Player Matchup

Chaac
Chaac
A Boofed Mead
Chaac
Level 87
God Stats
7W - 3L
1,586 SR
Queue Stats
92W - 70L
1,577 Elo+
Party 2
Ymir
Ymir
Ananazus
Ymir
Level 37
God Stats
4W - 4L
1,413 SR
Queue Stats
83W - 96L
1,305 Elo+
Solo
Chronos
Chronos
MerryBot
Chronos
Level 105
God Stats
2W - 4L
1,440 SR
Queue Stats
394W - 339L
1,638 Elo+
Party 2
Gilgamesh
Gilgamesh
OffthePercs
Gilgamesh
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 3L
2,002 Elo+
Party 2
Vulcan
Vulcan
howdem
Vulcan
Level 108
God Stats
3W - 1L
1,491 SR
Queue Stats
110W - 88L
1,611 Elo+
Party 2
Team Averages
Level 69
1,486 SR
1,627 Elo+

VS

Team Averages
Level 70
1,473 SR
1,512 Elo+
Bellona
Bellona
A7XBandJunkie
Bellona
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 28L
1,525 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
CrispDecision
Morgan Le Fay
Level 86
God Stats
1W - 4L
1,293 SR
Queue Stats
11W - 23L
1,378 Elo+
Party 1
Hercules
Hercules
Cristi4n19
Hercules
Level 122
God Stats
8W - 11L
1,532 SR
Queue Stats
424W - 390L
1,483 Elo+
Solo
Sol
Sol
EtheralBorealis
Sol
Level 79
God Stats
15W - 7L
1,544 SR
Queue Stats
382W - 332L
1,622 Elo+
Solo
Set
Set
MayhemGoingHam
Set
Level 45
God Stats
2W - 3L
1,494 SR
Queue Stats
159W - 147L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 2
10,290
605
8,198
14,733
14,406
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ymir
11
1 / 1 / 5
7,944
467
3,326
13,368
8,490
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chronos
MerryBot
Chronos
16
7 / 2 / 3
10,169
598
9,129
11,399
3,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilgamesh
OffthePercs
Gilgamesh
18
8 / 0 / 6
11,344
667
8,109
10,124
6,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vulcan
howdem
Vulcan
15
2 / 1 / 7
9,616
566
8,938
5,255
1,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
10
0 / 4 / 1
6,374
375
2,136
9,206
5,074
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
CrispDecision
Morgan Le Fay
11
0 / 6 / 2
6,624
390
3,546
10,635
3,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
Cristi4n19
Hercules
12
3 / 4 / 0
7,102
418
2,962
16,775
7,725
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

11
0 / 7 / 3
7,149
421
9,067
12,211
3,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
1 / 3 / 0
7,020
413
2,808
7,468
2,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
10
23
Kills
4
4
Deaths
24
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
5
0
2
6
L
Bellona
0
4
1
0.13
W
Ymir
1
1
5
3.5
L
Morgan Le Fay
CrispDecision
Morgan Le Fay
0
6
2
0.17
L
Hercules
Cristi4n19
Hercules
3
4
0
0.75
L
0
7
3
0.21
L
1
3
0
0.33
W
Chronos
MerryBot
Chronos
7
2
3
4.25
W
Gilgamesh
OffthePercs
Gilgamesh
8
0
6
11
W
Vulcan
howdem
Vulcan
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,700
Damage
20,519
54,879
Taken
56,295
35,180
Mitigated
22,055
22,037
Healing
16,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,198
629
0
5,619
14,733
14,406
765
2,666
11,971
10,940
55,302
L
Bellona
2,136
479
0
1,786
9,206
5,074
0
2,387
6,791
4,726
23,325
W
Ymir
3,326
707
695
2,524
13,368
8,490
332
5,990
7,358
20,120
0
L
Morgan Le Fay
CrispDecision
Morgan Le Fay
3,546
237
0
3,123
10,635
3,264
0
3,502
6,949
35,122
0
L
Hercules
Cristi4n19
Hercules
2,962
865
150
6,969
16,775
7,725
0
9,392
7,093
0
27,600
L
9,067
4,889
0
3,902
12,211
3,317
660
6,024
5,937
50,716
0
L
2,808
1,310
0
502
7,468
2,675
0
1,272
6,064
0
39,146
W
Chronos
MerryBot
Chronos
9,129
2,894
0
5,379
11,399
3,704
660
4,948
6,451
73,454
0
W
Gilgamesh
OffthePercs
Gilgamesh
8,109
2,109
0
5,744
10,124
6,750
656
1,262
8,822
0
79,996
W
Vulcan
howdem
Vulcan
8,938
2,757
96
1,980
5,255
1,830
725
2,073
2,980
62,109
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,363
Gold Earned
34,269
514
Minions Killed
342
0
Camps Cleared
0
1,687,997
Distance Traveled
1,360,014
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,290
605
128
8
0
338,112
3
L
Bellona
6,374
375
58
3
0
278,085
0
W
Ymir
7,944
467
17
1
0
321,021
1
L
Morgan Le Fay
6,624
390
72
4
0
268,196
2
L
Hercules
7,102
418
39
2
0
326,764
7
L
Sol
7,149
421
96
6
0
264,372
6
L
Set
7,020
413
77
5
0
222,597
3
W
Chronos
10,169
598
134
8
0
307,024
5
W
Gilgamesh
11,344
667
136
8
0
376,452
5
W
Vulcan
9,616
566
99
6
0
345,388
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role