Player Matchup

Sobek
Sobek
 
Sobek
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
RiotingCaboose
Ra
Level 46
God Stats
8W - 13L
1,404 SR
Queue Stats
91W - 96L
1,445 Elo+
Party 2
Sun Wukong
Sun Wukong
TheGildedKing
Sun Wukong
Level 48
God Stats
0W - 3L
1,500 SR
Queue Stats
113W - 96L
1,468 Elo+
Party 2
Bakasura
Bakasura
nehuere
Bakasura
Level 36
God Stats
9W - 12L
1,420 SR
Queue Stats
181W - 227L
1,347 Elo+
Party 4
Medusa
Medusa
nimplay
Medusa
Level 26
God Stats
61W - 56L
1,472 SR
Queue Stats
312W - 362L
1,269 Elo+
Party 4
Team Averages
Level 37
1,459 SR
1,406 Elo+

VS

Team Averages
Level 78
1,463 SR
1,446 Elo+
Susano
Susano
BIGBODYBURKE986
Susano
Level 18
God Stats
5W - 7L
1,490 SR
Queue Stats
322W - 327L
1,548 Elo+
Party 1
Sol
Sol
UNDERHERETIC
Sol
Level 160
God Stats
1W - 0L
1,401 SR
Queue Stats
44W - 50L
1,441 Elo+
Party 1
Osiris
Osiris
WiltedCoyote6
Osiris
Level 87
God Stats
2W - 1L
1,322 SR
Queue Stats
31W - 37L
1,358 Elo+
Party 3
Cthulhu
Cthulhu
neecoan
Cthulhu
Level 28
God Stats
14W - 6L
1,670 SR
Queue Stats
33W - 39L
1,353 Elo+
Party 3
Jing Wei
Jing Wei
saintgucci69
Jing Wei
Level 98
God Stats
1W - 0L
1,430 SR
Queue Stats
585W - 549L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
1 / 2 / 1
7,445
438
4,885
14,486
13,741
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
1 / 3 / 0
8,104
477
6,075
8,409
2,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
TheGildedKing
Sun Wukong
14
0 / 5 / 1
8,201
482
8,426
15,782
12,741
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bakasura
nehuere
Bakasura
14
1 / 5 / 0
8,356
492
2,732
15,147
5,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
nimplay
Medusa
11
0 / 5 / 2
6,634
390
6,835
9,550
2,727
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 8
9,307
547
11,022
9,940
3,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
5 / 0 / 4
9,646
567
12,086
6,302
2,682
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
5 / 1 / 5
9,738
573
11,881
15,786
12,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
neecoan
Cthulhu
12
1 / 1 / 7
6,951
409
6,359
8,653
6,840
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jing Wei
saintgucci69
Jing Wei
13
2 / 1 / 4
7,775
457
4,290
9,224
2,771
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
48
3
Kills
20
20
Deaths
3
4
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
2
1
0.75
W
7
0
8
11
L
1
3
0
0.33
L
Sun Wukong
TheGildedKing
Sun Wukong
0
5
1
0.1
W
5
0
4
7
W
5
1
5
7.5
W
Cthulhu
neecoan
Cthulhu
1
1
7
4.5
L
Bakasura
nehuere
Bakasura
1
5
0
0.2
L
Medusa
nimplay
Medusa
0
5
2
0.2
W
Jing Wei
saintgucci69
Jing Wei
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,953
Damage
45,638
63,374
Taken
49,905
37,138
Mitigated
28,703
20,476
Healing
18,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
4,885
658
0
5,528
14,486
13,741
185
5,884
8,602
18,823
0
W
11,022
2,796
0
1,847
9,940
3,480
0
2,573
7,288
0
60,732
L
6,075
612
637
2,411
8,409
2,620
140
2,856
5,553
60,710
0
L
Sun Wukong
TheGildedKing
Sun Wukong
8,426
3,006
0
5,847
15,782
12,741
0
3,838
11,944
0
49,317
W
12,086
2,676
296
4,190
6,302
2,682
2,240
2,395
3,885
70,562
0
W
11,881
4,250
0
7,235
15,786
12,930
124
1,655
13,661
7,001
55,289
W
Cthulhu
neecoan
Cthulhu
6,359
709
471
1,907
8,653
6,840
288
1,972
6,681
24,913
0
L
Bakasura
nehuere
Bakasura
2,732
1,845
0
5,959
15,147
5,309
0
4,368
10,779
0
44,122
L
Medusa
nimplay
Medusa
6,835
1,417
0
94
9,550
2,727
533
3,223
6,327
0
40,412
W
Jing Wei
saintgucci69
Jing Wei
4,290
3,581
0
2,289
9,224
2,771
0
2,719
6,505
0
49,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,740
Gold Earned
43,417
423
Minions Killed
457
0
Camps Cleared
0
1,563,377
Distance Traveled
1,638,044
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,445
438
23
1
0
307,939
4
W
Susano
9,307
547
90
5
0
383,525
2
L
Ra
8,104
477
119
7
0
305,710
2
L
Sun Wukong
8,201
482
105
6
0
294,026
4
W
Sol
9,646
567
136
8
0
324,039
5
W
Osiris
9,738
573
120
7
0
302,090
5
W
Cthulhu
6,951
409
31
2
0
331,589
0
L
Bakasura
8,356
492
112
7
0
343,621
3
L
Medusa
6,634
390
64
4
0
312,081
0
W
Jing Wei
7,775
457
80
5
0
296,801
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role