Player Matchup

Nike
Nike
 
Nike
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Ashtonfalcon2004
Janus
Level 110
God Stats
2W - 6L
1,500 SR
Queue Stats
611W - 551L
1,518 Elo+
Solo
Mulan
Mulan
CyberToadz
Mulan
Level 99
God Stats
7W - 9L
1,614 SR
Queue Stats
499W - 477L
1,522 Elo+
Solo
Sol
Sol
DunnDiggity
Sol
Level 129
God Stats
19W - 8L
1,725 SR
Queue Stats
112W - 115L
1,530 Elo+
Solo
Fafnir
Fafnir
EdwinthereaperYT
Fafnir
Level 88
God Stats
8W - 7L
1,500 SR
Queue Stats
230W - 213L
1,541 Elo+
Solo
Team Averages
Level 102
1,568 SR
1,522 Elo+

VS

Team Averages
Level 81
1,669 SR
1,588 Elo+
Apollo
Apollo
BroDoYuEvenCarry
Apollo
Level 23
God Stats
37W - 14L
1,663 SR
Queue Stats
81W - 46L
1,657 Elo+
Party 1
Artemis
Artemis
CoachThicc
Artemis
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 14L
1,402 Elo+
Party 1
Ares
Ares
Daydarkness-_-
Ares
Level 128
God Stats
19W - 5L
1,743 SR
Queue Stats
154W - 76L
1,659 Elo+
Party 1
Nike
Nike
Linc-Mayle
Nike
Level 19
God Stats
77W - 29L
1,753 SR
Queue Stats
108W - 49L
1,657 Elo+
Party 1
Zhong Kui
Zhong Kui
TOOBEAST_69
Zhong Kui
Level 159
God Stats
87W - 60L
1,689 SR
Queue Stats
964W - 1,017L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
9
2 / 3 / 0
5,414
677
3,791
6,463
2,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
1 / 6 / 0
4,694
587
1,339
5,294
1,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mulan
9
1 / 2 / 0
5,098
637
3,370
5,967
2,241
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

1
0 / 1 / 0
3,156
395
365
586
188
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
0 / 1 / 2
4,380
548
1,172
5,444
4,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
7 / 1 / 3
6,489
811
5,664
3,629
1,109
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Artemis
CoachThicc
Artemis
8
2 / 1 / 1
4,798
600
2,916
2,520
666
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8
1 / 1 / 4
4,654
582
3,114
4,740
1,456
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 1 / 0
4,990
624
2,152
4,580
1,921
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
TOOBEAST_69
Zhong Kui
10
3 / 0 / 3
5,862
733
2,499
4,078
2,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
4
Kills
13
13
Deaths
4
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
2
3
0
0.67
L
1
6
0
0.17
W
7
1
3
8.5
W
Artemis
CoachThicc
Artemis
2
1
1
2.5
L
Mulan
1
2
0
0.5
W
1
1
4
3
L
0
1
0
0
L
0
1
2
1
W
0
1
0
0
W
Zhong Kui
TOOBEAST_69
Zhong Kui
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,037
Damage
16,345
23,754
Taken
19,547
10,544
Mitigated
8,029
5,421
Healing
7,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
3,791
629
0
1,298
6,463
2,601
0
1,767
4,696
0
33,446
L
1,339
352
0
400
5,294
1,273
0
1,164
4,130
19,832
0
W
5,664
3,875
0
502
3,629
1,109
1,788
765
2,810
0
25,029
W
Artemis
CoachThicc
Artemis
2,916
1,846
0
808
2,520
666
21
209
2,311
0
20,574
L
Mulan
3,370
706
0
1,988
5,967
2,241
0
148
5,502
0
24,455
W
3,114
426
45
1,070
4,740
1,456
0
1,107
3,621
12,618
0
L
365
160
0
5
586
188
0
207
379
365
0
L
1,172
436
0
1,730
5,444
4,241
0
2,093
3,351
12,393
0
W
2,152
114
0
2,069
4,580
1,921
64
0
4,580
0
24,187
W
Zhong Kui
TOOBEAST_69
Zhong Kui
2,499
522
0
3,122
4,078
2,877
0
687
3,349
26,995
7,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,742
Gold Earned
26,793
201
Minions Killed
249
0
Camps Cleared
0
623,563
Distance Traveled
847,435
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
5,414
677
68
9
0
159,440
1
L
Janus
4,694
587
49
6
0
150,752
2
W
Apollo
6,489
811
52
7
0
162,717
2
W
Artemis
4,798
600
51
6
0
156,475
1
L
Mulan
5,098
637
62
8
0
129,748
2
W
Ares
4,654
582
9
1
0
181,125
3
L
Sol
3,156
395
0
0
0
28,839
0
L
Fafnir
4,380
548
22
3
0
154,784
0
W
Nike
4,990
624
72
9
0
171,153
1
W
Zhong Kui
5,862
733
65
8
0
175,965
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role