Player Matchup

Chaac
Chaac
Ed_Loves_Dong
Chaac
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,388 Elo+
Party 1
Loki
Loki
SovereignOfVoid
Loki
Level 105
God Stats
1W - 0L
1,166 SR
Queue Stats
7W - 10L
1,355 Elo+
Party 1
Zhong Kui
Zhong Kui
jenkoN3RD
Zhong Kui
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 18L
1,381 Elo+
Party 1
Team Averages
Level 114
1,389 SR
1,375 Elo+

VS

Team Averages
Level 24
1,528 SR
1,312 Elo+
Izanami
Izanami
Axelfirforr
Izanami
Level 21
God Stats
7W - 8L
1,533 SR
Queue Stats
16W - 25L
1,314 Elo+
Party 2
Janus
Janus
WeiZi_SwYZz
Janus
Level 29
God Stats
3W - 7L
1,452 SR
Queue Stats
29W - 52L
1,361 Elo+
Party 2
Ymir
Ymir
im-VerSus
Ymir
Level 21
God Stats
0W - 4L
1,600 SR
Queue Stats
8W - 20L
1,260 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 9
9,502
731
8,480
9,413
7,277
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
9 / 4 / 4
10,049
773
6,930
7,760
2,792
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
jenkoN3RD
Zhong Kui
14
1 / 1 / 12
9,106
700
8,739
10,255
6,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Axelfirforr
Izanami
10
1 / 7 / 4
7,759
597
6,413
11,141
3,581
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 4 / 3
7,896
607
6,735
7,890
2,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
11
2 / 3 / 2
8,168
628
1,082
9,316
5,924
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
14
Kills
4
6
Deaths
14
25
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Izanami
Axelfirforr
Izanami
1
7
4
0.43
W
4
1
9
8.5
W
9
4
4
2.75
L
1
4
3
0.63
L
Ymir
2
3
2
1
W
Zhong Kui
jenkoN3RD
Zhong Kui
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,149
Damage
14,230
27,428
Taken
28,347
16,794
Mitigated
11,531
8,982
Healing
1,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Axelfirforr
Izanami
6,413
5,006
0
833
11,141
3,581
0
3,834
6,966
0
18,086
W
8,480
597
0
3,602
9,413
7,277
126
2,824
6,331
0
31,593
W
6,930
1,132
500
441
7,760
2,792
0
2,636
4,947
0
20,509
L
6,735
224
0
614
7,890
2,026
0
559
7,273
36,297
0
L
Ymir
1,082
69
0
37
9,316
5,924
0
4,045
5,095
10,133
0
W
Zhong Kui
jenkoN3RD
Zhong Kui
8,739
594
0
4,439
10,255
6,725
498
1,965
8,106
35,015
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,657
Gold Earned
23,823
164
Minions Killed
119
8
Camps Cleared
3
686,735
Distance Traveled
658,502
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,759
597
38
3
0
202,783
0
W
Chaac
9,502
731
56
4
2
261,646
2
W
Loki
10,049
773
33
3
4
198,756
2
L
Janus
7,896
607
65
5
3
220,244
4
L
Ymir
8,168
628
16
1
0
235,475
4
W
Zhong Kui
9,106
700
75
6
2
226,333
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role