Player Matchup

He Bo
He Bo
 
He Bo
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
JackOfMostTrades
Jormungandr
Level 156
God Stats
10W - 17L
1,565 SR
Queue Stats
280W - 252L
1,638 Elo+
Solo
Nike
Nike
SëoulRëaper
Nike
Level 157
God Stats
1W - 1L
1,716 SR
Queue Stats
204W - 180L
1,639 Elo+
Solo
Sylvanus
Sylvanus
Tilted Easily
Sylvanus
Level 129
God Stats
19W - 9L
1,758 SR
Queue Stats
293W - 289L
1,629 Elo+
Solo
Team Averages
Level 142
1,608 SR
1,581 Elo+

VS

Team Averages
Level 148
1,767 SR
1,685 Elo+
Fafnir
Fafnir
EddieOnSupport
Fafnir
Level 120
God Stats
1W - 0L
1,847 SR
Queue Stats
68W - 42L
1,738 Elo+
Party 1
Bastet
Bastet
RedDanger95
Bastet
Level 155
God Stats
13W - 7L
1,944 SR
Queue Stats
397W - 362L
1,601 Elo+
Solo
Janus
Janus
Rennjii
Janus
Level 146
God Stats
5W - 2L
1,731 SR
Queue Stats
490W - 386L
1,647 Elo+
Solo
Anhur
Anhur
TempestInATeacup
Anhur
Level 160
God Stats
22W - 12L
1,630 SR
Queue Stats
1,091W - 968L
1,716 Elo+
Party 1
Ao Kuang
Ao Kuang
myflin
Ao Kuang
Level 160
God Stats
5W - 3L
1,681 SR
Queue Stats
342W - 263L
1,724 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
1 / 5 / 1
6,838
488
4,282
8,581
3,066
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anhur
 
Anhur
6
0 / 3 / 0
4,814
344
2,101
4,460
589
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jormungandr
JackOfMostTrades
Jormungandr
12
1 / 4 / 0
6,918
494
4,789
10,137
5,669
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 5 / 0
6,724
480
4,272
8,557
3,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
Tilted Easily
Sylvanus
11
1 / 4 / 1
7,146
510
2,365
10,795
6,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 6
6,980
499
2,235
6,704
5,045
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bastet
14
12 / 1 / 3
8,969
641
8,662
7,165
2,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
Rennjii
Janus
13
1 / 0 / 9
8,194
585
6,709
4,949
1,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 0 / 2
9,285
663
3,842
6,872
2,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
myflin
Ao Kuang
15
4 / 1 / 2
8,918
637
9,279
11,143
4,837
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
43
3
Kills
21
21
Deaths
3
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
5
1
0.3
L
Anhur
 
Anhur
0
3
0
0
W
1
1
6
4
L
Jormungandr
JackOfMostTrades
Jormungandr
1
4
0
0.25
W
Bastet
12
1
3
13.5
W
Janus
Rennjii
Janus
1
0
9
5.5
L
0
5
0
0
W
3
0
2
4
L
Sylvanus
Tilted Easily
Sylvanus
1
4
1
0.38
W
Ao Kuang
myflin
Ao Kuang
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,809
Damage
30,727
42,530
Taken
36,833
19,232
Mitigated
15,576
9,540
Healing
13,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
4,282
280
0
1,531
8,581
3,066
0
3,851
4,420
36,309
0
L
Anhur
 
Anhur
2,101
1,140
0
1,086
4,460
589
0
531
3,897
0
16,279
W
2,235
572
0
1,297
6,704
5,045
8
1,750
4,954
12,395
0
L
Jormungandr
JackOfMostTrades
Jormungandr
4,789
1,643
0
2,510
10,137
5,669
0
7,156
2,955
35,412
0
W
Bastet
8,662
2,219
0
679
7,165
2,265
54
2,469
4,696
0
48,176
W
Janus
Rennjii
Janus
6,709
637
0
921
4,949
1,412
0
1,739
3,210
56,972
0
L
4,272
749
0
1,980
8,557
3,368
0
2,399
6,056
0
51,232
W
3,842
2,599
0
2,277
6,872
2,017
0
556
6,316
0
74,050
L
Sylvanus
Tilted Easily
Sylvanus
2,365
349
654
1,779
10,795
6,540
0
3,750
6,979
23,711
0
W
Ao Kuang
myflin
Ao Kuang
9,279
1,494
0
7,871
11,143
4,837
500
4,988
6,155
47,092
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,440
Gold Earned
42,346
320
Minions Killed
432
0
Camps Cleared
0
1,173,447
Distance Traveled
1,347,073
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,838
488
71
5
0
249,446
6
L
Anhur
4,814
344
35
3
0
137,199
4
W
Fafnir
6,980
499
21
2
0
249,012
9
L
Jormungandr
6,918
494
83
6
0
265,931
2
W
Bastet
8,969
641
87
6
0
297,464
2
W
Janus
8,194
585
104
7
0
289,030
4
L
Nike
6,724
480
101
7
0
284,948
3
W
Anhur
9,285
663
142
10
0
225,941
4
L
Sylvanus
7,146
510
30
2
0
235,923
4
W
Ao Kuang
8,918
637
78
6
0
285,626
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role