Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Anthonym0850
Cerberus
Level 91
God Stats
3W - 2L
1,369 SR
Queue Stats
275W - 265L
1,537 Elo+
Party 2
Erlang Shen
Erlang Shen
Coletrain9903
Erlang Shen
Level 48
God Stats
7W - 10L
1,464 SR
Queue Stats
264W - 323L
1,428 Elo+
Party 2
Yemoja
Yemoja
Danj68
Yemoja
Level 68
God Stats
13W - 11L
1,332 SR
Queue Stats
432W - 508L
1,449 Elo+
Party 2
Eset
Eset
Nightofhawk
Eset
Level 42
God Stats
5W - 1L
1,748 SR
Queue Stats
146W - 159L
1,487 Elo+
Party 2
Team Averages
Level 55
1,483 SR
1,480 Elo+

VS

Team Averages
Level 48
1,438 SR
1,556 Elo+
Janus
Janus
ArcticFire69
Janus
Level 89
God Stats
4W - 13L
1,286 SR
Queue Stats
207W - 193L
1,533 Elo+
Party 3
Anubis
Anubis
Carnivore2002
Anubis
Level 5
God Stats
4W - 4L
1,610 SR
Queue Stats
5W - 7L
1,549 Elo+
Party 1
Sylvanus
Sylvanus
CrypticWix
Sylvanus
Level 56
God Stats
31W - 29L
1,413 SR
Queue Stats
184W - 198L
1,500 Elo+
Party 1
Medusa
Medusa
k8lynash
Medusa
Level 61
God Stats
14W - 21L
1,556 SR
Queue Stats
189W - 182L
1,567 Elo+
Party 1
Fenrir
Fenrir
spiderholder
Fenrir
Level 27
God Stats
0W - 2L
1,325 SR
Queue Stats
115W - 99L
1,633 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
1 / 3 / 2
6,915
576
2,688
6,186
1,525
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
Anthonym0850
Cerberus
14
5 / 0 / 1
8,750
729
5,105
6,162
4,774
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Erlang Shen
Coletrain9903
Erlang Shen
11
5 / 1 / 5
7,317
610
6,020
9,826
5,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
Danj68
Yemoja
10
4 / 0 / 3
6,852
571
3,273
7,669
5,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

12
4 / 1 / 5
7,627
636
5,781
5,900
2,530
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 1
7,170
598
4,318
4,919
1,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 5 / 0
5,075
423
2,379
5,613
2,076
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sylvanus
CrypticWix
Sylvanus
9
0 / 2 / 3
5,748
479
3,219
8,214
4,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Medusa
k8lynash
Medusa
10
4 / 5 / 0
6,356
530
5,808
9,304
2,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
9
0 / 5 / 1
5,724
477
2,890
8,859
3,602
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
19
Kills
5
5
Deaths
19
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
1
3
2
0.67
W
Cerberus
Anthonym0850
Cerberus
5
0
1
5.5
L
1
2
1
0.75
L
0
5
0
0
W
Erlang Shen
Coletrain9903
Erlang Shen
5
1
5
7.5
L
Sylvanus
CrypticWix
Sylvanus
0
2
3
0.75
W
Yemoja
Danj68
Yemoja
4
0
3
5.5
W
4
1
5
6.5
L
Medusa
k8lynash
Medusa
4
5
0
0.8
L
Fenrir
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,867
Damage
18,614
35,743
Taken
36,909
19,800
Mitigated
14,686
12,169
Healing
8,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
2,688
1,647
0
670
6,186
1,525
0
466
5,720
0
36,802
W
Cerberus
Anthonym0850
Cerberus
5,105
497
0
2,534
6,162
4,774
0
2,458
3,704
52,762
0
L
4,318
303
0
697
4,919
1,469
0
1,487
3,432
54,871
0
L
2,379
370
0
1,104
5,613
2,076
0
3,570
2,043
20,891
0
W
Erlang Shen
Coletrain9903
Erlang Shen
6,020
2,906
0
3,791
9,826
5,035
0
1,192
8,634
0
42,142
L
Sylvanus
CrypticWix
Sylvanus
3,219
997
886
2,667
8,214
4,686
0
4,244
3,970
15,831
0
W
Yemoja
Danj68
Yemoja
3,273
745
947
1,562
7,669
5,936
264
2,914
4,755
15,909
0
W
5,781
1,164
158
2,507
5,900
2,530
540
3,047
2,853
37,887
0
L
Medusa
k8lynash
Medusa
5,808
2,941
0
2,424
9,304
2,853
0
1,993
7,311
0
33,936
L
Fenrir
2,890
1,812
0
309
8,859
3,602
0
2,865
5,994
0
32,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,461
Gold Earned
30,073
381
Minions Killed
296
0
Camps Cleared
0
1,231,893
Distance Traveled
1,120,244
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
6,915
576
84
7
0
242,018
3
W
Cerberus
8,750
729
127
11
0
234,150
0
L
Janus
7,170
598
109
9
0
260,716
2
L
Anubis
5,075
423
36
3
0
197,427
1
W
Erlang Shen
7,317
610
66
6
0
283,901
2
L
Sylvanus
5,748
479
30
3
0
230,549
3
W
Yemoja
6,852
571
27
2
0
235,448
4
W
Eset
7,627
636
77
6
0
236,376
0
L
Medusa
6,356
530
51
4
0
196,609
1
L
Fenrir
5,724
477
70
6
0
234,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role