Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
JadeDragonSub
Gilgamesh
Level 17
God Stats
7W - 0L
1,857 SR
Queue Stats
35W - 18L
1,600 Elo+
Party 1
Baron Samedi
Baron Samedi
Meridianz17
Baron Samedi
Level 23
God Stats
3W - 0L
1,874 SR
Queue Stats
34W - 22L
1,628 Elo+
Solo
Cerberus
Cerberus
PertJester
Cerberus
Level 22
God Stats
3W - 1L
1,500 SR
Queue Stats
38W - 45L
1,487 Elo+
Solo
Cupid
Cupid
Rskit4bskit
Cupid
Level 24
God Stats
5W - 2L
1,705 SR
Queue Stats
131W - 92L
1,635 Elo+
Party 1
Team Averages
Level 23
1,687 SR
1,570 Elo+

VS

Team Averages
Level 24
1,473 SR
1,551 Elo+
Scylla
Scylla
Garel20
Scylla
Level 26
God Stats
3W - 2L
1,500 SR
Queue Stats
118W - 101L
1,535 Elo+
Solo
Cthulhu
Cthulhu
IVIarcos23
Cthulhu
Level 21
God Stats
5W - 6L
1,537 SR
Queue Stats
18W - 25L
1,430 Elo+
Solo
Hachiman
Hachiman
MadmanGrunk200
Hachiman
Level 16
God Stats
3W - 3L
1,076 SR
Queue Stats
25W - 39L
1,438 Elo+
Solo
Fenrir
Fenrir
STGxWIGGLES
Fenrir
Level 27
God Stats
47W - 43L
1,660 SR
Queue Stats
105W - 74L
1,706 Elo+
Solo
Set
Set
VivaViaggroCrag
Set
Level 28
God Stats
2W - 3L
1,592 SR
Queue Stats
87W - 62L
1,646 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
20
11 / 5 / 2
13,763
688
14,245
17,451
10,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gilgamesh
JadeDragonSub
Gilgamesh
17
9 / 5 / 4
11,495
575
16,035
23,061
14,408
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
Meridianz17
Baron Samedi
17
3 / 4 / 5
10,804
540
11,337
16,798
9,283
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
PertJester
Cerberus
14
3 / 4 / 7
9,679
484
7,400
20,092
23,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
8 / 3 / 6
11,978
599
13,379
18,340
7,964
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Garel20
Scylla
16
1 / 4 / 7
9,693
485
12,583
12,064
3,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
IVIarcos23
Cthulhu
15
0 / 6 / 5
8,838
442
7,708
15,617
10,953
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
12
0 / 11 / 6
7,808
390
4,288
14,325
3,758
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Fenrir
19
16 / 3 / 1
12,684
634
16,304
16,946
9,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 11 / 2
9,747
487
11,103
19,444
7,474
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
41
34
Kills
20
21
Deaths
35
24
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
11
5
2
2.4
L
Scylla
Garel20
Scylla
1
4
7
1.13
L
Cthulhu
IVIarcos23
Cthulhu
0
6
5
0.42
W
Gilgamesh
JadeDragonSub
Gilgamesh
9
5
4
2.2
L
Hachiman
0
11
6
0.27
W
Baron Samedi
Meridianz17
Baron Samedi
3
4
5
1.38
W
Cerberus
PertJester
Cerberus
3
4
7
1.63
W
8
3
6
3.67
L
Fenrir
16
3
1
5.5
L
3
11
2
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,396
Damage
51,986
95,742
Taken
78,396
64,915
Mitigated
35,221
39,992
Healing
8,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
14,245
8,519
0
7,485
17,451
10,254
2,030
2,913
14,458
0
96,994
L
Scylla
Garel20
Scylla
12,583
1,394
106
1,326
12,064
3,957
303
6,851
4,768
57,960
0
L
Cthulhu
IVIarcos23
Cthulhu
7,708
774
406
2,463
15,617
10,953
0
3,394
11,305
40,810
0
W
Gilgamesh
JadeDragonSub
Gilgamesh
16,035
4,133
0
9,295
23,061
14,408
410
5,606
17,259
0
68,473
L
Hachiman
4,288
2,869
0
857
14,325
3,758
49
3,487
10,553
0
24,474
W
Baron Samedi
Meridianz17
Baron Samedi
11,337
423
1,668
8,336
16,798
9,283
117
3,996
12,664
72,920
0
W
Cerberus
PertJester
Cerberus
7,400
642
0
4,131
20,092
23,006
112
4,882
14,988
36,165
0
W
13,379
7,344
50
9,027
18,340
7,964
3,781
2,236
16,082
0
101,012
L
Fenrir
16,304
4,995
0
1,498
16,946
9,079
0
3,573
13,121
0
68,137
L
11,103
4,814
0
2,301
19,444
7,474
1,035
1,587
17,387
0
61,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,719
Gold Earned
48,770
620
Minions Killed
429
0
Camps Cleared
0
1,907,383
Distance Traveled
1,862,262
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
13,763
688
168
8
0
401,334
1
L
Scylla
9,693
485
116
6
0
348,774
2
L
Cthulhu
8,838
442
62
3
0
398,906
2
W
Gilgamesh
11,495
575
115
6
0
385,933
1
L
Hachiman
7,808
390
44
2
0
328,717
2
W
Baron Samedi
10,804
540
124
6
0
378,501
2
W
Cerberus
9,679
484
52
3
0
366,747
1
W
Cupid
11,978
599
161
8
0
374,868
1
L
Fenrir
12,684
634
104
5
0
461,001
3
L
Set
9,747
487
103
5
0
324,864
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role