Player Matchup

Thor
Thor
Kaurfus
Thor
Level 3
God Stats
0W - 2L
1,334 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
SheeshBd
Cthulhu
Level 7
God Stats
1W - 4L
1,500 SR
Queue Stats
73W - 93L
1,368 Elo+
Solo
Artemis
Artemis
dayrat
Artemis
Level 46
God Stats
0W - 2L
1,628 SR
Queue Stats
35W - 46L
1,458 Elo+
Party 2
Team Averages
Level 19
1,487 SR
1,442 Elo+

VS

Team Averages
Level 68
1,522 SR
1,527 Elo+
Merlin
Merlin
ALEXISMONTILLA
Merlin
Level 27
God Stats
2W - 0L
1,489 SR
Queue Stats
2W - 0L
1,650 Elo+
Party 1
Bastet
Bastet
Bianconera
Bastet
Level 155
God Stats
1W - 1L
1,782 SR
Queue Stats
57W - 89L
1,480 Elo+
Solo
Tiamat
Tiamat
DarwinMXD
Tiamat
Level 21
God Stats
1W - 0L
1,294 SR
Queue Stats
2W - 1L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Kaurfus
Thor
13
1 / 6 / 4
9,424
589
6,715
16,545
4,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
SheeshBd
Cthulhu
13
3 / 5 / 3
9,630
602
7,336
19,493
13,695
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
dayrat
Artemis
14
5 / 11 / 3
11,216
701
11,818
19,380
4,656
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 1 / 9
12,182
761
18,157
10,334
5,194
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bastet
Bianconera
Bastet
16
13 / 2 / 8
12,873
805
23,533
13,523
5,020
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tiamat
DarwinMXD
Tiamat
14
1 / 6 / 16
10,634
665
7,287
10,395
7,070
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
55
9
Kills
22
22
Deaths
9
10
Assists
33
Player
Kills
Deaths
Assists
KDA
W
8
1
9
12.5
W
Bastet
Bianconera
Bastet
13
2
8
8.5
W
Tiamat
DarwinMXD
Tiamat
1
6
16
1.5
L
Thor
Kaurfus
Thor
1
6
4
0.5
L
Cthulhu
SheeshBd
Cthulhu
3
5
3
0.9
L
Artemis
dayrat
Artemis
5
11
3
0.59

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,869
Damage
48,977
55,418
Taken
34,252
23,051
Mitigated
17,284
7,408
Healing
6,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,157
374
0
3,836
10,334
5,194
1,650
2,175
8,159
53,689
0
W
Bastet
Bianconera
Bastet
23,533
4,476
0
973
13,523
5,020
48
2,450
11,073
0
53,133
W
Tiamat
DarwinMXD
Tiamat
7,287
1,532
0
1,230
10,395
7,070
326
3,031
7,364
18,237
0
L
Thor
Kaurfus
Thor
6,715
877
0
1,594
16,545
4,700
0
7,598
8,947
0
15,374
L
Cthulhu
SheeshBd
Cthulhu
7,336
976
195
2,552
19,493
13,695
35
11,363
8,130
30,295
0
L
Artemis
dayrat
Artemis
11,818
5,046
0
3,067
19,380
4,656
1,001
7,247
12,133
0
41,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,270
Gold Earned
35,689
168
Minions Killed
178
6
Camps Cleared
8
779,135
Distance Traveled
820,062
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,182
761
101
6
2
259,035
0
W
Bastet
12,873
805
54
3
6
354,091
7
W
Tiamat
10,634
665
23
1
0
206,936
0
L
Thor
9,424
589
24
2
0
269,054
1
L
Cthulhu
9,630
602
44
3
1
278,486
2
L
Artemis
11,216
701
100
6
5
231,595
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role