Player Matchup

Hachiman
Hachiman
GraGor3
Hachiman
Level 27
God Stats
3W - 3L
1,798 SR
Queue Stats
100W - 98L
1,533 Elo+
Solo
King Arthur
King Arthur
JJmagic
King Arthur
Level 148
God Stats
2W - 1L
1,524 SR
Queue Stats
36W - 20L
1,653 Elo+
Party 1
Ra
Ra
Marolm03
Ra
Level 3
God Stats
4W - 3L
1,619 SR
Queue Stats
4W - 4L
1,585 Elo+
Party 1
Sylvanus
Sylvanus
SlepaQ
Sylvanus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 155L
1,461 Elo+
Party 2
Janus
Janus
Vielu
Janus
Level 29
God Stats
26W - 34L
1,472 SR
Queue Stats
234W - 236L
1,492 Elo+
Party 2
Team Averages
Level 47
1,583 SR
1,545 Elo+

VS

Team Averages
Level 21
1,531 SR
1,434 Elo+
Scylla
Scylla
BiteFlame
Scylla
Level 18
God Stats
2W - 4L
1,157 SR
Queue Stats
52W - 39L
1,457 Elo+
Solo
Bacchus
Bacchus
Nickellan
Bacchus
Level 28
God Stats
38W - 23L
1,573 SR
Queue Stats
188W - 163L
1,456 Elo+
Solo
Loki
Loki
Sillent
Loki
Level 8
God Stats
1W - 1L
1,711 SR
Queue Stats
2W - 9L
1,240 Elo+
Solo
Izanami
Izanami
TopBRateConquest
Izanami
Level 25
God Stats
29W - 19L
1,690 SR
Queue Stats
101W - 62L
1,594 Elo+
Solo
Freya
Freya
cloudchaser01
Freya
Level 26
God Stats
4W - 2L
1,524 SR
Queue Stats
25W - 24L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
GraGor3
Hachiman
16
2 / 8 / 8
10,034
1,003
10,665
14,571
4,477
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
JJmagic
King Arthur
17
2 / 5 / 9
10,406
1,041
9,247
22,618
16,914
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 6 / 4
9,265
927
3,218
9,338
2,847
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
SlepaQ
Sylvanus
16
1 / 7 / 10
9,920
992
5,116
17,867
18,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Janus
Vielu
Janus
16
6 / 7 / 7
11,018
1,102
18,799
13,817
3,637
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

90

VS

Team 2 Tickets

257

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BiteFlame
Scylla
18
0 / 0 / 17
10,038
1,004
10,203
6,398
2,083
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Nickellan
Bacchus
17
3 / 1 / 18
10,822
1,082
12,853
11,138
16,227
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Loki
Sillent
Loki
17
2 / 6 / 14
10,271
1,027
6,623
10,220
3,625
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

19
24 / 3 / 5
14,666
1,467
34,062
12,331
5,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
4 / 4 / 17
10,944
1,094
9,816
13,126
4,752
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
104
14
Kills
33
33
Deaths
14
38
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Scylla
BiteFlame
Scylla
0
0
17
8.5
L
Hachiman
GraGor3
Hachiman
2
8
8
0.75
L
King Arthur
JJmagic
King Arthur
2
5
9
1.3
L
3
6
4
0.83
W
Bacchus
Nickellan
Bacchus
3
1
18
12
W
Loki
Sillent
Loki
2
6
14
1.5
L
Sylvanus
SlepaQ
Sylvanus
1
7
10
0.86
W
24
3
5
8.83
L
Janus
Vielu
Janus
6
7
7
1.36
W
4
4
17
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,045
Damage
73,557
78,211
Taken
53,213
46,082
Mitigated
32,343
6,047
Healing
2,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
BiteFlame
Scylla
10,203
1,189
0
0
6,398
2,083
0
3,238
3,160
28,202
0
L
Hachiman
GraGor3
Hachiman
10,665
6,253
0
0
14,571
4,477
0
7,573
6,998
0
25,901
L
King Arthur
JJmagic
King Arthur
9,247
804
0
2,738
22,618
16,914
0
8,270
14,348
0
29,052
L
3,218
1,230
43
0
9,338
2,847
0
4,008
5,330
8,675
0
W
Bacchus
Nickellan
Bacchus
12,853
1,169
0
0
11,138
16,227
0
5,144
5,994
24,700
0
W
Loki
Sillent
Loki
6,623
1,936
0
0
10,220
3,625
0
5,657
4,563
0
19,079
L
Sylvanus
SlepaQ
Sylvanus
5,116
1,395
1,420
1,634
17,867
18,207
0
6,349
11,518
8,864
0
W
34,062
22,073
0
116
12,331
5,656
0
5,519
6,812
0
68,402
L
Janus
Vielu
Janus
18,799
1,645
0
212
13,817
3,637
0
6,672
7,145
47,580
0
W
9,816
4,040
0
2,267
13,126
4,752
0
7,575
5,551
16,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,643
Gold Earned
56,741
153
Minions Killed
200
3
Camps Cleared
12
865,757
Distance Traveled
964,133
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,038
1,004
51
5
2
200,139
2
L
Hachiman
10,034
1,003
21
2
2
168,026
3
L
King Arthur
10,406
1,041
36
4
0
210,297
0
L
Ra
9,265
927
8
1
0
142,408
0
W
Bacchus
10,822
1,082
23
2
1
208,325
0
W
Loki
10,271
1,027
17
2
2
170,484
0
L
Sylvanus
9,920
992
11
1
1
165,093
1
W
Izanami
14,666
1,467
96
10
4
201,712
0
L
Janus
11,018
1,102
77
8
0
179,933
1
W
Freya
10,944
1,094
13
1
3
183,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role