Player Matchup

Ymir
Ymir
MrrrMonkeyman
Ymir
Level 47
God Stats
4W - 10L
1,440 SR
Queue Stats
249W - 359L
1,345 Elo+
Party 1
Cthulhu
Cthulhu
Rich7mm
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,341 Elo+
Solo
Thor
Thor
UnmatchedStealth
Thor
Level 14
God Stats
0W - 3L
1,203 SR
Queue Stats
97W - 180L
1,352 Elo+
Party 1
King Arthur
King Arthur
abnher
King Arthur
Level 27
God Stats
18W - 27L
1,223 SR
Queue Stats
69W - 77L
1,356 Elo+
Solo
Artemis
Artemis
wehunter
Artemis
Level 6
God Stats
1W - 1L
1,608 SR
Queue Stats
1W - 2L
1,385 Elo+
Solo
Team Averages
Level 20
1,395 SR
1,356 Elo+

VS

Team Averages
Level 14
1,503 SR
1,387 Elo+
Artemis
Artemis
AbyssWatcher01
Artemis
Level 8
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 4L
1,230 Elo+
Solo
Set
Set
Ballzachs
Set
Level 21
God Stats
20W - 15L
1,562 SR
Queue Stats
87W - 74L
1,490 Elo+
Solo
Discordia
Discordia
Siilkeh
Discordia
Level 28
God Stats
36W - 27L
1,534 SR
Queue Stats
76W - 78L
1,401 Elo+
Solo
Ymir
Ymir
T0R93
Ymir
Level 3
God Stats
3W - 2L
1,500 SR
Queue Stats
13W - 19L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
TanglingCart24
Sun Wukong
Level 11
God Stats
5W - 7L
1,419 SR
Queue Stats
50W - 50L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
5,597
400
1,715
11,354
5,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
Rich7mm
Cthulhu
9
1 / 10 / 0
5,380
384
6,012
14,335
5,106
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

8
1 / 3 / 1
5,701
407
2,295
7,459
2,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
abnher
King Arthur
9
1 / 3 / 1
5,944
425
2,162
8,701
4,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
wehunter
Artemis
8
1 / 6 / 0
5,347
382
2,504
9,225
2,097
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 0 / 1
9,887
706
14,882
10,990
4,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
5 / 0 / 2
9,551
682
4,989
6,421
2,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
Siilkeh
Discordia
12
5 / 0 / 3
8,411
601
7,592
6,452
2,045
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
T0R93
Ymir
11
2 / 3 / 4
7,605
543
1,440
7,632
3,747
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sun Wukong
TanglingCart24
Sun Wukong
13
4 / 2 / 5
8,361
597
7,826
7,488
3,409
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
4
Kills
25
25
Deaths
5
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
9
0
1
9.5
W
5
0
2
6
L
0
3
0
0
L
Cthulhu
Rich7mm
Cthulhu
1
10
0
0.1
W
Discordia
Siilkeh
Discordia
5
0
3
6.5
W
Ymir
T0R93
Ymir
2
3
4
1.33
W
Sun Wukong
TanglingCart24
Sun Wukong
4
2
5
3.25
L
1
3
1
0.5
L
King Arthur
abnher
King Arthur
1
3
1
0.5
L
Artemis
wehunter
Artemis
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,688
Damage
36,729
51,074
Taken
38,983
20,175
Mitigated
15,509
6,169
Healing
12,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,882
8,208
0
7,001
10,990
4,219
5,352
2,902
8,088
0
67,992
W
4,989
1,789
0
26
6,421
2,089
2,798
0
6,421
0
63,108
L
1,715
377
0
1,560
11,354
5,882
0
1,407
9,947
12,061
0
L
Cthulhu
Rich7mm
Cthulhu
6,012
699
0
1,082
14,335
5,106
0
6,056
8,279
22,365
0
W
Discordia
Siilkeh
Discordia
7,592
811
0
2,840
6,452
2,045
1,496
2,796
3,656
44,110
0
W
Ymir
T0R93
Ymir
1,440
349
0
0
7,632
3,747
0
1,428
6,204
15,889
0
W
Sun Wukong
TanglingCart24
Sun Wukong
7,826
1,544
0
2,393
7,488
3,409
84
816
6,672
0
39,062
L
2,295
490
0
810
7,459
2,100
0
543
6,916
0
25,046
L
King Arthur
abnher
King Arthur
2,162
283
0
1,385
8,701
4,990
102
392
8,309
0
23,838
L
Artemis
wehunter
Artemis
2,504
1,153
0
1,332
9,225
2,097
0
634
8,591
0
19,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,969
Gold Earned
43,815
193
Minions Killed
417
0
Camps Cleared
0
1,103,365
Distance Traveled
1,299,243
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,887
706
118
8
0
195,481
3
W
Set
9,551
682
123
9
0
297,502
1
L
Ymir
5,597
400
12
1
0
226,965
2
L
Cthulhu
5,380
384
31
2
0
229,942
0
W
Discordia
8,411
601
73
5
0
247,842
0
W
Ymir
7,605
543
29
2
0
278,627
2
W
Sun Wukong
8,361
597
74
5
0
279,791
2
L
Thor
5,701
407
50
4
0
222,809
0
L
King Arthur
5,944
425
57
4
0
239,722
0
L
Artemis
5,347
382
43
3
0
183,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role