0
2,055
5,713
71,052
0
L
Gilgamesh
fruitgoblin
Gilgamesh
4,876
1,369
0
3,318
10,416
5,605
316
2,927
7,442
4,635
31,096
L
Olorun
joaquinkch
Olorun
2,841
1,066
0
1,966
8,987
2,118
0
2,755
6,232
18,106
0
W
3,417
470
574
4,060
10,832
11,175
329
580
9,656
0
36,254
W
Hun Batz
spglost
Hun Batz
1,952
418
0
3,426
7,900
2,974
1,673
1,007
6,846
0
49,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,131
Gold Earned
46,265
252
Minions Killed
481
0
Camps Cleared
0
1,417,024
Distance Traveled
1,637,577
9
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
10,124
633
149
9
0
305,995
3
W
Khepri
9,330
583
26
2
0
332,569
9
L
Bacchus
6,154
385
28
2
0
329,236
0
L
He Bo
7,138
446
46
3
0
269,871
7
L
Amaterasu
7,935
496
70
4
0
289,545
0
W
Janus
10,003
625
132
8
0
378,349
1
L
Gilgamesh
7,404
463
79
5
0
344,815
2
L
Olorun
6,500
406
29
2
0
183,557
0
W
Guan Yu
8,129
508
87
5
0
280,167
6
W
Hun Batz
8,679
542
87
5
0
340,497
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role