Player Matchup

King Arthur
King Arthur
BIGLITTLEGIRLBOY
King Arthur
Level 55
God Stats
65W - 64L
1,606 SR
Queue Stats
446W - 314L
1,655 Elo+
Party 2
Nemesis
Nemesis
Charm8
Nemesis
Level 37
God Stats
40W - 22L
1,834 SR
Queue Stats
423W - 391L
1,640 Elo+
Solo
Fenrir
Fenrir
CrustyBodyPillow
Fenrir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 14L
1,717 Elo+
Party 1
Olorun
Olorun
SGalaxii
Olorun
Level 90
God Stats
0W - 1L
1,366 SR
Queue Stats
54W - 58L
1,598 Elo+
Party 1
The Morrigan
The Morrigan
TypicalEgirlUwU
The Morrigan
Level 27
God Stats
15W - 12L
1,640 SR
Queue Stats
253W - 180L
1,695 Elo+
Party 2
Team Averages
Level 48
1,589 SR
1,661 Elo+

VS

Team Averages
Level 79
1,609 SR
1,610 Elo+
Ares
Ares
ChagoTj
Ares
Level 39
God Stats
28W - 21L
1,607 SR
Queue Stats
327W - 296L
1,546 Elo+
Solo
Fenrir
Fenrir
QunLee
Fenrir
Level 154
God Stats
5W - 2L
1,739 SR
Queue Stats
178W - 164L
1,627 Elo+
Party 3
Hachiman
Hachiman
SinatraSucksAtPC
Hachiman
Level 5
God Stats
2W - 0L
1,677 SR
Queue Stats
7W - 4L
1,722 Elo+
Party 3
Bellona
Bellona
themcarrots
Bellona
Level 160
God Stats
83W - 64L
1,606 SR
Queue Stats
214W - 229L
1,575 Elo+
Party 3
Agni
Agni
Иato
Agni
Level 36
God Stats
2W - 3L
1,416 SR
Queue Stats
26W - 21L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BIGLITTLEGIRLBOY
King Arthur
13
0 / 4 / 0
8,208
456
5,867
18,123
9,192
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nemesis
Charm8
Nemesis
12
6 / 8 / 2
8,686
483
8,191
15,938
6,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 4 / 3
7,717
429
4,258
14,935
9,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
SGalaxii
Olorun
15
2 / 4 / 4
9,049
503
10,291
11,456
4,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

The Morrigan
TypicalEgirlUwU
The Morrigan
17
6 / 5 / 5
10,636
591
11,601
9,500
3,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
ChagoTj
Ares
14
3 / 4 / 9
9,534
530
7,999
14,531
14,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
QunLee
Fenrir
18
13 / 2 / 4
11,184
621
11,316
12,843
5,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
4 / 4 / 6
9,678
538
9,849
12,373
4,446
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
themcarrots
Bellona
17
1 / 2 / 10
10,622
590
12,804
14,600
16,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Agni
Иato
Agni
16
4 / 3 / 8
10,239
569
7,704
9,322
3,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
62
15
Kills
25
25
Deaths
15
14
Assists
37
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BIGLITTLEGIRLBOY
King Arthur
0
4
0
0
W
Ares
ChagoTj
Ares
3
4
9
1.88
L
Nemesis
Charm8
Nemesis
6
8
2
0.88
L
1
4
3
0.63
W
Fenrir
QunLee
Fenrir
13
2
4
7.5
L
Olorun
SGalaxii
Olorun
2
4
4
1
W
4
4
6
1.75
L
The Morrigan
TypicalEgirlUwU
The Morrigan
6
5
5
1.7
W
Bellona
themcarrots
Bellona
1
2
10
3
W
Agni
Иato
Agni
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,208
Damage
49,672
69,952
Taken
63,669
34,095
Mitigated
44,843
18,028
Healing
17,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BIGLITTLEGIRLBOY
King Arthur
5,867
712
0
5,302
18,123
9,192
0
743
17,380
0
54,645
W
Ares
ChagoTj
Ares
7,999
260
0
3,055
14,531
14,273
37
5,144
9,387
32,630
0
L
Nemesis
Charm8
Nemesis
8,191
2,775
0
4,094
15,938
6,960
0
3,352
12,586
0
60,018
L
4,258
1,538
0
3,042
14,935
9,857
0
5,759
9,176
0
27,179
W
Fenrir
QunLee
Fenrir
11,316
3,466
0
2,783
12,843
5,801
0
1,796
11,047
0
68,839
L
Olorun
SGalaxii
Olorun
10,291
5,266
276
4,635
11,456
4,847
0
1,884
9,572
57,412
9,129
W
9,849
5,315
0
4,383
12,373
4,446
906
5,243
7,130
0
66,954
L
The Morrigan
TypicalEgirlUwU
The Morrigan
11,601
1,517
0
679
9,500
3,239
0
3,965
5,535
66,022
3,848
W
Bellona
themcarrots
Bellona
12,804
4,541
0
3,887
14,600
16,733
0
2,663
11,937
0
73,481
W
Agni
Иato
Agni
7,704
646
96
3,458
9,322
3,590
53
3,412
5,910
61,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,296
Gold Earned
51,257
483
Minions Killed
533
0
Camps Cleared
0
1,636,581
Distance Traveled
1,723,584
17
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,208
456
112
6
0
334,603
1
W
Ares
9,534
530
33
2
0
323,587
8
L
Nemesis
8,686
483
78
4
0
319,180
3
L
Fenrir
7,717
429
38
2
0
332,821
3
W
Fenrir
11,184
621
120
7
0
394,318
2
L
Olorun
9,049
503
116
6
0
320,477
3
W
Hachiman
9,678
538
113
6
0
298,695
5
L
The Morrigan
10,636
591
139
8
0
329,500
7
W
Bellona
10,622
590
146
8
0
354,394
3
W
Agni
10,239
569
121
7
0
352,590
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role