Player Matchup

Merlin
Merlin
Chickenaylay
Merlin
Level 69
God Stats
28W - 33L
1,597 SR
Queue Stats
97W - 70L
1,726 Elo+
Solo
Cthulhu
Cthulhu
Zelse110
Cthulhu
Level 148
God Stats
15W - 13L
1,591 SR
Queue Stats
244W - 266L
1,530 Elo+
Solo
Odin
Odin
groovyguy763
Odin
Level 87
God Stats
28W - 30L
1,630 SR
Queue Stats
194W - 211L
1,539 Elo+
Solo
Team Averages
Level 101
1,606 SR
1,599 Elo+

VS

Team Averages
Level 125
1,579 SR
1,494 Elo+
Agni
Agni
 
Agni
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
FinnedJupe
Fenrir
Level 129
God Stats
5W - 8L
1,523 SR
Queue Stats
110W - 126L
1,535 Elo+
Solo
Jing Wei
Jing Wei
JSparrowG
Jing Wei
Level 89
God Stats
1W - 1L
1,713 SR
Queue Stats
150W - 168L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
4 / 1 / 10
8,320
756
8,143
5,537
1,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
Zelse110
Cthulhu
13
5 / 3 / 8
8,493
772
8,132
10,926
7,058
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
7 / 3 / 6
8,639
785
8,944
9,537
6,736
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
3 / 3 / 3
8,273
752
7,473
8,499
2,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
FinnedJupe
Fenrir
11
2 / 6 / 3
7,845
713
3,905
12,010
8,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
JSparrowG
Jing Wei
11
2 / 7 / 3
7,698
700
4,972
10,208
3,578
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
16
Kills
7
7
Deaths
16
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
3
3
3
1.5
W
Merlin
4
1
10
9
L
Fenrir
FinnedJupe
Fenrir
2
6
3
0.58
L
Jing Wei
JSparrowG
Jing Wei
2
7
3
0.5
W
Cthulhu
Zelse110
Cthulhu
5
3
8
3
W
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,219
Damage
16,350
26,000
Taken
30,717
15,621
Mitigated
15,427
3,146
Healing
5,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
7,473
557
54
1,570
8,499
2,875
0
3,138
5,279
23,032
0
W
Merlin
8,143
256
0
485
5,537
1,827
330
1,642
3,765
27,260
0
L
Fenrir
FinnedJupe
Fenrir
3,905
782
0
2,191
12,010
8,974
0
7,531
4,141
0
8,918
L
Jing Wei
JSparrowG
Jing Wei
4,972
2,950
335
1,452
10,208
3,578
0
5,745
4,175
0
22,582
W
Cthulhu
Zelse110
Cthulhu
8,132
617
495
1,916
10,926
7,058
0
4,113
6,690
22,659
0
W
8,944
1,649
0
250
9,537
6,736
0
1,864
7,335
0
24,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,452
Gold Earned
23,816
128
Minions Killed
90
6
Camps Cleared
4
634,214
Distance Traveled
587,141
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,273
752
31
3
2
196,756
2
W
Merlin
8,320
756
60
5
3
208,197
0
L
Fenrir
7,845
713
13
1
0
195,726
4
L
Jing Wei
7,698
700
46
4
2
194,659
1
W
Cthulhu
8,493
772
35
3
0
209,057
2
W
Odin
8,639
785
33
3
3
216,960
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role