Player Matchup

Cerberus
Cerberus
Chriswolfon
Cerberus
Level 15
God Stats
6W - 9L
1,508 SR
Queue Stats
9W - 13L
1,443 Elo+
Solo
Guan Yu
Guan Yu
Dani10051
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,513 Elo+
Solo
Nemesis
Nemesis
Erblin06
Nemesis
Level 25
God Stats
2W - 1L
1,722 SR
Queue Stats
28W - 30L
1,421 Elo+
Solo
Anubis
Anubis
Salve93
Anubis
Level 21
God Stats
5W - 7L
1,779 SR
Queue Stats
215W - 247L
1,485 Elo+
Solo
Danzaburou
Danzaburou
Sulrandir
Danzaburou
Level 25
God Stats
6W - 1L
1,984 SR
Queue Stats
57W - 31L
1,671 Elo+
Solo
Team Averages
Level 18
1,699 SR
1,507 Elo+

VS

Team Averages
Level 24
1,623 SR
1,565 Elo+
Anubis
Anubis
 
Anubis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
DerGroschen
Terra
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 27L
1,649 Elo+
Party 1
Fenrir
Fenrir
Nypsylon
Fenrir
Level 18
God Stats
14W - 8L
1,520 SR
Queue Stats
24W - 13L
1,664 Elo+
Party 1
Ares
Ares
kiakaroly
Ares
Level 23
God Stats
3W - 1L
1,864 SR
Queue Stats
6W - 6L
1,564 Elo+
Solo
Hachiman
Hachiman
犀利的大熊
Hachiman
Level 21
God Stats
2W - 1L
1,733 SR
Queue Stats
64W - 71L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Chriswolfon
Cerberus
11
1 / 6 / 3
7,564
420
6,501
13,737
8,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
Dani10051
Guan Yu
13
0 / 10 / 1
7,386
410
3,092
15,024
6,474
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
Erblin06
Nemesis
11
0 / 4 / 1
7,160
398
2,192
12,831
3,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
Salve93
Anubis
14
1 / 9 / 2
8,630
479
8,830
17,217
6,884
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Sulrandir
Danzaburou
18
7 / 4 / 1
10,965
609
18,089
13,502
4,851
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
17
9 / 2 / 2
10,988
610
9,824
9,964
5,108
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
6 / 2 / 6
11,130
618
13,840
14,899
16,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fenrir
Nypsylon
Fenrir
18
13 / 0 / 3
11,886
660
14,824
12,056
6,225
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ares
16
4 / 1 / 5
9,809
545
7,325
14,382
10,551
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hachiman
16
1 / 4 / 9
9,661
537
8,119
9,645
2,660
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
58
9
Kills
33
33
Deaths
9
8
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
9
2
2
5
L
Cerberus
Chriswolfon
Cerberus
1
6
3
0.42
L
Guan Yu
Dani10051
Guan Yu
0
10
1
0.05
W
6
2
6
4.5
L
Nemesis
Erblin06
Nemesis
0
4
1
0.13
W
Fenrir
Nypsylon
Fenrir
13
0
3
14.5
L
Anubis
Salve93
Anubis
1
9
2
0.22
L
Danzaburou
Sulrandir
Danzaburou
7
4
1
1.88
W
Ares
4
1
5
6.5
W
Hachiman
1
4
9
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,704
Damage
53,932
72,311
Taken
60,946
30,579
Mitigated
40,949
16,391
Healing
21,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
9,824
349
0
5,528
9,964
5,108
231
4,977
4,987
75,113
0
L
Cerberus
Chriswolfon
Cerberus
6,501
289
0
3,441
13,737
8,815
530
3,661
10,076
21,172
0
L
Guan Yu
Dani10051
Guan Yu
3,092
704
178
1,783
15,024
6,474
72
5,633
9,391
0
26,160
W
13,840
4,347
50
6,228
14,899
16,405
746
796
14,103
63,960
7,138
L
Nemesis
Erblin06
Nemesis
2,192
1,418
0
1,446
12,831
3,555
0
5,605
7,226
0
32,010
W
Fenrir
Nypsylon
Fenrir
14,824
5,086
0
5,402
12,056
6,225
3,341
2,943
9,113
0
89,883
L
Anubis
Salve93
Anubis
8,830
681
0
5,377
17,217
6,884
598
9,595
7,622
55,732
0
L
Danzaburou
Sulrandir
Danzaburou
18,089
8,968
0
4,166
13,502
4,851
0
5,265
8,237
0
81,149
W
Ares
7,325
236
0
3,852
14,382
10,551
500
4,370
10,012
40,495
0
W
Hachiman
8,119
4,756
0
494
9,645
2,660
0
2,245
7,400
0
54,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,705
Gold Earned
53,474
398
Minions Killed
565
0
Camps Cleared
0
1,535,211
Distance Traveled
1,625,202
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,988
610
130
7
0
254,552
3
L
Cerberus
7,564
420
49
3
0
321,020
0
L
Guan Yu
7,386
410
44
2
0
312,866
3
W
Terra
11,130
618
147
8
0
335,956
2
L
Nemesis
7,160
398
73
4
0
306,482
0
W
Fenrir
11,886
660
136
8
0
404,353
6
L
Anubis
8,630
479
96
5
0
260,053
1
L
Danzaburou
10,965
609
136
8
0
334,790
3
W
Ares
9,809
545
53
3
0
340,318
5
W
Hachiman
9,661
537
99
6
0
290,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role