Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
A_sNiPeR_97
Merlin
Level 126
God Stats
16W - 15L
1,537 SR
Queue Stats
854W - 900L
1,398 Elo+
Party 1
Set
Set
Lutyn_PL
Set
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 27L
1,234 Elo+
Solo
Discordia
Discordia
Orenrot
Discordia
Level 146
God Stats
0W - 2L
1,233 SR
Queue Stats
58W - 63L
1,335 Elo+
Solo
He Bo
He Bo
poop-yellow
He Bo
Level 85
God Stats
0W - 1L
1,196 SR
Queue Stats
1W - 3L
1,221 Elo+
Party 1
Team Averages
Level 97
1,393 SR
1,338 Elo+

VS

Team Averages
Level 101
1,620 SR
1,377 Elo+
Thor
Thor
AngelSoulChild
Thor
Level 126
God Stats
2W - 0L
1,597 SR
Queue Stats
118W - 133L
1,439 Elo+
Party 2
Nu Wa
Nu Wa
HoldMyYTea
Nu Wa
Level 79
God Stats
2W - 1L
1,626 SR
Queue Stats
273W - 317L
1,368 Elo+
Party 2
Hou Yi
Hou Yi
ImTheKhalessi
Hou Yi
Level 128
God Stats
7W - 2L
1,663 SR
Queue Stats
287W - 298L
1,286 Elo+
Solo
Cerberus
Cerberus
SIXMANLUI
Cerberus
Level 40
God Stats
6W - 2L
1,694 SR
Queue Stats
151W - 174L
1,426 Elo+
Solo
Vamana
Vamana
dirty und13s
Vamana
Level 131
God Stats
11W - 15L
1,522 SR
Queue Stats
526W - 554L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
5 / 7 / 3
8,642
665
6,371
12,329
4,426
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
18
6 / 6 / 6
10,827
833
11,187
9,802
3,857
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 8 / 10
9,258
712
6,373
16,044
8,397
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Discordia
Orenrot
Discordia
18
4 / 4 / 8
10,409
801
16,067
11,524
4,253
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
4 / 5 / 7
9,799
754
12,340
9,679
3,814
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 17
10,000
769
6,889
11,977
12,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
19
7 / 3 / 14
11,613
893
13,037
9,355
3,850
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
9 / 3 / 12
11,215
863
10,872
9,218
4,335
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
SIXMANLUI
Cerberus
15
0 / 6 / 20
9,768
751
5,689
20,293
24,079
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Vamana
19
12 / 7 / 11
11,921
917
16,382
18,944
10,035
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
104
21
Kills
30
30
Deaths
22
34
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
5
7
3
0.93
L
Merlin
6
6
6
1.5
W
2
3
17
3.5
W
Nu Wa
7
3
14
4.67
W
9
3
12
5
L
2
8
10
0.88
L
Discordia
Orenrot
Discordia
4
4
8
2
W
Cerberus
SIXMANLUI
Cerberus
0
6
20
1.67
W
Vamana
12
7
11
2.5
L
4
5
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,338
Damage
52,869
59,378
Taken
69,787
24,747
Mitigated
54,568
13,873
Healing
21,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
6,371
1,145
1,007
2,265
12,329
4,426
99
5,219
6,921
0
13,477
L
Merlin
11,187
749
710
281
9,802
3,857
0
3,490
6,272
34,716
0
W
6,889
1,324
3,062
4,011
11,977
12,269
100
6,614
5,363
0
15,610
W
Nu Wa
13,037
4,158
579
1,831
9,355
3,850
1,476
5,663
3,692
32,763
0
W
10,872
2,358
538
997
9,218
4,335
2,118
4,508
4,710
0
31,256
L
6,373
2,239
27
2,551
16,044
8,397
0
3,744
11,896
0
10,856
L
Discordia
Orenrot
Discordia
16,067
651
628
4,116
11,524
4,253
50
3,592
7,887
43,080
0
W
Cerberus
SIXMANLUI
Cerberus
5,689
277
1,205
3,069
20,293
24,079
211
11,054
9,239
14,950
0
W
Vamana
16,382
10,275
1,157
5,271
18,944
10,035
1,300
11,755
7,189
0
28,644
L
12,340
177
1,392
896
9,679
3,814
0
2,681
6,857
27,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,935
Gold Earned
54,517
153
Minions Killed
147
0
Camps Cleared
0
1,078,119
Distance Traveled
1,180,779
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,642
665
6
0
0
220,981
0
L
Merlin
10,827
833
44
3
0
219,114
1
W
Thor
10,000
769
19
1
0
229,700
0
W
Nu Wa
11,613
893
38
3
0
226,584
0
W
Hou Yi
11,215
863
51
4
0
213,720
0
L
Set
9,258
712
10
1
0
206,784
0
L
Discordia
10,409
801
61
5
0
207,211
0
W
Cerberus
9,768
751
24
2
0
243,782
0
W
Vamana
11,921
917
15
1
0
266,993
0
L
He Bo
9,799
754
32
2
0
224,029
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role