Player Matchup

Hercules
Hercules
Expaitive
Hercules
Level 29
God Stats
10W - 12L
1,617 SR
Queue Stats
410W - 432L
1,482 Elo+
Solo
Nemesis
Nemesis
JXernxCB
Nemesis
Level 25
God Stats
8W - 4L
1,518 SR
Queue Stats
105W - 94L
1,502 Elo+
Solo
Olorun
Olorun
Vonbaconhead1
Olorun
Level 17
God Stats
4W - 2L
1,258 SR
Queue Stats
67W - 52L
1,595 Elo+
Solo
Rama
Rama
oshero0295
Rama
Level 16
God Stats
7W - 3L
1,641 SR
Queue Stats
111W - 130L
1,394 Elo+
Solo
Cthulhu
Cthulhu
sacj123
Cthulhu
Level 18
God Stats
11W - 11L
1,518 SR
Queue Stats
14W - 15L
1,461 Elo+
Solo
Team Averages
Level 21
1,510 SR
1,487 Elo+

VS

Team Averages
Level 20
1,576 SR
1,518 Elo+
Achilles
Achilles
EVII777
Achilles
Level 27
God Stats
9W - 5L
1,690 SR
Queue Stats
95W - 82L
1,560 Elo+
Solo
Amaterasu
Amaterasu
Nee80
Amaterasu
Level 28
God Stats
6W - 5L
1,500 SR
Queue Stats
100W - 90L
1,463 Elo+
Solo
Artemis
Artemis
Niekez03
Artemis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 38L
1,630 Elo+
Solo
Neith
Neith
SurajitDhar
Neith
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 11L
1,286 Elo+
Solo
The Morrigan
The Morrigan
agkurh
The Morrigan
Level 25
God Stats
71W - 67L
1,690 SR
Queue Stats
209W - 200L
1,652 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Expaitive
Hercules
15
4 / 4 / 2
9,871
494
10,104
12,712
6,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
JXernxCB
Nemesis
17
7 / 5 / 6
11,535
577
11,169
16,448
7,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

19
9 / 3 / 8
12,070
604
17,331
15,488
6,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
4 / 1 / 3
11,125
556
2,112
10,501
3,615
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cthulhu
sacj123
Cthulhu
14
7 / 2 / 9
10,034
502
6,803
12,906
13,246
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
EVII777
Achilles
14
8 / 8 / 2
9,962
498
16,513
18,681
13,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amaterasu
Nee80
Amaterasu
15
3 / 2 / 5
9,829
491
5,945
13,196
10,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Artemis
Niekez03
Artemis
8
0 / 5 / 0
6,529
326
1,572
5,568
1,568
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
0 / 6 / 3
8,808
440
3,616
12,580
4,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

The Morrigan
agkurh
The Morrigan
15
4 / 10 / 0
9,865
493
9,572
14,419
4,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
25
31
Kills
15
15
Deaths
31
28
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Achilles
EVII777
Achilles
8
8
2
1.13
W
Hercules
Expaitive
Hercules
4
4
2
1.25
W
Nemesis
JXernxCB
Nemesis
7
5
6
2
L
Amaterasu
Nee80
Amaterasu
3
2
5
2.75
L
Artemis
Niekez03
Artemis
0
5
0
0
L
0
6
3
0.25
W
9
3
8
4.33
L
The Morrigan
agkurh
The Morrigan
4
10
0
0.4
W
4
1
3
5.5
W
Cthulhu
sacj123
Cthulhu
7
2
9
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,519
Damage
37,218
68,055
Taken
64,444
36,738
Mitigated
35,153
18,454
Healing
14,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
EVII777
Achilles
16,513
8,357
0
1,018
18,681
13,802
0
6,589
12,092
0
47,325
W
Hercules
Expaitive
Hercules
10,104
3,955
0
2,412
12,712
6,622
396
1,034
11,678
0
44,777
W
Nemesis
JXernxCB
Nemesis
11,169
5,662
0
3,115
16,448
7,070
244
1,595
14,853
0
89,946
L
Amaterasu
Nee80
Amaterasu
5,945
2,524
0
5,935
13,196
10,299
384
2,879
10,317
0
40,593
L
Artemis
Niekez03
Artemis
1,572
1,016
0
128
5,568
1,568
1,336
1,934
3,634
0
11,451
L
3,616
1,735
0
4,754
12,580
4,522
2,299
4,114
8,466
0
52,580
W
17,331
7,740
642
7,406
15,488
6,185
1,056
4,218
11,270
104,874
0
L
The Morrigan
agkurh
The Morrigan
9,572
2,721
0
2,658
14,419
4,962
275
8,584
5,772
58,326
1,373
W
2,112
1,297
0
3,539
10,501
3,615
1,948
1,763
8,738
0
58,722
W
Cthulhu
sacj123
Cthulhu
6,803
564
74
1,266
12,906
13,246
114
2,331
10,575
30,480
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,635
Gold Earned
44,993
508
Minions Killed
357
0
Camps Cleared
0
1,760,491
Distance Traveled
1,459,663
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,962
498
59
3
0
357,984
5
W
Hercules
9,871
494
78
4
0
324,383
2
W
Nemesis
11,535
577
120
6
0
415,478
1
L
Amaterasu
9,829
491
78
4
0
355,702
3
L
Artemis
6,529
326
37
2
0
168,436
0
L
Neith
8,808
440
82
4
0
263,188
0
W
Olorun
12,070
604
140
7
0
322,825
3
L
The Morrigan
9,865
493
101
5
0
314,353
5
W
Rama
11,125
556
120
6
0
340,427
5
W
Cthulhu
10,034
502
50
3
0
357,378
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role