Player Matchup

Jormungandr
Jormungandr
CorAuri1507
Jormungandr
Level 29
God Stats
20W - 15L
1,554 SR
Queue Stats
85W - 90L
1,471 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
DankerZone
Ah Muzen Cab
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Da Ji
Da Ji
Xxomareppsxx
Da Ji
Level 28
God Stats
0W - 1L
1,136 SR
Queue Stats
26W - 39L
1,252 Elo+
Solo
Kukulkan
Kukulkan
Zbslingshot
Kukulkan
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 33L
1,364 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
xKingPWNx
Morgan Le Fay
Level 28
God Stats
26W - 28L
1,504 SR
Queue Stats
156W - 181L
1,539 Elo+
Solo
Team Averages
Level 22
1,439 SR
1,425 Elo+

VS

Team Averages
Level 26
1,521 SR
1,399 Elo+
Neith
Neith
FoNeeBologna
Neith
Level 22
God Stats
23W - 16L
1,421 SR
Queue Stats
79W - 83L
1,385 Elo+
Solo
Ne Zha
Ne Zha
Irunsht
Ne Zha
Level 29
God Stats
7W - 3L
1,569 SR
Queue Stats
147W - 136L
1,570 Elo+
Solo
Nu Wa
Nu Wa
juballs007
Nu Wa
Level 23
God Stats
4W - 6L
1,394 SR
Queue Stats
18W - 28L
1,230 Elo+
Solo
Set
Set
juggernut 454
Set
Level 28
God Stats
6W - 5L
1,500 SR
Queue Stats
64W - 78L
1,454 Elo+
Solo
Gilgamesh
Gilgamesh
mhamad644
Gilgamesh
Level 26
God Stats
7W - 2L
1,724 SR
Queue Stats
51W - 63L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CorAuri1507
Jormungandr
13
3 / 3 / 2
8,328
490
9,732
14,854
10,870
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ah Muzen Cab
DankerZone
Ah Muzen Cab
11
0 / 6 / 0
6,737
396
2,088
8,365
2,485
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
2 / 7 / 0
7,853
462
2,170
11,505
5,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
Zbslingshot
Kukulkan
9
0 / 9 / 2
6,277
369
1,884
9,979
2,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Morgan Le Fay
xKingPWNx
Morgan Le Fay
14
6 / 3 / 0
8,766
516
7,130
7,877
2,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 3 / 3
10,377
610
9,402
11,188
4,091
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ne Zha
Irunsht
Ne Zha
20
15 / 0 / 1
11,940
702
14,127
10,338
5,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Nu Wa
7
0 / 2 / 2
5,682
334
520
2,805
716
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 3 / 3
7,872
463
1,920
6,841
2,293
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
mhamad644
Gilgamesh
12
3 / 3 / 7
8,148
479
7,353
13,636
12,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
43
11
Kills
27
28
Deaths
11
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
CorAuri1507
Jormungandr
3
3
2
1.33
L
Ah Muzen Cab
DankerZone
Ah Muzen Cab
0
6
0
0
W
7
3
3
2.83
W
Ne Zha
Irunsht
Ne Zha
15
0
1
15.5
L
2
7
0
0.29
L
Kukulkan
Zbslingshot
Kukulkan
0
9
2
0.11
W
Nu Wa
0
2
2
0.5
W
2
3
3
1.17
W
Gilgamesh
mhamad644
Gilgamesh
3
3
7
2.17
L
Morgan Le Fay
xKingPWNx
Morgan Le Fay
6
3
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,004
Damage
33,322
52,580
Taken
44,808
24,198
Mitigated
25,209
7,850
Healing
14,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
CorAuri1507
Jormungandr
9,732
4,025
15
3,983
14,854
10,870
315
18
14,083
47,593
0
L
Ah Muzen Cab
DankerZone
Ah Muzen Cab
2,088
525
0
542
8,365
2,485
700
0
8,365
0
26,453
W
9,402
2,745
0
4,781
11,188
4,091
3,370
2,076
9,064
0
74,905
W
Ne Zha
Irunsht
Ne Zha
14,127
6,200
0
5,351
10,338
5,545
0
2,318
7,956
0
106,853
L
2,170
380
0
915
11,505
5,621
228
30
11,475
0
49,671
L
Kukulkan
Zbslingshot
Kukulkan
1,884
310
0
247
9,979
2,239
474
97
9,635
17,824
0
W
Nu Wa
520
244
0
560
2,805
716
0
2,114
503
6,200
0
W
1,920
751
0
8
6,841
2,293
1,698
4,848
1,885
0
23,720
W
Gilgamesh
mhamad644
Gilgamesh
7,353
1,366
0
4,017
13,636
12,564
0
6,925
6,654
0
26,795
L
Morgan Le Fay
xKingPWNx
Morgan Le Fay
7,130
617
0
2,148
7,877
2,983
738
375
7,458
44,182
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,961
Gold Earned
44,019
336
Minions Killed
412
0
Camps Cleared
0
1,429,157
Distance Traveled
1,440,596
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,328
490
85
5
0
340,095
3
L
Ah Muzen Cab
6,737
396
51
3
0
260,968
0
W
Neith
10,377
610
140
8
0
309,414
2
W
Ne Zha
11,940
702
181
11
0
381,406
0
L
Da Ji
7,853
462
90
5
0
300,006
0
L
Kukulkan
6,277
369
25
1
0
272,434
1
W
Nu Wa
5,682
334
9
1
0
127,076
0
W
Set
7,872
463
49
3
0
280,955
0
W
Gilgamesh
8,148
479
33
2
0
341,745
2
L
Morgan Le Fay
8,766
516
85
5
0
255,654
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role