Player Matchup

Morgan Le Fay
Morgan Le Fay
Kaylo_Brown
Morgan Le Fay
Level 135
God Stats
13W - 9L
1,398 SR
Queue Stats
297W - 281L
1,618 Elo+
Solo
Neith
Neith
MAD0605
Neith
Level 137
God Stats
15W - 11L
1,524 SR
Queue Stats
1,222W - 701L
1,614 Elo+
Party 1
Merlin
Merlin
MettkitBoy
Merlin
Level 150
God Stats
15W - 15L
1,656 SR
Queue Stats
1,124W - 570L
1,639 Elo+
Party 1
Susano
Susano
POPCORN JESUSS
Susano
Level 107
God Stats
20W - 25L
1,534 SR
Queue Stats
180W - 176L
1,588 Elo+
Party 2
Thor
Thor
Potatø
Thor
Level 129
God Stats
3W - 8L
1,431 SR
Queue Stats
696W - 657L
1,573 Elo+
Party 2
Team Averages
Level 132
1,509 SR
1,606 Elo+

VS

Team Averages
Level 122
1,642 SR
1,593 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
PollieBurtels
Freya
Level 60
God Stats
9W - 5L
1,575 SR
Queue Stats
135W - 95L
1,621 Elo+
Solo
Hel
Hel
amano_lll
Hel
Level 125
God Stats
3W - 1L
1,597 SR
Queue Stats
401W - 405L
1,571 Elo+
Solo
Mercury
Mercury
jam3465
Mercury
Level 129
God Stats
11W - 3L
1,839 SR
Queue Stats
572W - 489L
1,642 Elo+
Solo
Geb
Geb
jpoyser
Geb
Level 153
God Stats
7W - 4L
1,698 SR
Queue Stats
70W - 60L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Kaylo_Brown
Morgan Le Fay
13
4 / 3 / 4
8,117
541
11,778
9,332
3,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
MAD0605
Neith
15
3 / 1 / 3
8,636
576
4,606
8,596
2,980
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
MettkitBoy
Merlin
12
1 / 3 / 0
7,628
509
3,886
6,222
2,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 4 / 1
7,077
472
4,030
14,347
8,074
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thor
Potatø
Thor
10
0 / 3 / 5
6,650
443
5,133
13,803
8,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
4 / 2 / 1
8,844
590
11,752
11,445
10,090
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
0 / 1 / 2
7,777
518
6,609
9,025
2,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
4 / 2 / 3
8,754
584
6,180
11,550
6,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
jam3465
Mercury
13
4 / 1 / 6
8,085
539
9,062
9,680
4,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Geb
11
2 / 2 / 5
7,155
477
3,770
11,198
7,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
31
8
Kills
14
14
Deaths
8
13
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
2
1
2.25
L
Morgan Le Fay
Kaylo_Brown
Morgan Le Fay
4
3
4
2
L
Neith
MAD0605
Neith
3
1
3
4.5
L
Merlin
MettkitBoy
Merlin
1
3
0
0.33
L
0
4
1
0.13
W
0
1
2
1
L
Thor
Potatø
Thor
0
3
5
0.83
W
4
2
3
2.75
W
Mercury
jam3465
Mercury
4
1
6
7
W
Geb
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,433
Damage
37,373
52,300
Taken
52,898
26,276
Mitigated
31,003
14,060
Healing
22,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
11,752
2,344
0
3,401
11,445
10,090
36
1,731
9,714
12,207
45,362
L
Morgan Le Fay
Kaylo_Brown
Morgan Le Fay
11,778
1,372
0
1,801
9,332
3,937
0
1,965
7,367
54,519
0
L
Neith
MAD0605
Neith
4,606
2,127
0
3,605
8,596
2,980
0
5,250
3,346
0
62,272
L
Merlin
MettkitBoy
Merlin
3,886
204
0
1,105
6,222
2,323
35
2,558
3,664
49,389
0
L
4,030
407
0
4,500
14,347
8,074
0
2,274
12,073
0
40,848
W
6,609
2,041
0
4,840
9,025
2,914
0
1,133
7,852
58,591
0
L
Thor
Potatø
Thor
5,133
1,640
0
3,049
13,803
8,962
0
7,091
6,712
0
16,332
W
6,180
650
3,512
6,975
11,550
6,036
0
4,500
6,836
71,211
0
W
Mercury
jam3465
Mercury
9,062
4,882
0
2,387
9,680
4,181
0
3,621
5,997
0
57,433
W
Geb
3,770
946
0
1,593
11,198
7,782
0
4,223
6,835
9,480
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,108
Gold Earned
40,615
444
Minions Killed
470
0
Camps Cleared
0
1,415,500
Distance Traveled
1,545,988
24
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,844
590
119
8
0
304,092
7
L
Morgan Le Fay
8,117
541
78
5
0
299,930
3
L
Neith
8,636
576
128
9
0
259,699
6
L
Merlin
7,628
509
120
8
0
273,434
7
L
Susano
7,077
472
89
6
0
312,797
5
W
Freya
7,777
518
109
7
0
257,396
3
L
Thor
6,650
443
29
2
0
269,640
3
W
Hel
8,754
584
137
9
0
325,107
5
W
Mercury
8,085
539
91
6
0
340,436
4
W
Geb
7,155
477
14
1
0
318,957
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role