Player Matchup

Baba Yaga
Baba Yaga
EETHING
Baba Yaga
Level 100
God Stats
1W - 0L
1,430 SR
Queue Stats
10W - 16L
1,420 Elo+
Party 1
Khepri
Khepri
KaiserDerFrösche
Khepri
Level 68
God Stats
1W - 2L
1,257 SR
Queue Stats
3W - 6L
1,387 Elo+
Party 1
Chaac
Chaac
V12U5
Chaac
Level 141
God Stats
1W - 0L
1,337 SR
Queue Stats
9W - 15L
1,336 Elo+
Party 1
Rama
Rama
Willm4n
Rama
Level 115
God Stats
1W - 1L
1,566 SR
Queue Stats
9W - 18L
1,435 Elo+
Party 1
Janus
Janus
phwow
Janus
Level 139
God Stats
1W - 1L
1,473 SR
Queue Stats
86W - 91L
1,496 Elo+
Party 1
Team Averages
Level 113
1,413 SR
1,415 Elo+

VS

Team Averages
Level 127
1,561 SR
1,467 Elo+
Baba Yaga
Baba Yaga
AucunArguments
Baba Yaga
Level 125
God Stats
2W - 6L
1,754 SR
Queue Stats
96W - 86L
1,506 Elo+
Party 2
Hun Batz
Hun Batz
C3NG0
Hun Batz
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,516 Elo+
Solo
Danzaburou
Danzaburou
Nitshia
Danzaburou
Level 128
God Stats
5W - 3L
1,487 SR
Queue Stats
88W - 79L
1,498 Elo+
Party 2
Janus
Janus
Statsmasochisten
Janus
Level 147
God Stats
0W - 2L
1,499 SR
Queue Stats
0W - 2L
1,281 Elo+
Solo
Khepri
Khepri
xl Nekoloid lx
Khepri
Level 129
God Stats
2W - 1L
1,565 SR
Queue Stats
16W - 16L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
EETHING
Baba Yaga
16
3 / 2 / 7
9,557
796
7,967
9,629
4,468
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

14
2 / 0 / 17
10,304
859
4,471
9,571
12,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chaac
V12U5
Chaac
15
5 / 2 / 12
9,914
826
10,938
13,032
16,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Rama
Willm4n
Rama
18
8 / 1 / 12
11,353
946
16,780
10,412
4,913
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Janus
phwow
Janus
17
9 / 2 / 12
11,543
962
14,531
12,755
5,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
AucunArguments
Baba Yaga
15
1 / 4 / 2
8,194
683
8,262
10,836
4,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hun Batz
C3NG0
Hun Batz
14
1 / 6 / 3
7,925
660
8,778
11,661
5,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
Nitshia
Danzaburou
16
4 / 6 / 2
9,583
799
9,084
13,630
6,976
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 7 / 2
7,374
615
8,829
11,918
4,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 4 / 2
8,195
683
3,355
13,098
13,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
18
27
Kills
7
7
Deaths
27
60
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
AucunArguments
Baba Yaga
1
4
2
0.5
L
Hun Batz
C3NG0
Hun Batz
1
6
3
0.42
W
Baba Yaga
EETHING
Baba Yaga
3
2
7
3.25
W
2
0
17
10.5
L
Danzaburou
Nitshia
Danzaburou
4
6
2
0.83
L
0
7
2
0.14
W
Chaac
V12U5
Chaac
5
2
12
5.5
W
Rama
Willm4n
Rama
8
1
12
14
W
Janus
phwow
Janus
9
2
12
7.5
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,687
Damage
38,308
55,399
Taken
61,143
43,664
Mitigated
35,121
12,167
Healing
5,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
AucunArguments
Baba Yaga
8,262
126
0
1,774
10,836
4,816
1
5,109
5,152
36,429
0
L
Hun Batz
C3NG0
Hun Batz
8,778
2,369
0
368
11,661
5,532
0
4,801
6,694
0
20,155
W
Baba Yaga
EETHING
Baba Yaga
7,967
651
0
2,188
9,629
4,468
690
2,564
6,735
37,447
0
W
4,471
616
0
1,231
9,571
12,047
31
3,105
6,466
10,391
0
L
Danzaburou
Nitshia
Danzaburou
9,084
2,626
0
1,616
13,630
6,976
0
5,720
7,418
0
26,436
L
8,829
312
45
684
11,918
4,292
1
5,535
6,101
32,478
0
W
Chaac
V12U5
Chaac
10,938
1,369
0
4,333
13,032
16,338
441
3,993
9,039
0
27,558
W
Rama
Willm4n
Rama
16,780
11,593
0
2,260
10,412
4,913
2,799
5,137
5,275
0
50,409
W
Janus
phwow
Janus
14,531
725
63
2,092
12,755
5,898
75
5,935
6,820
41,278
0
L
3,355
122
0
1,165
13,098
13,505
0
4,997
7,494
11,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,671
Gold Earned
41,271
309
Minions Killed
230
8
Camps Cleared
7
1,224,322
Distance Traveled
1,088,120
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
8,194
683
76
6
1
226,388
3
L
Hun Batz
7,925
660
33
3
4
201,257
2
W
Baba Yaga
9,557
796
82
7
2
247,699
0
W
Khepri
10,304
859
10
1
0
247,213
0
L
Danzaburou
9,583
799
43
4
0
218,971
5
L
Janus
7,374
615
61
5
2
213,067
1
W
Chaac
9,914
826
43
4
0
248,948
1
W
Rama
11,353
946
107
9
2
219,446
0
W
Janus
11,543
962
67
6
4
261,016
4
L
Khepri
8,195
683
17
1
0
228,437
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role