Player Matchup

Kuzenbo
Kuzenbo
Mckahan
Kuzenbo
Level 24
God Stats
54W - 45L
1,565 SR
Queue Stats
91W - 106L
1,452 Elo+
Party 1
Merlin
Merlin
SoulAkashiya
Merlin
Level 13
God Stats
7W - 7L
1,449 SR
Queue Stats
18W - 18L
1,364 Elo+
Party 1
Sun Wukong
Sun Wukong
SteeleJohnson
Sun Wukong
Level 28
God Stats
2W - 2L
1,658 SR
Queue Stats
88W - 86L
1,468 Elo+
Party 1
Team Averages
Level 22
1,558 SR
1,428 Elo+

VS

Team Averages
Level 54
1,430 SR
1,254 Elo+
Ra
Ra
 
Ra
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
Kidd5487
Hachiman
Level 11
God Stats
0W - 1L
1,394 SR
Queue Stats
0W - 5L
1,020 Elo+
Solo
Arachne
Arachne
nugz007
Arachne
Level 29
God Stats
38W - 68L
1,395 SR
Queue Stats
46W - 99L
1,243 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Mckahan
Kuzenbo
14
6 / 5 / 13
12,223
719
8,853
21,933
38,377
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
17
16 / 2 / 9
14,303
841
20,856
8,649
3,530
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
SteeleJohnson
Sun Wukong
15
6 / 4 / 20
12,947
762
20,968
23,502
21,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
1 / 10 / 6
11,007
647
11,889
17,172
11,934
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hachiman
Kidd5487
Hachiman
12
0 / 11 / 5
9,603
565
6,975
19,001
5,568
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
nugz007
Arachne
16
9 / 7 / 2
13,423
790
15,925
24,594
9,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
23
28
Kills
10
11
Deaths
28
42
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
10
6
0.4
L
Hachiman
Kidd5487
Hachiman
0
11
5
0.23
W
Kuzenbo
Mckahan
Kuzenbo
6
5
13
2.5
W
Merlin
16
2
9
10.25
W
Sun Wukong
SteeleJohnson
Sun Wukong
6
4
20
4
L
Arachne
nugz007
Arachne
9
7
2
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,677
Damage
34,789
54,084
Taken
60,767
63,757
Mitigated
27,388
12,955
Healing
10,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
11,889
1,821
1,063
3,157
17,172
11,934
0
7,928
8,569
53,049
0
L
Hachiman
Kidd5487
Hachiman
6,975
5,443
0
1,356
19,001
5,568
0
9,214
9,343
0
20,834
W
Kuzenbo
Mckahan
Kuzenbo
8,853
3,477
0
3,710
21,933
38,377
530
3,214
18,719
28,564
0
W
Merlin
20,856
1,653
0
1,266
8,649
3,530
944
2,716
5,933
61,596
0
W
Sun Wukong
SteeleJohnson
Sun Wukong
20,968
6,174
0
7,979
23,502
21,850
771
6,838
15,984
0
48,031
L
Arachne
nugz007
Arachne
15,925
9,617
0
5,329
24,594
9,886
456
12,986
11,031
0
51,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,473
Gold Earned
34,033
210
Minions Killed
159
8
Camps Cleared
5
960,986
Distance Traveled
786,570
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,007
647
85
5
3
215,807
2
L
Hachiman
9,603
565
26
2
0
242,110
2
W
Kuzenbo
12,223
719
36
2
3
301,756
1
W
Merlin
14,303
841
104
6
1
325,442
0
W
Sun Wukong
12,947
762
70
4
4
333,788
0
L
Arachne
13,423
790
48
3
2
328,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role