Player Matchup

Cabrakan
Cabrakan
HellHunterBr
Cabrakan
Level 125
God Stats
0W - 2L
1,703 SR
Queue Stats
54W - 68L
1,596 Elo+
Party 1
Charybdis
Charybdis
KingEffigy
Charybdis
Level 15
God Stats
7W - 5L
1,557 SR
Queue Stats
20W - 18L
1,536 Elo+
Solo
Kukulkan
Kukulkan
crazy762captain
Kukulkan
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 17L
1,467 Elo+
Party 1
Team Averages
Level 49
1,587 SR
1,533 Elo+

VS

Team Averages
Level 36
1,495 SR
1,447 Elo+
Morgan Le Fay
Morgan Le Fay
PeaceKeeper__LG
Morgan Le Fay
Level 54
God Stats
37W - 24L
1,586 SR
Queue Stats
112W - 108L
1,472 Elo+
Party 2
Geb
Geb
eKo_Koss
Geb
Level 25
God Stats
46W - 30L
1,735 SR
Queue Stats
116W - 101L
1,494 Elo+
Party 2
Heimdallr
Heimdallr
xkillXswitchXx1
Heimdallr
Level 29
God Stats
1W - 0L
1,162 SR
Queue Stats
21W - 18L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
HellHunterBr
Cabrakan
13
3 / 9 / 7
10,627
590
12,763
18,318
12,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Charybdis
KingEffigy
Charybdis
15
6 / 6 / 6
11,730
652
19,250
18,909
7,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
13
2 / 8 / 8
10,778
599
4,259
11,709
3,715
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
PeaceKeeper__LG
Morgan Le Fay
18
15 / 2 / 7
13,843
769
20,413
16,225
8,197
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
2 / 3 / 13
11,388
633
7,219
14,557
13,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
xkillXswitchXx1
Heimdallr
14
6 / 7 / 13
12,124
674
14,163
16,691
6,675
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
56
11
Kills
23
23
Deaths
12
21
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
HellHunterBr
Cabrakan
3
9
7
0.72
L
Charybdis
KingEffigy
Charybdis
6
6
6
1.5
W
Morgan Le Fay
PeaceKeeper__LG
Morgan Le Fay
15
2
7
9.25
L
Kukulkan
2
8
8
0.75
W
2
3
13
2.83
W
Heimdallr
xkillXswitchXx1
Heimdallr
6
7
13
1.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,272
Damage
41,795
48,936
Taken
47,473
23,433
Mitigated
28,710
3,626
Healing
14,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
HellHunterBr
Cabrakan
12,763
1,396
0
1,458
18,318
12,415
0
9,372
8,946
29,135
0
L
Charybdis
KingEffigy
Charybdis
19,250
9,482
0
2,168
18,909
7,303
607
11,659
7,250
210
56,906
W
Morgan Le Fay
PeaceKeeper__LG
Morgan Le Fay
20,413
2,089
562
7,915
16,225
8,197
1,059
6,510
9,296
62,599
0
L
Kukulkan
4,259
1,041
0
0
11,709
3,715
0
6,881
4,826
13,833
0
W
7,219
902
306
2,276
14,557
13,838
327
3,904
10,559
35,496
0
W
Heimdallr
xkillXswitchXx1
Heimdallr
14,163
8,779
0
3,472
16,691
6,675
362
7,230
9,075
0
32,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,135
Gold Earned
37,355
141
Minions Killed
162
4
Camps Cleared
11
904,825
Distance Traveled
875,136
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
10,627
590
41
2
3
334,183
5
L
Charybdis
11,730
652
78
4
1
303,023
6
W
Morgan Le Fay
13,843
769
83
5
5
292,231
4
L
Kukulkan
10,778
599
22
1
0
267,619
3
W
Geb
11,388
633
47
3
6
326,650
3
W
Heimdallr
12,124
674
32
2
0
256,255
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role