Player Matchup

Tiamat
Tiamat
Azronical
Tiamat
Level 45
God Stats
4W - 6L
1,537 SR
Queue Stats
27W - 29L
1,435 Elo+
Party 1
Thor
Thor
BestChoLoL
Thor
Level 28
God Stats
6W - 7L
1,617 SR
Queue Stats
46W - 43L
1,575 Elo+
Party 1
Neith
Neith
Derg2
Neith
Level 14
God Stats
2W - 4L
1,369 SR
Queue Stats
7W - 12L
1,386 Elo+
Party 1
Chaac
Chaac
Kaiboski
Chaac
Level 7
God Stats
17W - 6L
1,329 SR
Queue Stats
92W - 90L
1,381 Elo+
Solo
Horus
Horus
Valstrathe
Horus
Level 22
God Stats
5W - 7L
1,482 SR
Queue Stats
8W - 15L
1,400 Elo+
Party 1
Team Averages
Level 23
1,467 SR
1,435 Elo+

VS

Team Averages
Level 39
1,435 SR
1,429 Elo+
Susano
Susano
CAR_lucacha
Susano
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
198W - 209L
1,461 Elo+
Party 2
Jing Wei
Jing Wei
Chyzumm
Jing Wei
Level 17
God Stats
4W - 8L
1,455 SR
Queue Stats
48W - 78L
1,431 Elo+
Party 3
Bellona
Bellona
JotaroKujo4541
Bellona
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,300 Elo+
Party 2
Ares
Ares
MunPork
Ares
Level 18
God Stats
0W - 2L
1,285 SR
Queue Stats
72W - 105L
1,421 Elo+
Party 3
Ra
Ra
kingcrimson567
Ra
Level 28
God Stats
12W - 13L
1,436 SR
Queue Stats
245W - 226L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Azronical
Tiamat
12
4 / 2 / 2
7,524
579
5,049
5,513
5,291
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
2 / 2 / 1
6,473
498
1,571
7,256
3,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
Derg2
Neith
9
4 / 1 / 3
6,457
497
4,478
4,071
1,474
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Kaiboski
Chaac
12
1 / 3 / 1
7,037
541
8,900
9,305
6,201
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Horus
10
2 / 1 / 7
6,707
516
2,838
6,264
5,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
12
4 / 2 / 1
7,211
555
4,211
9,221
3,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
Chyzumm
Jing Wei
6
0 / 2 / 1
4,714
363
863
2,774
515
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
2 / 0 / 1
5,760
443
2,768
7,457
4,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ares
MunPork
Ares
8
1 / 6 / 1
5,293
407
2,288
8,400
3,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 3 / 5
6,409
493
6,721
6,845
2,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
17
13
Kills
8
9
Deaths
13
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Azronical
Tiamat
4
2
2
2.5
W
2
2
1
1.25
L
Susano
4
2
1
2.25
L
Jing Wei
Chyzumm
Jing Wei
0
2
1
0.25
W
Neith
Derg2
Neith
4
1
3
5.5
L
2
0
1
2.5
W
Chaac
Kaiboski
Chaac
1
3
1
0.5
L
Ares
MunPork
Ares
1
6
1
0.25
W
Horus
2
1
7
5.5
L
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,836
Damage
16,851
32,409
Taken
34,697
21,580
Mitigated
13,766
11,966
Healing
7,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Azronical
Tiamat
5,049
1,301
0
1,806
5,513
5,291
0
1,897
3,616
39,046
0
W
1,571
150
0
3,281
7,256
3,486
0
2,312
4,944
0
30,737
L
Susano
4,211
1,344
0
3,136
9,221
3,040
0
995
8,226
0
37,368
L
Jing Wei
Chyzumm
Jing Wei
863
492
0
700
2,774
515
0
0
2,774
0
6,416
W
Neith
Derg2
Neith
4,478
2,174
0
1,357
4,071
1,474
1,097
1,471
2,600
0
24,079
L
2,768
706
0
1,200
7,457
4,453
93
482
6,975
0
19,824
W
Chaac
Kaiboski
Chaac
8,900
1,909
0
3,517
9,305
6,201
548
991
8,314
0
40,476
L
Ares
MunPork
Ares
2,288
127
0
602
8,400
3,599
0
484
7,916
13,031
1,985
W
Horus
2,838
1,180
525
1,480
6,264
5,128
312
2,263
4,001
0
14,079
L
6,721
287
159
1,730
6,845
2,159
0
3,088
3,757
34,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,198
Gold Earned
29,387
280
Minions Killed
235
0
Camps Cleared
0
1,154,521
Distance Traveled
1,066,610
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,524
579
75
6
0
245,054
1
W
Thor
6,473
498
65
5
0
266,936
3
L
Susano
7,211
555
93
7
0
256,468
0
L
Jing Wei
4,714
363
10
1
0
116,650
3
W
Neith
6,457
497
42
3
0
192,118
4
L
Bellona
5,760
443
40
3
0
252,493
1
W
Chaac
7,037
541
74
6
0
232,302
0
L
Ares
5,293
407
22
2
0
198,942
2
W
Horus
6,707
516
24
2
0
218,111
4
L
Ra
6,409
493
70
5
0
242,057
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role