Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
LuciferLuvs
Rama
Level 78
God Stats
6W - 3L
1,708 SR
Queue Stats
734W - 158L
2,020 Elo+
Party 1
Cthulhu
Cthulhu
grnj
Cthulhu
Level 27
God Stats
5W - 0L
1,944 SR
Queue Stats
384W - 82L
2,046 Elo+
Party 1
Team Averages
Level 76
1,717 SR
1,855 Elo+

VS

Team Averages
Level 17
1,527 SR
1,365 Elo+
Ares
Ares
DylDeal45
Ares
Level 29
God Stats
71W - 59L
1,604 SR
Queue Stats
158W - 191L
1,374 Elo+
Solo
Tiamat
Tiamat
Ninja200905
Tiamat
Level 15
God Stats
0W - 1L
1,709 SR
Queue Stats
2W - 9L
1,252 Elo+
Solo
Charybdis
Charybdis
scuuubascott
Charybdis
Level 7
God Stats
0W - 2L
1,268 SR
Queue Stats
3W - 8L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
8 / 1 / 15
9,121
912
10,384
10,370
8,154
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
10 / 3 / 13
9,167
917
14,212
8,701
3,376
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
grnj
Cthulhu
13
7 / 1 / 15
9,633
963
6,042
12,458
15,694
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
11
3 / 11 / 1
8,120
812
8,393
17,567
16,580
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tiamat
8
0 / 7 / 2
6,829
683
1,933
8,285
4,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
scuuubascott
Charybdis
10
1 / 7 / 0
6,414
641
5,116
9,705
3,657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
7
25
Kills
4
5
Deaths
25
43
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
8
1
15
15.5
L
Ares
3
11
1
0.32
W
10
3
13
5.5
L
Tiamat
0
7
2
0.14
W
Cthulhu
grnj
Cthulhu
7
1
15
14.5
L
Charybdis
scuuubascott
Charybdis
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,638
Damage
15,442
31,529
Taken
35,557
27,224
Mitigated
25,123
9,306
Healing
1,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
10,384
962
210
4,288
10,370
8,154
1,201
3,216
7,154
25,801
0
L
Ares
8,393
907
69
740
17,567
16,580
0
8,022
9,545
21,161
0
W
14,212
11,088
0
3,374
8,701
3,376
897
3,359
5,342
0
35,110
L
Tiamat
1,933
306
104
559
8,285
4,886
84
4,222
4,063
5,637
0
W
Cthulhu
grnj
Cthulhu
6,042
1,202
145
1,289
12,458
15,694
205
4,019
8,439
23,431
0
L
Charybdis
scuuubascott
Charybdis
5,116
3,298
0
365
9,705
3,657
0
4,290
5,415
0
18,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,921
Gold Earned
21,363
114
Minions Killed
61
6
Camps Cleared
1
519,970
Distance Traveled
410,792
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,121
912
33
3
3
186,796
2
L
Ares
8,120
812
24
2
1
156,067
2
W
Rama
9,167
917
47
5
2
146,013
0
L
Tiamat
6,829
683
3
0
0
109,109
3
W
Cthulhu
9,633
963
34
3
1
187,161
1
L
Charybdis
6,414
641
34
3
0
145,616
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role