Player Matchup

Fenrir
Fenrir
Kryptofluff
Fenrir
Level 23
God Stats
30W - 21L
1,598 SR
Queue Stats
31W - 21L
1,521 Elo+
Solo
Scylla
Scylla
Peromiitheus
Scylla
Level 25
God Stats
69W - 58L
1,514 SR
Queue Stats
76W - 79L
1,445 Elo+
Solo
Olorun
Olorun
XLelitedreadXL
Olorun
Level 22
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 36L
1,411 Elo+
Solo
Neith
Neith
ismackdabootyzzz
Neith
Level 23
God Stats
49W - 35L
1,551 SR
Queue Stats
109W - 100L
1,454 Elo+
Solo
Ares
Ares
train967light
Ares
Level 21
God Stats
8W - 2L
1,714 SR
Queue Stats
92W - 86L
1,321 Elo+
Solo
Team Averages
Level 23
1,575 SR
1,431 Elo+

VS

Team Averages
Level 22
1,424 SR
1,418 Elo+
Bellona
Bellona
AllanBallan2183
Bellona
Level 29
God Stats
1W - 4L
1,361 SR
Queue Stats
25W - 34L
1,395 Elo+
Solo
Neith
Neith
Edendakor
Neith
Level 11
God Stats
9W - 11L
1,476 SR
Queue Stats
14W - 19L
1,475 Elo+
Party 1
Charybdis
Charybdis
KATST4R
Charybdis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 26L
1,426 Elo+
Party 1
Bacchus
Bacchus
Spock-ish
Bacchus
Level 26
God Stats
2W - 4L
1,462 SR
Queue Stats
55W - 40L
1,471 Elo+
Solo
Nemesis
Nemesis
wary-rammer9
Nemesis
Level 14
God Stats
11W - 13L
1,321 SR
Queue Stats
12W - 20L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
10 / 2 / 19
13,353
1,113
8,257
7,480
6,105
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
20
11 / 0 / 28
14,213
1,184
29,828
10,834
6,271
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
6 / 5 / 23
12,895
1,075
13,567
12,847
6,103
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
10 / 2 / 17
12,993
1,083
20,213
8,990
4,370
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
8 / 1 / 32
14,068
1,172
17,668
18,250
24,684
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Team 1 Tickets

190

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 16 / 5
11,730
978
17,958
30,710
17,213
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Neith
Edendakor
Neith
18
2 / 7 / 5
11,838
987
12,539
15,716
5,732
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charybdis
KATST4R
Charybdis
18
2 / 4 / 4
11,558
963
14,685
18,290
6,352
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
Spock-ish
Bacchus
17
3 / 6 / 2
10,916
910
4,926
14,798
13,129
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
wary-rammer9
Nemesis
17
1 / 12 / 3
10,524
877
2,676
18,754
7,082

Match Insights

Player Kills, Deaths, and Assists

164
Kill Participation
29
45
Kills
10
10
Deaths
45
119
Assists
19
Player
Kills
Deaths
Assists
KDA
L
2
16
5
0.28
L
Neith
Edendakor
Neith
2
7
5
0.64
L
Charybdis
KATST4R
Charybdis
2
4
4
1
W
Fenrir
10
2
19
9.75
W
Scylla
11
0
28
25
L
Bacchus
Spock-ish
Bacchus
3
6
2
0.67
W
6
5
23
3.5
W
10
2
17
9.25
W
8
1
32
24
L
Nemesis
wary-rammer9
Nemesis
1
12
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,533
Damage
52,784
58,401
Taken
98,268
47,533
Mitigated
49,508
6,987
Healing
4,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,958
5,643
90
1,630
30,710
17,213
0
18,687
11,939
0
49,625
L
Neith
Edendakor
Neith
12,539
4,192
0
1,329
15,716
5,732
0
10,974
4,742
0
45,733
L
Charybdis
KATST4R
Charybdis
14,685
8,901
0
10
18,290
6,352
0
10,165
8,125
0
41,122
W
Fenrir
8,257
1,067
0
642
7,480
6,105
0
269
6,893
0
15,038
W
Scylla
29,828
2,256
0
1,836
10,834
6,271
0
1,225
9,609
67,565
0
L
Bacchus
Spock-ish
Bacchus
4,926
620
0
1,196
14,798
13,129
0
8,673
6,125
12,208
0
W
13,567
9,355
821
3,282
12,847
6,103
0
1,415
11,432
35,489
0
W
20,213
11,786
0
406
8,990
4,370
0
63
8,927
0
40,490
W
17,668
867
0
0
18,250
24,684
0
1,954
16,296
31,912
0
L
Nemesis
wary-rammer9
Nemesis
2,676
296
0
354
18,754
7,082
0
12,564
6,190
0
13,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,522
Gold Earned
56,566
230
Minions Killed
227
6
Camps Cleared
5
1,092,823
Distance Traveled
940,257
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
11,730
978
62
5
1
221,685
0
L
Neith
11,838
987
71
6
2
214,046
0
L
Charybdis
11,558
963
60
5
1
199,896
1
W
Fenrir
13,353
1,113
12
1
2
232,007
1
W
Scylla
14,213
1,184
120
10
1
245,707
0
L
Bacchus
10,916
910
20
2
0
144,500
1
W
Olorun
12,895
1,075
34
3
0
186,571
0
W
Neith
12,993
1,083
56
5
2
199,808
3
W
Ares
14,068
1,172
8
1
1
228,730
0
L
Nemesis
10,524
877
14
1
1
160,130
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role