Player Matchup

Kukulkan
Kukulkan
Dinkielol
Kukulkan
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
Drowsiness
Raijin
Level 45
God Stats
4W - 3L
1,631 SR
Queue Stats
92W - 123L
1,397 Elo+
Party 1
Cthulhu
Cthulhu
FierceEffect
Cthulhu
Level 16
God Stats
9W - 3L
1,731 SR
Queue Stats
13W - 13L
1,519 Elo+
Party 1
Cernunnos
Cernunnos
HankSteel
Cernunnos
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 21L
1,495 Elo+
Party 1
Discordia
Discordia
ixivia
Discordia
Level 33
God Stats
30W - 36L
1,482 SR
Queue Stats
35W - 42L
1,425 Elo+
Party 1
Team Averages
Level 25
1,569 SR
1,467 Elo+

VS

Team Averages
Level 19
1,458 SR
1,430 Elo+
Tiamat
Tiamat
Chevy Rida 3
Tiamat
Level 5
God Stats
5W - 12L
1,276 SR
Queue Stats
5W - 15L
1,279 Elo+
Solo
Artemis
Artemis
FireDragon27584
Artemis
Level 27
God Stats
57W - 52L
1,533 SR
Queue Stats
74W - 68L
1,434 Elo+
Solo
Heimdallr
Heimdallr
Tensefrank125
Heimdallr
Level 27
God Stats
9W - 14L
1,405 SR
Queue Stats
70W - 94L
1,401 Elo+
Solo
Charybdis
Charybdis
Ziggyz56
Charybdis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,485 Elo+
Solo
Loki
Loki
lI-Shinu-Il
Loki
Level 22
God Stats
22W - 18L
1,576 SR
Queue Stats
69W - 56L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Dinkielol
Kukulkan
18
2 / 6 / 11
11,872
913
6,273
10,897
4,898
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Raijin
Drowsiness
Raijin
17
3 / 1 / 6
11,065
851
5,346
4,413
2,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
FierceEffect
Cthulhu
20
2 / 7 / 28
14,173
1,090
15,799
28,681
32,054
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cernunnos
HankSteel
Cernunnos
20
29 / 10 / 11
18,862
1,451
55,016
28,718
12,339
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
ixivia
Discordia
20
8 / 5 / 22
15,583
1,199
27,041
14,529
6,017
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Team 1 Tickets

43

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
20
2 / 7 / 15
12,764
982
9,410
20,949
8,731
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
5 / 12 / 14
12,904
993
19,852
25,762
9,123
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Heimdallr
Tensefrank125
Heimdallr
20
12 / 12 / 15
16,670
1,282
30,062
27,460
9,660
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charybdis
Ziggyz56
Charybdis
20
5 / 4 / 14
13,679
1,052
15,218
16,383
5,843
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
5 / 9 / 12
13,950
1,073
10,326
25,252
10,581
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
99
44
Kills
29
29
Deaths
44
78
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Tiamat
2
7
15
1.36
W
Kukulkan
Dinkielol
Kukulkan
2
6
11
1.25
W
Raijin
Drowsiness
Raijin
3
1
6
6
W
Cthulhu
FierceEffect
Cthulhu
2
7
28
2.29
L
5
12
14
1
W
Cernunnos
HankSteel
Cernunnos
29
10
11
3.45
L
Heimdallr
Tensefrank125
Heimdallr
12
12
15
1.63
L
Charybdis
Ziggyz56
Charybdis
5
4
14
3
W
Discordia
ixivia
Discordia
8
5
22
3.8
L
5
9
12
1.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,475
Damage
84,868
87,238
Taken
115,806
57,607
Mitigated
43,938
10,188
Healing
12,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
9,410
764
0
1,509
20,949
8,731
0
6,453
14,380
24,743
0
W
Kukulkan
Dinkielol
Kukulkan
6,273
1,355
0
297
10,897
4,898
0
1,103
9,791
10,378
0
W
Raijin
Drowsiness
Raijin
5,346
879
0
0
4,413
2,299
0
144
4,269
7,322
0
W
Cthulhu
FierceEffect
Cthulhu
15,799
1,047
531
0
28,681
32,054
0
3,372
25,309
33,147
0
L
19,852
14,586
0
3,837
25,762
9,123
0
15,641
10,017
0
30,973
W
Cernunnos
HankSteel
Cernunnos
55,016
35,057
0
7,405
28,718
12,339
0
2,848
25,870
0
75,457
L
Heimdallr
Tensefrank125
Heimdallr
30,062
16,058
0
2,449
27,460
9,660
0
13,949
13,381
0
76,374
L
Charybdis
Ziggyz56
Charybdis
15,218
10,291
0
2,749
16,383
5,843
0
7,420
8,961
0
48,812
W
Discordia
ixivia
Discordia
27,041
1,888
129
1,826
14,529
6,017
0
1,943
12,586
76,553
0
L
10,326
5,622
0
2,440
25,252
10,581
0
10,568
14,608
0
31,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,555
Gold Earned
69,967
234
Minions Killed
264
0
Camps Cleared
17
1,029,475
Distance Traveled
1,149,605
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
12,764
982
27
2
0
237,423
0
W
Kukulkan
11,872
913
16
1
0
176,201
0
W
Raijin
11,065
851
10
1
0
115,163
0
W
Cthulhu
14,173
1,090
41
3
0
254,551
0
L
Artemis
12,904
993
35
3
1
197,294
1
W
Cernunnos
18,862
1,451
33
3
0
242,512
0
L
Heimdallr
16,670
1,282
103
8
0
249,210
0
L
Charybdis
13,679
1,052
69
5
6
213,710
0
W
Discordia
15,583
1,199
134
10
0
241,048
0
L
Loki
13,950
1,073
30
2
10
251,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role