Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
CGS773
Anubis
Level 45
God Stats
1W - 1L
1,736 SR
Queue Stats
44W - 56L
1,421 Elo+
Party 2
Athena
Athena
Nali1212121201
Athena
Level 62
God Stats
0W - 1L
1,610 SR
Queue Stats
56W - 66L
1,449 Elo+
Solo
Hercules
Hercules
Paleoloth
Hercules
Level 83
God Stats
6W - 4L
1,497 SR
Queue Stats
151W - 144L
1,469 Elo+
Solo
Rama
Rama
TheBagamo
Rama
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 85L
1,442 Elo+
Party 2
Team Averages
Level 72
1,569 SR
1,456 Elo+

VS

Team Averages
Level 78
1,465 SR
1,439 Elo+
Sylvanus
Sylvanus
Rainbow_Katana
Sylvanus
Level 87
God Stats
9W - 8L
1,401 SR
Queue Stats
404W - 466L
1,408 Elo+
Party 1
Izanami
Izanami
RandaleRalph
Izanami
Level 84
God Stats
20W - 20L
1,555 SR
Queue Stats
190W - 201L
1,397 Elo+
Party 1
Sol
Sol
ShadyRexy
Sol
Level 61
God Stats
8W - 4L
1,598 SR
Queue Stats
152W - 140L
1,434 Elo+
Solo
Zhong Kui
Zhong Kui
WebsterrG
Zhong Kui
Level 89
God Stats
1W - 1L
1,287 SR
Queue Stats
49W - 36L
1,463 Elo+
Solo
Bakasura
Bakasura
sadsnout
Bakasura
Level 68
God Stats
54W - 54L
1,483 SR
Queue Stats
566W - 606L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
1 / 2 / 1
5,217
522
1,215
6,286
2,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
CGS773
Anubis
6
0 / 6 / 0
4,080
408
2,641
6,140
3,015
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

8
1 / 3 / 1
4,875
488
1,536
7,757
2,235
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
Paleoloth
Hercules
8
0 / 1 / 2
4,666
467
1,425
6,289
3,070
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rama
8
0 / 5 / 0
4,766
477
3,247
7,585
1,541
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
10
3 / 0 / 5
6,278
628
2,522
4,646
3,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Izanami
RandaleRalph
Izanami
11
5 / 0 / 4
6,607
661
6,093
6,441
1,689
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
5 / 0 / 3
6,978
698
6,426
3,998
920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Zhong Kui
WebsterrG
Zhong Kui
11
2 / 1 / 2
6,069
607
5,994
5,155
5,308
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bakasura
sadsnout
Bakasura
10
2 / 1 / 0
5,972
597
2,157
5,970
1,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
2
Kills
17
17
Deaths
2
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
2
1
0.75
L
Anubis
CGS773
Anubis
0
6
0
0
L
1
3
1
0.5
L
Hercules
Paleoloth
Hercules
0
1
2
1
W
Sylvanus
3
0
5
5.5
W
Izanami
RandaleRalph
Izanami
5
0
4
7
W
5
0
3
6.5
L
Rama
0
5
0
0
W
Zhong Kui
WebsterrG
Zhong Kui
2
1
2
3
W
Bakasura
sadsnout
Bakasura
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,064
Damage
23,192
34,057
Taken
26,210
12,385
Mitigated
13,352
9,299
Healing
14,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,215
222
0
2,632
6,286
2,524
0
1,564
4,562
0
23,153
L
Anubis
CGS773
Anubis
2,641
0
0
1,080
6,140
3,015
0
4,121
2,019
14,775
0
L
1,536
794
0
854
7,757
2,235
0
2,835
4,757
13,498
0
L
Hercules
Paleoloth
Hercules
1,425
583
0
2,590
6,289
3,070
0
4,237
1,997
0
18,559
W
Sylvanus
2,522
832
582
2,134
4,646
3,567
661
726
3,920
10,651
0
W
Izanami
RandaleRalph
Izanami
6,093
4,388
0
2,778
6,441
1,689
2,727
1,707
4,734
0
41,944
W
6,426
2,876
0
3,008
3,998
920
956
1,380
2,618
36,071
0
L
Rama
3,247
2,271
0
2,143
7,585
1,541
0
2,185
5,400
0
22,372
W
Zhong Kui
WebsterrG
Zhong Kui
5,994
1,265
0
2,337
5,155
5,308
0
197
4,958
30,402
0
W
Bakasura
sadsnout
Bakasura
2,157
1,489
0
3,651
5,970
1,868
0
167
5,803
0
24,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,604
Gold Earned
31,904
201
Minions Killed
313
0
Camps Cleared
0
843,732
Distance Traveled
863,362
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,217
522
45
5
0
172,813
2
L
Anubis
4,080
408
27
3
0
135,088
1
L
Athena
4,875
488
20
2
0
198,257
2
L
Hercules
4,666
467
43
4
0
187,833
4
W
Sylvanus
6,278
628
15
2
0
152,088
6
W
Izanami
6,607
661
91
9
0
167,279
4
W
Sol
6,978
698
68
7
0
179,585
0
L
Rama
4,766
477
66
7
0
149,741
0
W
Zhong Kui
6,069
607
59
6
0
158,661
1
W
Bakasura
5,972
597
80
8
0
205,749
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role