Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
SpartanBryan117
Fenrir
Level 156
God Stats
2W - 3L
1,562 SR
Queue Stats
233W - 222L
1,609 Elo+
Solo
Aphrodite
Aphrodite
Wavỵ
Aphrodite
Level 158
God Stats
7W - 4L
1,867 SR
Queue Stats
638W - 473L
1,670 Elo+
Party 1
Izanami
Izanami
bbykillua
Izanami
Level 103
God Stats
17W - 7L
1,706 SR
Queue Stats
334W - 311L
1,463 Elo+
Party 1
Kukulkan
Kukulkan
l-Hip
Kukulkan
Level 60
God Stats
1W - 1L
1,731 SR
Queue Stats
36W - 35L
1,537 Elo+
Party 2
Team Averages
Level 127
1,673 SR
1,556 Elo+

VS

Team Averages
Level 97
1,510 SR
1,633 Elo+
Bakasura
Bakasura
AuremAera
Bakasura
Level 112
God Stats
4W - 2L
1,660 SR
Queue Stats
136W - 130L
1,636 Elo+
Solo
Neith
Neith
DrMinic
Neith
Level 123
God Stats
5W - 5L
1,464 SR
Queue Stats
337W - 301L
1,629 Elo+
Solo
Hercules
Hercules
Herỏ
Hercules
Level 55
God Stats
20W - 8L
1,651 SR
Queue Stats
254W - 177L
1,676 Elo+
Solo
Hel
Hel
TheLaw84
Hel
Level 101
God Stats
5W - 2L
1,338 SR
Queue Stats
211W - 181L
1,599 Elo+
Solo
Cthulhu
Cthulhu
radpandaman1337
Cthulhu
Level 96
God Stats
8W - 7L
1,435 SR
Queue Stats
81W - 69L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
15
3 / 3 / 0
9,674
537
8,323
16,018
15,544
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 3 / 0
9,423
524
5,306
15,181
7,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Aphrodite
Wavỵ
Aphrodite
12
1 / 6 / 2
8,420
468
6,497
14,424
13,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Izanami
bbykillua
Izanami
12
0 / 6 / 0
7,274
404
2,571
11,894
3,951
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
l-Hip
Kukulkan
12
0 / 7 / 2
7,612
423
4,713
8,337
2,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AuremAera
Bakasura
17
4 / 2 / 5
10,577
588
6,201
12,256
5,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Neith
DrMinic
Neith
16
6 / 1 / 7
10,735
596
9,295
9,413
3,466
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
Herỏ
Hercules
13
5 / 1 / 10
9,667
537
8,341
21,058
13,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
7 / 1 / 9
10,422
579
12,405
10,361
4,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 1 / 4
10,224
568
9,486
11,922
10,568
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
60
6
Kills
25
25
Deaths
6
4
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
3
3
0
1
W
Bakasura
AuremAera
Bakasura
4
2
5
3.25
W
Neith
DrMinic
Neith
6
1
7
9.5
W
Hercules
Herỏ
Hercules
5
1
10
10
L
2
3
0
0.67
W
7
1
9
11.5
L
Aphrodite
Wavỵ
Aphrodite
1
6
2
0.33
L
Izanami
bbykillua
Izanami
0
6
0
0
L
Kukulkan
l-Hip
Kukulkan
0
7
2
0.14
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,410
Damage
45,728
65,854
Taken
65,010
43,396
Mitigated
36,622
20,614
Healing
33,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
8,323
1,576
0
5,213
16,018
15,544
0
8,144
7,139
50,519
0
W
Bakasura
AuremAera
Bakasura
6,201
3,722
0
5,981
12,256
5,421
342
3,115
9,007
0
82,756
W
Neith
DrMinic
Neith
9,295
3,292
0
1,411
9,413
3,466
0
1,574
7,839
0
77,385
W
Hercules
Herỏ
Hercules
8,341
3,067
0
5,831
21,058
13,036
334
5,382
15,527
0
32,152
L
5,306
2,319
0
7,723
15,181
7,287
0
1,671
13,265
0
84,764
W
12,405
750
8,861
6,124
10,361
4,131
1,365
3,886
6,374
71,208
0
L
Aphrodite
Wavỵ
Aphrodite
6,497
516
1,786
3,690
14,424
13,830
0
4,184
9,558
31,783
0
L
Izanami
bbykillua
Izanami
2,571
2,134
0
1,836
11,894
3,951
321
3,815
7,913
0
41,774
L
Kukulkan
l-Hip
Kukulkan
4,713
197
0
366
8,337
2,784
0
3,458
4,589
38,801
0
W
9,486
631
156
4,674
11,922
10,568
190
4,551
6,663
61,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,403
Gold Earned
51,625
449
Minions Killed
584
0
Camps Cleared
0
1,664,397
Distance Traveled
1,891,801
29
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
9,674
537
104
6
0
335,143
8
W
Bakasura
10,577
588
152
8
0
427,694
2
W
Neith
10,735
596
132
7
0
317,329
4
W
Hercules
9,667
537
46
3
0
385,977
9
L
Fenrir
9,423
524
130
7
0
378,348
4
W
Hel
10,422
579
119
7
0
384,660
5
L
Aphrodite
8,420
468
50
3
0
319,819
10
L
Izanami
7,274
404
88
5
0
298,376
3
L
Kukulkan
7,612
423
77
4
0
332,711
4
W
Cthulhu
10,224
568
135
8
0
376,141
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role