Player Matchup

Fenrir
Fenrir
DR ABSHIRE
Fenrir
Level 39
God Stats
0W - 2L
1,315 SR
Queue Stats
2W - 7L
1,271 Elo+
Solo
Sol
Sol
ItsToastTheFBFL
Sol
Level 66
God Stats
1W - 3L
1,520 SR
Queue Stats
61W - 65L
1,370 Elo+
Party 4
Danzaburou
Danzaburou
JPE0510
Danzaburou
Level 29
God Stats
51W - 72L
1,361 SR
Queue Stats
107W - 137L
1,369 Elo+
Party 3
Ymir
Ymir
SeanMPierce
Ymir
Level 62
God Stats
39W - 36L
1,630 SR
Queue Stats
269W - 259L
1,431 Elo+
Party 3
Kali
Kali
XxCBNM88xX
Kali
Level 27
God Stats
10W - 8L
1,558 SR
Queue Stats
54W - 56L
1,374 Elo+
Party 4
Team Averages
Level 45
1,477 SR
1,363 Elo+

VS

Team Averages
Level 59
1,457 SR
1,370 Elo+
King Arthur
King Arthur
CyraxTG
King Arthur
Level 106
God Stats
1W - 2L
1,224 SR
Queue Stats
355W - 332L
1,418 Elo+
Party 1
Ymir
Ymir
Schmidtttyy_
Ymir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,337 Elo+
Party 2
Heimdallr
Heimdallr
ULTIMAT3S3NPAI
Heimdallr
Level 69
God Stats
30W - 23L
1,567 SR
Queue Stats
144W - 142L
1,403 Elo+
Party 1
Anubis
Anubis
snoopdawggydawg
Anubis
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,305 Elo+
Party 2
Fenrir
Fenrir
zHGTz
Fenrir
Level 44
God Stats
31W - 25L
1,494 SR
Queue Stats
185W - 187L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DR ABSHIRE
Fenrir
4
0 / 3 / 0
3,734
373
1,124
3,464
1,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
3 / 5 / 0
5,591
559
3,398
5,829
950
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Danzaburou
JPE0510
Danzaburou
9
4 / 2 / 2
5,886
589
5,466
5,098
1,385
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

7
2 / 2 / 3
5,394
539
3,423
8,719
3,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

9
1 / 4 / 1
5,543
554
930
6,385
2,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CyraxTG
King Arthur
11
4 / 1 / 3
6,591
659
4,096
4,461
2,072
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

7
1 / 4 / 0
4,459
446
1,241
7,668
3,097
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heimdallr
ULTIMAT3S3NPAI
Heimdallr
9
1 / 1 / 2
5,254
525
4,129
5,628
1,601
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
4 / 3 / 1
6,115
612
3,643
4,548
1,891
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
zHGTz
Fenrir
10
6 / 1 / 4
6,448
645
5,936
5,474
1,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
26
10
Kills
16
16
Deaths
10
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
King Arthur
CyraxTG
King Arthur
4
1
3
5.5
L
Fenrir
DR ABSHIRE
Fenrir
0
3
0
0
L
3
5
0
0.6
L
Danzaburou
JPE0510
Danzaburou
4
2
2
2.5
W
1
4
0
0.25
L
2
2
3
1.75
W
Heimdallr
ULTIMAT3S3NPAI
Heimdallr
1
1
2
2
L
1
4
1
0.38
W
4
3
1
1.5
W
Fenrir
zHGTz
Fenrir
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,341
Damage
19,045
29,495
Taken
27,779
9,689
Mitigated
10,341
8,003
Healing
7,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
CyraxTG
King Arthur
4,096
739
0
1,250
4,461
2,072
0
0
4,461
0
35,196
L
Fenrir
DR ABSHIRE
Fenrir
1,124
636
0
681
3,464
1,085
0
0
3,464
0
3,738
L
3,398
1,155
0
1,101
5,829
950
1,162
1,653
4,176
24,234
0
L
Danzaburou
JPE0510
Danzaburou
5,466
2,931
361
2,982
5,098
1,385
0
273
4,825
0
28,465
W
1,241
355
126
1,909
7,668
3,097
0
1,701
5,937
9,754
0
L
3,423
829
0
1,486
8,719
3,739
0
2,958
5,761
11,323
0
W
Heimdallr
ULTIMAT3S3NPAI
Heimdallr
4,129
1,337
0
1,944
5,628
1,601
748
1,176
4,385
0
30,388
L
930
464
0
1,392
6,385
2,530
0
0
6,385
0
25,788
W
3,643
209
0
1,050
4,548
1,891
0
2,471
2,077
31,454
0
W
Fenrir
zHGTz
Fenrir
5,936
1,721
0
1,710
5,474
1,680
0
1,376
4,098
0
30,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,148
Gold Earned
28,867
182
Minions Killed
268
0
Camps Cleared
0
846,992
Distance Traveled
926,862
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,591
659
76
8
0
184,228
0
L
Fenrir
3,734
373
8
1
0
92,475
1
L
Sol
5,591
559
44
4
0
155,941
0
L
Danzaburou
5,886
589
41
4
0
196,217
3
W
Ymir
4,459
446
17
2
0
167,542
3
L
Ymir
5,394
539
21
2
0
193,357
1
W
Heimdallr
5,254
525
62
6
0
190,915
3
L
Kali
5,543
554
68
7
0
209,002
1
W
Anubis
6,115
612
61
6
0
161,416
3
W
Fenrir
6,448
645
52
5
0
222,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role