Player Matchup

Jing Wei
Jing Wei
Forte-END
Jing Wei
Level 29
God Stats
5W - 0L
1,856 SR
Queue Stats
86W - 29L
1,919 Elo+
Party 1
Khepri
Khepri
TheSteamyTerd
Khepri
Level 143
God Stats
3W - 1L
1,500 SR
Queue Stats
355W - 384L
1,585 Elo+
Party 1
Janus
Janus
WeeWeeingkiller
Janus
Level 127
God Stats
55W - 27L
1,695 SR
Queue Stats
461W - 341L
1,726 Elo+
Party 1
Team Averages
Level 100
1,684 SR
1,744 Elo+

VS

Team Averages
Level 74
1,560 SR
1,361 Elo+
Tiamat
Tiamat
Tanuki96
Tiamat
Level 123
God Stats
10W - 25L
1,392 SR
Queue Stats
79W - 132L
1,303 Elo+
Solo
Thor
Thor
l0st in sauce
Thor
Level 94
God Stats
14W - 19L
1,453 SR
Queue Stats
447W - 443L
1,375 Elo+
Party 2
Ymir
Ymir
xLooneyGoon92714
Ymir
Level 5
God Stats
3W - 2L
1,835 SR
Queue Stats
164W - 83L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Forte-END
Jing Wei
11
2 / 0 / 10
7,520
752
5,218
4,486
1,719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 0 / 12
8,028
803
4,705
5,367
4,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
10 / 0 / 2
8,687
869
12,188
4,771
1,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Tanuki96
Tiamat
9
0 / 4 / 0
5,670
567
3,029
7,265
5,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

9
0 / 5 / 0
5,753
575
3,217
9,390
3,248
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

9
0 / 4 / 0
5,754
575
2,615
9,463
9,270
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
0
13
Kills
0
0
Deaths
13
24
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Forte-END
Jing Wei
2
0
10
7
L
Tiamat
Tanuki96
Tiamat
0
4
0
0
W
1
0
12
7
W
10
0
2
11
L
0
5
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,111
Damage
8,861
14,624
Taken
26,118
7,264
Mitigated
17,543
2,222
Healing
498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Forte-END
Jing Wei
5,218
3,883
0
619
4,486
1,719
919
1,326
3,020
0
22,858
L
Tiamat
Tanuki96
Tiamat
3,029
95
0
498
7,265
5,025
0
5,509
1,508
11,222
0
W
4,705
426
0
1,178
5,367
4,053
84
1,577
3,641
12,439
0
W
12,188
215
0
425
4,771
1,492
622
2,278
2,319
33,704
0
L
3,217
600
0
0
9,390
3,248
0
6,150
3,035
0
14,279
L
2,615
113
0
0
9,463
9,270
0
4,821
4,364
9,588
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,235
Gold Earned
17,177
115
Minions Killed
64
5
Camps Cleared
2
596,459
Distance Traveled
510,425
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,520
752
44
4
3
203,409
4
L
Tiamat
5,670
567
17
2
0
165,783
0
W
Khepri
8,028
803
17
2
1
189,413
1
W
Janus
8,687
869
54
5
1
203,637
3
L
Thor
5,753
575
30
3
1
177,135
0
L
Ymir
5,754
575
17
2
1
167,507
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role