Player Matchup

Scylla
Scylla
Gold III
CBloodbane
Scylla
Gold III
Level 97
God Stats
1W - 2L
1,580 SR
Queue Stats
80W - 77L
1,550 MMR
Solo
Mulan
Mulan
Gold II
DaddyFAaT
Mulan
Gold II
Level 143
God Stats
122W - 126L
1,556 SR
Queue Stats
315W - 327L
1,526 MMR
Solo
Ganesha
Ganesha
Gold III
Jc_Mach
Ganesha
Gold III
Level 141
God Stats
13W - 4L
1,754 SR
Queue Stats
36W - 32L
1,543 MMR
Solo
Rama
Rama
Bronze III
RatHorse
Rama
Bronze III
Level 75
God Stats
4W - 0L
1,772 SR
Queue Stats
4W - 1L
1,541 MMR
Solo
Bellona
Bellona
Gold I
TGWozs
Bellona
Gold I
Level 146
God Stats
6W - 6L
1,588 SR
Queue Stats
119W - 107L
1,544 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,650 SR
1,541 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 89
1,549 SR
1,538 MMR
Raijin
Raijin
Bronze III
 
Raijin
Bronze III
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Silver I
CuChiWrangler
Cthulhu
Silver I
Level 110
God Stats
2W - 5L
1,554 SR
Queue Stats
35W - 48L
1,532 MMR
Party 1
Skadi
Skadi
Gold I
KyP_DaGoat
Skadi
Gold I
Level 80
God Stats
107W - 84L
1,585 SR
Queue Stats
212W - 207L
1,552 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
OdysseyNth
Sun Wukong
Bronze III
Level 36
God Stats
8W - 7L
1,486 SR
Queue Stats
14W - 20L
1,554 MMR
Solo
Ne Zha
Ne Zha
Silver II
gatitosrudos4
Ne Zha
Silver II
Level 125
God Stats
2W - 1L
1,622 SR
Queue Stats
20W - 18L
1,551 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
CBloodbane
Scylla
13
4 / 0 / 3
7,823
602
4,671
4,334
1,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
DaddyFAaT
Mulan
13
3 / 1 / 2
7,690
592
2,565
6,080
2,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
Jc_Mach
Ganesha
11
0 / 1 / 6
6,708
516
3,359
8,635
4,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Rama
13
6 / 2 / 2
7,876
606
10,144
7,801
2,369
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
TGWozs
Bellona
15
3 / 0 / 1
8,630
664
7,133
8,745
6,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
Morgan Le FayChaacAthenaDanzaburouGilgamesh

VS

Bans
JanusSolOdinLokiYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
0 / 4 / 0
6,353
489
1,631
8,064
2,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
10
1 / 4 / 1
5,953
458
5,404
9,844
8,452
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Skadi
10
2 / 3 / 2
6,341
488
6,332
7,701
2,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
OdysseyNth
Sun Wukong
11
0 / 1 / 0
6,092
469
2,990
6,263
5,819
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
1 / 4 / 0
5,954
458
2,611
9,089
3,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
16
Kills
4
4
Deaths
16
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
4
0
0
W
Scylla
CBloodbane
Scylla
4
0
3
5.5
L
Cthulhu
1
4
1
0.38
W
Mulan
DaddyFAaT
Mulan
3
1
2
4
W
Ganesha
Jc_Mach
Ganesha
0
1
6
3
L
Skadi
2
3
2
1
L
Sun Wukong
OdysseyNth
Sun Wukong
0
1
0
0
W
Rama
6
2
2
3.5
W
Bellona
TGWozs
Bellona
3
0
1
3.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,872
Damage
18,968
35,595
Taken
40,961
17,577
Mitigated
22,271
11,869
Healing
8,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
1,631
45
0
1,700
8,064
2,279
0
2,504
5,414
32,726
0
W
Scylla
CBloodbane
Scylla
4,671
509
0
1,189
4,334
1,233
483
1,173
2,983
42,649
0
L
Cthulhu
5,404
404
81
1,863
9,844
8,452
0
2,257
7,547
26,959
0
W
Mulan
DaddyFAaT
Mulan
2,565
325
0
1,605
6,080
2,882
725
550
5,530
0
52,203
W
Ganesha
Jc_Mach
Ganesha
3,359
278
0
2,068
8,635
4,856
0
2,848
5,787
18,403
0
L
Skadi
6,332
2,487
0
1,843
7,701
2,235
88
2,036
5,661
0
32,300
L
Sun Wukong
OdysseyNth
Sun Wukong
2,990
825
0
1,112
6,263
5,819
577
0
6,263
0
27,902
W
Rama
10,144
7,709
0
2,304
7,801
2,369
0
2,006
5,795
0
53,301
W
Bellona
TGWozs
Bellona
7,133
1,751
0
4,703
8,745
6,237
253
238
8,465
0
57,324
L
2,611
916
0
1,772
9,089
3,486
0
965
8,046
0
33,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,727
Gold Earned
30,693
453
Minions Killed
297
0
Camps Cleared
0
1,341,296
Distance Traveled
1,186,324
22
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,353
489
84
6
0
212,076
7
W
Scylla
7,823
602
84
6
0
259,713
4
L
Cthulhu
5,953
458
52
4
0
225,584
4
W
Mulan
7,690
592
110
8
0
296,506
5
W
Ganesha
6,708
516
5
0
0
246,180
5
L
Skadi
6,341
488
54
4
0
227,807
2
L
Sun Wukong
6,092
469
47
4
0
249,937
4
W
Rama
7,876
606
124
10
0
245,356
3
W
Bellona
8,630
664
130
10
0
293,541
5
L
Ne Zha
5,954
458
60
5
0
270,920
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role