Player Matchup

Hera
Hera
 
Hera
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Bootstrap2015
Hachiman
Level 143
God Stats
2W - 1L
1,474 SR
Queue Stats
68W - 54L
1,605 Elo+
Solo
Xing Tian
Xing Tian
Hitmanlegend
Xing Tian
Level 144
God Stats
7W - 5L
1,538 SR
Queue Stats
545W - 491L
1,577 Elo+
Solo
Hercules
Hercules
atlerim
Hercules
Level 156
God Stats
7W - 6L
1,283 SR
Queue Stats
401W - 405L
1,574 Elo+
Solo
Agni
Agni
николай178
Agni
Level 144
God Stats
3W - 1L
1,583 SR
Queue Stats
106W - 109L
1,521 Elo+
Solo
Team Averages
Level 136
1,476 SR
1,555 Elo+

VS

Team Averages
Level 150
1,497 SR
1,567 Elo+
Hera
Hera
CottonJawa
Hera
Level 141
God Stats
2W - 3L
1,390 SR
Queue Stats
146W - 163L
1,573 Elo+
Party 1
Fafnir
Fafnir
DENISER
Fafnir
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
184W - 191L
1,535 Elo+
Solo
Kumbhakarna
Kumbhakarna
SanktSanchez
Kumbhakarna
Level 149
God Stats
4W - 6L
1,516 SR
Queue Stats
348W - 351L
1,570 Elo+
Solo
Bakasura
Bakasura
YeTo48
Bakasura
Level 157
God Stats
0W - 1L
1,623 SR
Queue Stats
63W - 49L
1,590 Elo+
Party 1
Tiamat
Tiamat
synthmane
Tiamat
Level 158
God Stats
1W - 2L
1,457 SR
Queue Stats
99W - 95L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
15
7 / 2 / 9
9,215
922
8,603
5,487
2,363
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hachiman
Bootstrap2015
Hachiman
16
7 / 2 / 13
9,493
949
13,215
6,364
2,704
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Xing Tian
Hitmanlegend
Xing Tian
15
0 / 2 / 13
8,751
875
4,272
11,162
12,330
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hercules
atlerim
Hercules
15
1 / 2 / 13
8,376
838
7,776
9,205
7,701
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
7 / 3 / 7
9,182
918
8,346
5,747
2,470
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 7
7,428
743
5,488
4,935
2,196
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
DENISER
Fafnir
12
2 / 4 / 4
7,337
734
4,842
16,561
15,480
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Kumbhakarna
SanktSanchez
Kumbhakarna
13
1 / 5 / 6
7,283
728
3,808
10,072
10,997
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Bakasura
YeTo48
Bakasura
14
3 / 5 / 2
7,712
771
5,599
11,433
9,629
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
synthmane
Tiamat
13
1 / 5 / 4
7,005
701
6,821
6,842
5,217
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
31
22
Kills
8
11
Deaths
22
55
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
7
2
9
5.75
W
Hachiman
Bootstrap2015
Hachiman
7
2
13
6.75
L
1
3
7
1.5
L
Fafnir
DENISER
Fafnir
2
4
4
1
W
Xing Tian
Hitmanlegend
Xing Tian
0
2
13
3.25
L
Kumbhakarna
SanktSanchez
Kumbhakarna
1
5
6
0.8
L
Bakasura
YeTo48
Bakasura
3
5
2
0.8
W
Hercules
atlerim
Hercules
1
2
13
3.75
L
Tiamat
synthmane
Tiamat
1
5
4
0.6
W
7
3
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,212
Damage
26,558
37,965
Taken
49,843
27,568
Mitigated
43,519
14,107
Healing
12,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
8,603
2,015
1,243
1,570
5,487
2,363
1,083
3,545
1,803
22,700
0
W
Hachiman
Bootstrap2015
Hachiman
13,215
7,149
1,468
1,567
6,364
2,704
3,072
3,876
2,378
0
34,006
L
5,488
1,555
128
774
4,935
2,196
0
2,174
2,761
14,409
0
L
Fafnir
DENISER
Fafnir
4,842
1,184
0
6,383
16,561
15,480
0
5,442
11,119
8,564
0
W
Xing Tian
Hitmanlegend
Xing Tian
4,272
160
201
2,858
11,162
12,330
207
5,644
5,283
17,063
0
L
Kumbhakarna
SanktSanchez
Kumbhakarna
3,808
378
509
1,351
10,072
10,997
48
4,291
5,781
11,589
0
L
Bakasura
YeTo48
Bakasura
5,599
3,369
705
2,579
11,433
9,629
0
6,388
5,045
0
8,162
W
Hercules
atlerim
Hercules
7,776
2,052
868
2,676
9,205
7,701
424
4,990
3,930
0
13,780
L
Tiamat
synthmane
Tiamat
6,821
471
0
486
6,842
5,217
0
2,926
3,916
16,400
0
W
8,346
689
466
1,190
5,747
2,470
987
2,904
2,454
17,659
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,017
Gold Earned
36,765
120
Minions Killed
77
0
Camps Cleared
0
1,020,888
Distance Traveled
954,549
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,215
922
26
3
0
199,348
1
W
Hachiman
9,493
949
37
4
0
183,059
2
L
Hera
7,428
743
20
2
0
198,380
4
L
Fafnir
7,337
734
11
1
0
196,135
0
W
Xing Tian
8,751
875
23
2
0
228,834
3
L
Kumbhakarna
7,283
728
12
1
0
180,839
3
L
Bakasura
7,712
771
26
3
0
185,442
2
W
Hercules
8,376
838
7
1
0
226,050
2
L
Tiamat
7,005
701
8
1
0
193,753
0
W
Agni
9,182
918
27
3
0
183,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role