Player Matchup

Cupid
Cupid
Diamond II
 
Cupid
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Diamond II
BerdiaIito
Kali
Diamond II
Level 68
God Stats
20W - 14L
1,727 SR
Queue Stats
199W - 195L
2,331 MMR
Solo
Ares
Ares
Diamond III
Gararoooh
Ares
Diamond III
Level 146
God Stats
10W - 9L
1,630 SR
Queue Stats
367W - 340L
2,180 MMR
Solo
Odin
Odin
Diamond II
LittleJessie
Odin
Diamond II
Level 157
God Stats
11W - 2L
1,932 SR
Queue Stats
193W - 198L
2,449 MMR
Solo
Janus
Janus
Diamond III
MohammadSweden
Janus
Diamond III
Level 109
God Stats
104W - 85L
1,639 SR
Queue Stats
282W - 266L
2,292 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 128
1,686 SR
2,151 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 144
1,642 SR
2,314 MMR
Raijin
Raijin
Masters
InfraredUK
Raijin
Masters
Level 160
God Stats
1W - 4L
1,784 SR
Queue Stats
174W - 120L
2,820 MMR
Solo
Hou Yi
Hou Yi
Diamond III
Metreveli
Hou Yi
Diamond III
Level 125
God Stats
3W - 2L
1,711 SR
Queue Stats
166W - 146L
2,325 MMR
Solo
Geb
Geb
Platinum I
S3R3N
Geb
Platinum I
Level 135
God Stats
1W - 1L
1,521 SR
Queue Stats
51W - 36L
2,067 MMR
Solo
Ymir
Ymir
Diamond III
Zarg0thraX
Ymir
Diamond III
Level 146
God Stats
31W - 34L
1,598 SR
Queue Stats
397W - 388L
2,190 MMR
Solo
Ne Zha
Ne Zha
Diamond III
spawn606
Ne Zha
Diamond III
Level 156
God Stats
1W - 2L
1,595 SR
Queue Stats
156W - 141L
2,169 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
20
13 / 3 / 4
13,354
636
16,943
14,950
6,256
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
7 / 7 / 4
12,052
574
13,595
22,887
12,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ares
18
4 / 3 / 7
11,874
565
15,817
19,272
24,016
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
2 / 3 / 17
11,265
536
7,780
18,477
19,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

19
0 / 5 / 13
11,711
558
12,924
15,926
5,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AthenaGilgameshMorgan Le FayTiamatArtemis

VS

Bans
PersephoneSobekArtioKhepriSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
InfraredUK
Raijin
19
10 / 2 / 6
12,564
598
16,664
12,582
5,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
Metreveli
Hou Yi
16
2 / 11 / 4
10,246
488
12,223
19,766
7,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Geb
S3R3N
Geb
14
3 / 4 / 7
9,063
432
5,800
14,732
12,215
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

17
2 / 3 / 4
10,761
512
10,839
20,675
17,530
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
spawn606
Ne Zha
17
4 / 6 / 7
10,939
521
14,059
18,401
8,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
49
26
Kills
21
21
Deaths
26
45
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
13
3
4
5
W
7
7
4
1.29
W
Ares
4
3
7
2.5
L
Raijin
InfraredUK
Raijin
10
2
6
6.5
W
2
3
17
3.5
L
Hou Yi
Metreveli
Hou Yi
2
11
4
0.36
W
0
5
13
1.3
L
Geb
S3R3N
Geb
3
4
7
1.63
L
2
3
4
1.33
L
Ne Zha
spawn606
Ne Zha
4
6
7
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,059
Damage
59,585
91,512
Taken
86,156
67,274
Mitigated
50,974
32,433
Healing
18,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
16,943
10,023
468
6,623
14,950
6,256
4,314
2,044
12,892
0
120,746
W
13,595
6,288
0
9,646
22,887
12,728
869
8,628
14,055
0
88,200
W
Ares
15,817
800
0
6,674
19,272
24,016
565
9,503
9,573
58,514
0
L
Raijin
InfraredUK
Raijin
16,664
2,148
129
3,499
12,582
5,395
0
3,223
9,209
96,752
0
W
7,780
1,721
0
4,169
18,477
19,148
340
6,529
11,756
0
33,848
L
Hou Yi
Metreveli
Hou Yi
12,223
6,296
0
4,322
19,766
7,101
508
3,147
16,525
0
65,563
W
12,924
381
582
4,271
15,926
5,126
929
6,772
8,932
98,364
0
L
Geb
S3R3N
Geb
5,800
971
0
3,067
14,732
12,215
0
5,369
9,161
34,278
0
L
10,839
2,540
0
2,725
20,675
17,530
238
11,538
9,001
69,456
0
L
Ne Zha
spawn606
Ne Zha
14,059
3,541
0
5,010
18,401
8,733
0
4,726
13,519
0
83,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,256
Gold Earned
53,573
622
Minions Killed
611
0
Camps Cleared
0
2,094,315
Distance Traveled
1,835,641
31
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
13,354
636
169
8
0
399,636
7
W
Kali
12,052
574
122
6
0
421,048
1
W
Ares
11,874
565
91
4
0
385,077
5
L
Raijin
12,564
598
202
10
0
394,333
7
W
Odin
11,265
536
48
2
0
449,661
18
L
Hou Yi
10,246
488
111
5
0
303,706
1
W
Janus
11,711
558
192
9
0
438,893
0
L
Geb
9,063
432
52
2
0
351,334
1
L
Ymir
10,761
512
137
7
0
370,950
6
L
Ne Zha
10,939
521
109
5
0
415,318
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role