Player Matchup

Sol
Sol
Gold II
KarlMarx2024
Sol
Gold II
Level 152
God Stats
106W - 84L
1,569 SR
Queue Stats
542W - 620L
1,597 MMR
Party 2
Artemis
Artemis
Gold II
Necromancing_fae
Artemis
Gold II
Level 106
God Stats
44W - 30L
1,625 SR
Queue Stats
629W - 677L
1,630 MMR
Party 2
Chaac
Chaac
Silver II
ihabial123
Chaac
Silver II
Level 149
God Stats
9W - 9L
1,514 SR
Queue Stats
658W - 770L
1,012 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,569 SR
1,413 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 62
1,554 SR
1,404 MMR
Skadi
Skadi
Gold III
MistressOfDeat
Skadi
Gold III
Level 122
God Stats
32W - 33L
1,601 SR
Queue Stats
793W - 933L
1,411 MMR
Solo
Vulcan
Vulcan
Bronze III
The_Phantom_Yeti
Vulcan
Bronze III
Level 32
God Stats
0W - 1L
1,693 SR
Queue Stats
0W - 3L
1,400 MMR
Party 1
Sylvanus
Sylvanus
Bronze III
WightKnight_TWG
Sylvanus
Bronze III
Level 32
God Stats
0W - 2L
1,367 SR
Queue Stats
0W - 2L
1,400 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
12 / 1 / 5
11,068
791
18,489
9,116
3,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
3 / 1 / 12
9,565
683
11,099
9,583
2,881
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chaac
12
2 / 1 / 11
9,114
651
5,154
9,850
7,531
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
AthenaGilgameshMorgan Le FayThothZeus

VS

Bans
PersephonePoseidonCerberusHeraBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 2
8,442
603
6,832
12,078
4,391
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 7 / 0
7,665
548
5,670
10,470
4,411
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
11
1 / 5 / 2
8,213
587
4,030
15,050
13,223
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
7
17
Kills
3
3
Deaths
17
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
12
1
5
14.5
L
1
5
2
0.4
W
3
1
12
9
L
1
7
0
0.14
L
Sylvanus
1
5
2
0.4
W
Chaac
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,742
Damage
16,532
28,549
Taken
37,598
13,734
Mitigated
22,025
9,688
Healing
4,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,489
4,891
0
3,569
9,116
3,322
1,532
3,208
5,908
50,796
2,164
L
6,832
2,916
0
621
12,078
4,391
0
6,682
5,396
0
42,994
W
11,099
3,563
187
1,819
9,583
2,881
1,116
4,566
5,017
0
34,630
L
5,670
1,483
0
441
10,470
4,411
0
5,224
5,246
18,935
0
L
Sylvanus
4,030
776
1,317
2,183
15,050
13,223
0
5,946
9,104
10,957
0
W
Chaac
5,154
495
0
4,113
9,850
7,531
147
3,097
6,753
0
18,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,747
Gold Earned
24,320
169
Minions Killed
129
6
Camps Cleared
5
771,111
Distance Traveled
620,331
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,068
791
79
6
5
246,395
2
L
Skadi
8,442
603
89
6
4
209,435
2
W
Artemis
9,565
683
62
4
1
255,325
6
L
Vulcan
7,665
548
28
2
1
212,750
3
L
Sylvanus
8,213
587
12
1
0
198,146
1
W
Chaac
9,114
651
28
2
0
269,391
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role