Player Matchup

Ra
Ra
 
Ra
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Hellboy6451
Artemis
Level 6
God Stats
15W - 12L
1,497 SR
Queue Stats
24W - 19L
1,427 Elo+
Solo
Gilgamesh
Gilgamesh
TrondorSlayder
Gilgamesh
Level 29
God Stats
4W - 2L
1,875 SR
Queue Stats
76W - 61L
1,498 Elo+
Solo
Arachne
Arachne
bardersiano
Arachne
Level 23
God Stats
5W - 0L
1,733 SR
Queue Stats
105W - 80L
1,566 Elo+
Solo
Geb
Geb
fakuc
Geb
Level 28
God Stats
7W - 9L
1,416 SR
Queue Stats
63W - 67L
1,389 Elo+
Solo
Team Averages
Level 21
1,604 SR
1,476 Elo+

VS

Team Averages
Level 22
1,554 SR
1,478 Elo+
Anhur
Anhur
AllaTuMama
Anhur
Level 9
God Stats
3W - 7L
1,333 SR
Queue Stats
11W - 12L
1,354 Elo+
Solo
Bastet
Bastet
ChapaMatt
Bastet
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 91L
1,614 Elo+
Solo
Chronos
Chronos
Lucas_CARP912
Chronos
Level 19
God Stats
1W - 1L
1,654 SR
Queue Stats
69W - 76L
1,454 Elo+
Solo
Yemoja
Yemoja
XimoWa
Yemoja
Level 25
God Stats
4W - 3L
1,630 SR
Queue Stats
112W - 82L
1,525 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
tiobabalon
Morgan Le Fay
Level 29
God Stats
9W - 8L
1,652 SR
Queue Stats
129W - 164L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
5 / 2 / 4
7,847
561
11,557
8,497
2,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Hellboy6451
Artemis
10
2 / 2 / 2
6,423
459
5,050
6,077
1,831
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
TrondorSlayder
Gilgamesh
13
7 / 2 / 0
8,122
580
7,933
8,945
5,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Arachne
bardersiano
Arachne
15
7 / 1 / 2
8,607
615
8,582
10,213
3,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Geb
fakuc
Geb
10
0 / 1 / 3
6,433
460
4,185
10,824
7,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
10
0 / 6 / 1
6,605
472
2,992
10,272
3,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bastet
ChapaMatt
Bastet
10
6 / 3 / 0
7,360
526
11,792
10,307
4,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chronos
12
2 / 2 / 2
7,063
505
6,174
9,503
2,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Yemoja
XimoWa
Yemoja
7
0 / 2 / 2
5,670
405
3,944
10,828
5,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Morgan Le Fay
tiobabalon
Morgan Le Fay
10
0 / 8 / 0
5,774
412
2,654
9,251
3,404
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
21
Kills
8
8
Deaths
21
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
5
2
4
3.5
L
Anhur
0
6
1
0.08
L
Bastet
ChapaMatt
Bastet
6
3
0
2
W
Artemis
Hellboy6451
Artemis
2
2
2
1.5
L
Chronos
2
2
2
1.5
W
Gilgamesh
TrondorSlayder
Gilgamesh
7
2
0
3.5
L
Yemoja
XimoWa
Yemoja
0
2
2
0.5
W
Arachne
bardersiano
Arachne
7
1
2
8
W
Geb
fakuc
Geb
0
1
3
1.5
L
Morgan Le Fay
tiobabalon
Morgan Le Fay
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,307
Damage
27,556
44,556
Taken
50,161
21,402
Mitigated
19,640
13,428
Healing
8,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
11,557
1,822
465
3,885
8,497
2,880
462
2,120
6,377
52,598
0
L
Anhur
2,992
1,531
0
1,825
10,272
3,230
0
720
9,552
0
31,144
L
Bastet
ChapaMatt
Bastet
11,792
3,683
0
795
10,307
4,220
0
3,592
6,715
0
35,523
W
Artemis
Hellboy6451
Artemis
5,050
3,078
0
989
6,077
1,831
597
3,537
2,540
0
31,353
L
Chronos
6,174
1,451
0
2,196
9,503
2,839
437
2,169
7,334
41,384
0
W
Gilgamesh
TrondorSlayder
Gilgamesh
7,933
2,259
0
2,950
8,945
5,846
1,130
382
8,487
0
32,710
L
Yemoja
XimoWa
Yemoja
3,944
1,012
646
1,817
10,828
5,947
0
4,771
6,057
12,417
0
W
Arachne
bardersiano
Arachne
8,582
5,901
0
2,416
10,213
3,591
0
1,543
8,670
0
60,641
W
Geb
fakuc
Geb
4,185
724
0
2,723
10,824
7,254
0
4,979
5,710
19,103
0
L
Morgan Le Fay
tiobabalon
Morgan Le Fay
2,654
1,204
0
1,317
9,251
3,404
905
4,490
4,761
25,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,432
Gold Earned
32,472
350
Minions Killed
275
0
Camps Cleared
0
1,406,597
Distance Traveled
1,222,602
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,847
561
86
6
0
277,447
1
L
Anhur
6,605
472
63
5
0
216,957
7
L
Bastet
7,360
526
61
4
0
303,142
2
W
Artemis
6,423
459
61
4
0
248,878
1
L
Chronos
7,063
505
91
7
0
252,525
2
W
Gilgamesh
8,122
580
76
5
0
284,141
1
L
Yemoja
5,670
405
15
1
0
270,487
8
W
Arachne
8,607
615
108
8
0
336,910
1
W
Geb
6,433
460
19
1
0
259,221
4
L
Morgan Le Fay
5,774
412
45
3
0
179,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role