Player Matchup

Vulcan
Vulcan
Absolut__CapTain
Vulcan
Level 55
God Stats
9W - 18L
1,344 SR
Queue Stats
236W - 317L
1,268 Elo+
Party 2
Nemesis
Nemesis
Absolut__PrImE
Nemesis
Level 47
God Stats
8W - 20L
1,360 SR
Queue Stats
143W - 206L
1,296 Elo+
Party 2
Ao Kuang
Ao Kuang
Absolut__SeaHawk
Ao Kuang
Level 26
God Stats
5W - 13L
1,301 SR
Queue Stats
36W - 59L
1,215 Elo+
Party 2
Neith
Neith
SiNS-BenJi
Neith
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 36L
1,193 Elo+
Party 2
Osiris
Osiris
mesterbalazs1
Osiris
Level 53
God Stats
4W - 4L
1,569 SR
Queue Stats
112W - 142L
1,339 Elo+
Party 2
Team Averages
Level 40
1,414 SR
1,262 Elo+

VS

Team Averages
Level 51
1,506 SR
1,366 Elo+
Fafnir
Fafnir
CAPP_-_CAPP
Fafnir
Level 45
God Stats
16W - 11L
1,509 SR
Queue Stats
181W - 176L
1,376 Elo+
Solo
Baron Samedi
Baron Samedi
Esl_ParaMiix
Baron Samedi
Level 49
God Stats
4W - 4L
1,569 SR
Queue Stats
115W - 126L
1,424 Elo+
Solo
Sun Wukong
Sun Wukong
Tropius2006
Sun Wukong
Level 83
God Stats
2W - 2L
1,263 SR
Queue Stats
126W - 132L
1,340 Elo+
Party 1
Skadi
Skadi
christoph14_3_20
Skadi
Level 44
God Stats
33W - 33L
1,489 SR
Queue Stats
49W - 63L
1,319 Elo+
Party 1
Erlang Shen
Erlang Shen
manuel_lj2006
Erlang Shen
Level 35
God Stats
2W - 0L
1,701 SR
Queue Stats
50W - 53L
1,372 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 5
7,205
424
12,141
7,740
2,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
5 / 6 / 0
9,218
542
7,942
16,181
5,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 6 / 2
7,609
448
4,122
11,369
3,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
11
2 / 3 / 5
7,114
418
6,142
7,374
1,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

12
3 / 4 / 6
7,864
463
8,624
14,350
11,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
11
1 / 3 / 5
8,220
484
3,087
11,640
9,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
Esl_ParaMiix
Baron Samedi
15
4 / 2 / 7
9,550
562
10,499
13,175
5,871
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
Tropius2006
Sun Wukong
16
11 / 1 / 6
10,888
640
10,945
12,655
7,283
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
0 / 2 / 7
8,063
474
4,895
11,030
2,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Erlang Shen
manuel_lj2006
Erlang Shen
15
8 / 3 / 10
10,115
595
12,083
13,548
8,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
59
11
Kills
24
24
Deaths
11
18
Assists
35
Player
Kills
Deaths
Assists
KDA
L
0
5
5
0.5
L
5
6
0
0.83
L
1
6
2
0.33
W
Fafnir
1
3
5
1.17
W
Baron Samedi
Esl_ParaMiix
Baron Samedi
4
2
7
3.75
L
Neith
2
3
5
1.5
W
Sun Wukong
Tropius2006
Sun Wukong
11
1
6
14
W
0
2
7
1.75
W
Erlang Shen
manuel_lj2006
Erlang Shen
8
3
10
4.33
L
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,971
Damage
41,509
57,014
Taken
62,048
24,643
Mitigated
33,318
12,305
Healing
20,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,141
2,225
0
1,250
7,740
2,301
374
1,866
5,874
44,833
0
L
7,942
4,071
0
2,447
16,181
5,557
0
3,271
12,910
0
51,724
L
4,122
525
0
2,839
11,369
3,195
664
1,713
9,656
29,532
0
W
Fafnir
3,087
698
0
2,041
11,640
9,231
365
3,017
7,771
20,750
0
W
Baron Samedi
Esl_ParaMiix
Baron Samedi
10,499
718
1,462
5,334
13,175
5,871
1,142
5,873
6,581
59,903
0
L
Neith
6,142
2,875
0
2,743
7,374
1,848
474
1,946
5,428
0
22,326
W
Sun Wukong
Tropius2006
Sun Wukong
10,945
2,218
0
3,344
12,655
7,283
1,157
2,067
10,226
178
60,790
W
4,895
2,633
411
4,506
11,030
2,887
3,450
1,817
8,772
0
51,881
W
Erlang Shen
manuel_lj2006
Erlang Shen
12,083
5,162
0
3,044
13,548
8,046
0
4,192
9,013
0
57,226
L
8,624
1,007
0
3,026
14,350
11,742
224
4,968
9,382
6,215
19,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,010
Gold Earned
46,836
275
Minions Killed
395
0
Camps Cleared
0
1,636,466
Distance Traveled
1,602,604
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,205
424
63
4
0
322,370
1
L
Nemesis
9,218
542
82
5
0
335,893
0
L
Ao Kuang
7,609
448
62
4
0
338,721
3
W
Fafnir
8,220
484
29
2
0
293,043
0
W
Baron Samedi
9,550
562
96
6
0
313,812
4
L
Neith
7,114
418
37
2
0
300,107
3
W
Sun Wukong
10,888
640
112
7
0
344,860
3
W
Skadi
8,063
474
78
5
0
291,868
2
W
Erlang Shen
10,115
595
80
5
0
359,021
0
L
Osiris
7,864
463
31
2
0
339,375
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role