Player Matchup

Rama
Rama
Gold V
NachoMetralletas
Rama
Gold V
Level 48
God Stats
3W - 4L
1,357 SR
Queue Stats
178W - 153L
1,493 MMR
Solo
Chang'e
Chang'e
Silver II
PrimeMinisterCA
Chang'e
Silver II
Level 128
God Stats
3W - 3L
1,841 SR
Queue Stats
12W - 14L
1,535 MMR
Party 1
Hera
Hera
Silver III
SaltedHamWater
Hera
Silver III
Level 39
God Stats
0W - 1L
1,369 SR
Queue Stats
7W - 9L
1,479 MMR
Party 1
Kumbhakarna
Kumbhakarna
Bronze III
VodkaSippycup
Kumbhakarna
Bronze III
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 MMR
Party 3
Erlang Shen
Erlang Shen
Bronze III
Waterbuffalo78
Erlang Shen
Bronze III
Level 100
God Stats
0W - 1L
1,267 SR
Queue Stats
35W - 24L
1,500 MMR
Party 3
Team Averages
Silver IV
Silver IV
Average Tier
Level 75
1,467 SR
1,501 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 93
1,489 SR
1,503 MMR
Anhur
Anhur
Silver II
 
Anhur
Silver II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Silver II
IMordekaiI
Agni
Silver II
Level 88
God Stats
4W - 7L
1,527 SR
Queue Stats
105W - 99L
1,490 MMR
Solo
Cabrakan
Cabrakan
Silver I
JDMC120901
Cabrakan
Silver I
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
95W - 80L
1,442 MMR
Party 2
Jormungandr
Jormungandr
Bronze III
Nekonome6669
Jormungandr
Bronze III
Level 35
God Stats
1W - 3L
1,416 SR
Queue Stats
1W - 6L
1,500 MMR
Solo
Fenrir
Fenrir
Gold V
julmonsi
Fenrir
Gold V
Level 129
God Stats
5W - 3L
1,500 SR
Queue Stats
42W - 44L
1,581 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 3
9,512
501
7,451
13,725
4,788
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
2 / 7 / 4
9,234
486
6,407
14,567
4,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
2 / 4 / 4
9,454
498
9,929
11,344
7,245
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kumbhakarna
VodkaSippycup
Kumbhakarna
12
4 / 2 / 4
8,393
442
5,631
17,730
13,668
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Erlang Shen
Waterbuffalo78
Erlang Shen
14
4 / 7 / 3
9,329
491
7,495
15,387
9,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
GilgameshPersephoneTiamatMorgan Le FayArtemis

VS

Bans
AthenaSobekDanzaburouArtioAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
4 / 6 / 6
9,392
494
6,510
12,247
3,722
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
4 / 3 / 10
10,335
544
12,301
9,192
3,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
JDMC120901
Cabrakan
17
4 / 3 / 6
10,308
543
9,584
15,079
18,203
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jormungandr
Nekonome6669
Jormungandr
12
0 / 1 / 12
8,068
425
7,801
10,176
8,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
julmonsi
Fenrir
18
12 / 3 / 7
11,720
617
15,169
15,354
7,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
65
13
Kills
24
25
Deaths
16
18
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
4
6
6
1.17
W
4
3
10
3
W
Cabrakan
JDMC120901
Cabrakan
4
3
6
2.33
L
1
5
3
0.5
W
Jormungandr
Nekonome6669
Jormungandr
0
1
12
6
L
2
7
4
0.57
L
2
4
4
1
L
Kumbhakarna
VodkaSippycup
Kumbhakarna
4
2
4
3
L
Erlang Shen
Waterbuffalo78
Erlang Shen
4
7
3
0.79
W
Fenrir
julmonsi
Fenrir
12
3
7
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,913
Damage
51,365
72,753
Taken
62,048
39,510
Mitigated
41,531
13,505
Healing
14,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
6,510
3,361
0
2,423
12,247
3,722
82
2,794
9,453
0
48,402
W
12,301
1,056
109
1,573
9,192
3,250
756
3,512
5,500
70,706
0
W
Cabrakan
JDMC120901
Cabrakan
9,584
1,267
0
3,344
15,079
18,203
0
7,849
7,084
55,897
0
L
7,451
5,472
0
1,215
13,725
4,788
0
4,106
8,978
0
69,963
W
Jormungandr
Nekonome6669
Jormungandr
7,801
1,291
0
2,028
10,176
8,407
0
2,484
7,584
26,186
0
L
6,407
284
873
4,336
14,567
4,508
0
5,829
8,645
49,686
0
L
9,929
2,542
0
2,243
11,344
7,245
20
4,608
6,736
57,379
0
L
Kumbhakarna
VodkaSippycup
Kumbhakarna
5,631
1,145
0
956
17,730
13,668
0
8,163
9,130
16,172
0
L
Erlang Shen
Waterbuffalo78
Erlang Shen
7,495
3,158
0
3,882
15,387
9,301
0
5,718
9,578
0
67,384
W
Fenrir
julmonsi
Fenrir
15,169
5,294
0
4,816
15,354
7,949
0
4,790
10,460
0
87,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,922
Gold Earned
49,823
459
Minions Killed
443
0
Camps Cleared
0
1,801,307
Distance Traveled
1,819,683
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,392
494
89
5
0
338,826
0
W
Agni
10,335
544
108
6
0
380,931
9
W
Cabrakan
10,308
543
106
6
0
345,036
2
L
Rama
9,512
501
129
7
0
330,134
2
W
Jormungandr
8,068
425
33
2
0
349,137
4
L
Chang'e
9,234
486
117
6
0
333,986
1
L
Hera
9,454
498
108
6
0
337,797
5
L
Kumbhakarna
8,393
442
10
1
0
409,127
7
L
Erlang Shen
9,329
491
95
5
0
390,263
6
W
Fenrir
11,720
617
107
6
0
405,753
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role