Player Matchup

Neith
Neith
 
Neith
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Knightling
Guan Yu
Level 26
God Stats
0W - 3L
1,146 SR
Queue Stats
32W - 44L
1,478 Elo+
Solo
Chang'e
Chang'e
Revenge37
Chang'e
Level 14
God Stats
12W - 8L
1,321 SR
Queue Stats
92W - 88L
1,633 Elo+
Solo
Apollo
Apollo
radnastyy
Apollo
Level 29
God Stats
5W - 3L
1,683 SR
Queue Stats
138W - 151L
1,580 Elo+
Solo
Nemesis
Nemesis
trammelsuxs
Nemesis
Level 29
God Stats
18W - 12L
1,571 SR
Queue Stats
121W - 119L
1,492 Elo+
Solo
Team Averages
Level 24
1,444 SR
1,537 Elo+

VS

Team Averages
Level 19
1,675 SR
1,525 Elo+
Hachiman
Hachiman
BoogerSugarYEET
Hachiman
Level 8
God Stats
8W - 2L
1,950 SR
Queue Stats
26W - 16L
1,480 Elo+
Solo
Tsukuyomi
Tsukuyomi
GodlyDuo
Tsukuyomi
Level 17
God Stats
13W - 9L
1,618 SR
Queue Stats
68W - 65L
1,527 Elo+
Solo
Merlin
Merlin
Gooberbrain24
Merlin
Level 18
God Stats
11W - 11L
1,484 SR
Queue Stats
54W - 52L
1,527 Elo+
Party 1
Ymir
Ymir
Praxees
Ymir
Level 22
God Stats
183W - 166L
1,476 SR
Queue Stats
204W - 202L
1,404 Elo+
Party 1
Sol
Sol
SaintLaurentDon
Sol
Level 28
God Stats
19W - 11L
1,845 SR
Queue Stats
160W - 127L
1,687 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
3 / 4 / 3
7,058
504
5,584
7,297
2,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Guan Yu
Knightling
Guan Yu
11
1 / 6 / 3
6,475
463
5,038
11,341
11,013
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Chang'e
Revenge37
Chang'e
13
4 / 3 / 2
7,796
557
5,693
11,497
4,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
radnastyy
Apollo
10
1 / 3 / 2
6,323
452
2,377
6,636
1,646
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
trammelsuxs
Nemesis
9
1 / 7 / 2
6,123
437
1,880
11,790
3,655
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
16
4 / 0 / 2
9,809
701
8,154
6,283
2,061
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
GodlyDuo
Tsukuyomi
13
3 / 2 / 6
8,797
628
4,181
7,693
3,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
3 / 4 / 2
8,423
602
5,760
6,789
2,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
Praxees
Ymir
11
2 / 3 / 3
7,681
549
2,138
9,802
5,162
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

18
10 / 1 / 1
11,552
825
11,943
10,422
4,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
36
10
Kills
22
23
Deaths
10
12
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
4
3
1.13
W
Hachiman
4
0
2
5
W
Tsukuyomi
GodlyDuo
Tsukuyomi
3
2
6
3
W
3
4
2
1
L
Guan Yu
Knightling
Guan Yu
1
6
3
0.42
W
Ymir
Praxees
Ymir
2
3
3
1.17
L
Chang'e
Revenge37
Chang'e
4
3
2
1.67
W
10
1
1
10.5
L
Apollo
radnastyy
Apollo
1
3
2
0.67
L
Nemesis
trammelsuxs
Nemesis
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,572
Damage
32,176
48,561
Taken
40,989
23,097
Mitigated
17,391
12,612
Healing
13,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,584
1,824
0
1,978
7,297
2,755
0
2,874
4,423
0
32,502
W
Hachiman
8,154
5,175
0
3,016
6,283
2,061
2,376
473
5,792
0
72,230
W
Tsukuyomi
GodlyDuo
Tsukuyomi
4,181
1,621
314
2,779
7,693
3,728
493
1,243
6,336
0
41,477
W
5,760
111
69
1,130
6,789
2,044
1,067
1,740
4,917
47,694
0
L
Guan Yu
Knightling
Guan Yu
5,038
630
298
1,424
11,341
11,013
0
7,295
4,046
0
21,965
W
Ymir
Praxees
Ymir
2,138
364
0
880
9,802
5,162
650
1,633
8,077
15,251
0
L
Chang'e
Revenge37
Chang'e
5,693
343
470
3,895
11,497
4,028
0
4,589
6,908
34,624
0
W
11,943
4,115
0
5,347
10,422
4,396
10,096
248
10,174
80,245
6,603
L
Apollo
radnastyy
Apollo
2,377
1,441
0
1,765
6,636
1,646
0
1,217
5,419
0
34,166
L
Nemesis
trammelsuxs
Nemesis
1,880
851
0
2,782
11,790
3,655
0
3,130
8,660
0
34,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,775
Gold Earned
46,262
277
Minions Killed
476
0
Camps Cleared
0
1,378,753
Distance Traveled
1,324,978
20
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,058
504
49
4
0
251,443
5
W
Hachiman
9,809
701
129
9
0
267,702
1
W
Tsukuyomi
8,797
628
70
5
0
285,671
1
W
Merlin
8,423
602
72
5
0
250,003
2
L
Guan Yu
6,475
463
39
3
0
280,283
6
W
Ymir
7,681
549
33
2
0
252,845
0
L
Chang'e
7,796
557
74
5
0
263,501
4
W
Sol
11,552
825
172
12
0
268,757
2
L
Apollo
6,323
452
66
5
0
280,146
5
L
Nemesis
6,123
437
49
4
0
303,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role