Player Matchup

Fenrir
Fenrir
Platinum III
 
Fenrir
Platinum III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ullr
Ullr
Platinum V
FantomxDPL
Ullr
Platinum V
Level 104
God Stats
20W - 8L
1,895 SR
Queue Stats
36W - 19L
2,076 MMR
Party 2
Sol
Sol
Masters
Sënsei
Sol
Masters
Level 148
God Stats
30W - 15L
1,808 SR
Queue Stats
250W - 164L
2,416 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 135
1,734 SR
1,997 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 153
1,579 SR
2,001 MMR
Anhur
Anhur
Platinum III
Ma2T3RM
Anhur
Platinum III
Level 156
God Stats
4W - 2L
1,694 SR
Queue Stats
64W - 24L
2,130 MMR
Party 1
Sobek
Sobek
Platinum III
MarcelHard
Sobek
Platinum III
Level 155
God Stats
4W - 1L
1,525 SR
Queue Stats
64W - 24L
2,130 MMR
Party 1
Raijin
Raijin
Gold II
OGMudbone909
Raijin
Gold II
Level 148
God Stats
2W - 3L
1,517 SR
Queue Stats
20W - 10L
1,743 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
4 / 7 / 3
12,695
705
11,902
24,354
21,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
2 / 6 / 3
11,048
614
16,851
17,549
5,931
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
15
2 / 5 / 5
11,484
638
19,151
14,082
4,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
TiamatPersephoneGilgameshMorgan Le FayThoth

VS

Bans
HelOdinCupidHou YiMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Ma2T3RM
Anhur
17
7 / 1 / 11
13,095
728
18,373
17,075
6,997
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sobek
16
6 / 4 / 10
12,413
690
12,497
24,338
35,412
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Raijin
16
5 / 3 / 11
12,094
672
15,686
14,767
10,399
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
50
8
Kills
18
18
Deaths
8
11
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
7
3
0.79
L
2
6
3
0.58
W
Anhur
Ma2T3RM
Anhur
7
1
11
12.5
W
Sobek
6
4
10
2.75
W
Raijin
5
3
11
3.5
L
Sol
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,904
Damage
46,556
55,985
Taken
56,180
32,245
Mitigated
52,808
15,068
Healing
17,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
11,902
3,954
0
5,960
24,354
21,876
0
7,636
16,718
283
25,870
L
16,851
5,128
0
3,256
17,549
5,931
467
12,733
4,816
0
53,948
W
Anhur
Ma2T3RM
Anhur
18,373
10,166
0
7,192
17,075
6,997
2,448
3,947
13,128
0
70,538
W
Sobek
12,497
914
168
6,076
24,338
35,412
31
8,731
15,607
28,822
0
W
Raijin
15,686
1,294
81
4,155
14,767
10,399
803
5,565
9,202
49,711
0
L
Sol
19,151
6,717
0
5,852
14,082
4,438
795
8,402
5,680
56,347
5,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,227
Gold Earned
37,602
213
Minions Killed
222
9
Camps Cleared
9
987,601
Distance Traveled
1,087,419
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,695
705
26
1
2
356,859
2
L
Ullr
11,048
614
85
5
1
305,615
6
W
Anhur
13,095
728
109
6
5
354,317
5
W
Sobek
12,413
690
40
2
2
394,616
5
W
Raijin
12,094
672
73
4
2
338,486
3
L
Sol
11,484
638
102
6
6
325,127
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role