Player Matchup

Ra
Ra
DEPRESSEDBCMYJOB
Ra
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 26L
1,374 Elo+
Solo
Cthulhu
Cthulhu
DimkaTM
Cthulhu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Locomotive23
Merlin
Level 24
God Stats
8W - 5L
1,603 SR
Queue Stats
44W - 41L
1,450 Elo+
Solo
Neith
Neith
Reaspraetor
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Tyr
Tyr
elpit
Tyr
Level 16
God Stats
6W - 4L
1,509 SR
Queue Stats
58W - 39L
1,590 Elo+
Solo
Team Averages
Level 10
1,522 SR
1,483 Elo+

VS

Team Averages
Level 18
1,579 SR
1,302 Elo+
Nemesis
Nemesis
LilPhobicXx
Nemesis
Level 14
God Stats
3W - 5L
1,549 SR
Queue Stats
23W - 32L
1,179 Elo+
Party 2
Skadi
Skadi
RedManiakoXx
Skadi
Level 14
God Stats
0W - 2L
1,223 SR
Queue Stats
23W - 33L
1,194 Elo+
Party 2
Izanami
Izanami
TisWacky
Izanami
Level 17
God Stats
11W - 6L
1,556 SR
Queue Stats
24W - 32L
1,381 Elo+
Party 1
Ymir
Ymir
Xople
Ymir
Level 16
God Stats
4W - 7L
1,639 SR
Queue Stats
14W - 24L
1,297 Elo+
Party 1
Pele
Pele
Yami2381
Pele
Level 29
God Stats
13W - 5L
1,927 SR
Queue Stats
178W - 178L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 4
10,025
590
7,894
12,530
7,175
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
DimkaTM
Cthulhu
5
0 / 3 / 0
5,276
310
995
3,043
1,979
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
15
11 / 2 / 2
9,746
573
14,278
10,320
3,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 5 / 4
6,803
400
2,184
5,732
1,670
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tyr
elpit
Tyr
15
4 / 2 / 6
8,898
523
9,361
9,402
7,013
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
LilPhobicXx
Nemesis
11
1 / 5 / 1
7,684
452
2,432
10,845
3,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
0 / 9 / 0
6,638
390
2,994
10,451
2,921
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Izanami
TisWacky
Izanami
12
1 / 4 / 1
7,635
449
2,942
8,329
2,386
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
Xople
Ymir
10
1 / 3 / 1
6,774
398
2,203
9,540
5,878
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pele
14
9 / 1 / 2
10,194
600
12,102
13,097
4,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
22
Kills
12
13
Deaths
22
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
7
1
4
9
W
Cthulhu
DimkaTM
Cthulhu
0
3
0
0
L
Nemesis
LilPhobicXx
Nemesis
1
5
1
0.3
W
Merlin
11
2
2
6
W
0
5
4
0.4
L
0
9
0
0
L
Izanami
TisWacky
Izanami
1
4
1
0.38
L
Ymir
Xople
Ymir
1
3
1
0.5
L
Pele
9
1
2
10
W
Tyr
elpit
Tyr
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,712
Damage
22,673
41,027
Taken
52,262
21,336
Mitigated
19,399
13,983
Healing
4,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,894
981
787
5,333
12,530
7,175
29
85
12,445
78,541
0
W
Cthulhu
DimkaTM
Cthulhu
995
330
0
275
3,043
1,979
384
0
3,043
7,069
0
L
Nemesis
LilPhobicXx
Nemesis
2,432
1,151
0
494
10,845
3,541
0
4,873
5,709
0
36,987
W
Merlin
14,278
1,930
0
3,166
10,320
3,499
226
0
10,320
60,846
0
W
2,184
1,339
0
816
5,732
1,670
706
0
5,732
0
19,375
L
2,994
1,446
0
711
10,451
2,921
837
5,968
3,898
0
22,760
L
Izanami
TisWacky
Izanami
2,942
1,396
0
1,974
8,329
2,386
885
1,317
6,881
0
48,408
L
Ymir
Xople
Ymir
2,203
1,065
0
30
9,540
5,878
85
2,743
6,521
16,474
0
L
Pele
12,102
3,551
0
1,080
13,097
4,673
212
7,636
5,297
0
45,517
W
Tyr
elpit
Tyr
9,361
1,765
0
3,606
9,402
7,013
456
2,118
7,284
0
51,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,748
Gold Earned
38,925
370
Minions Killed
301
0
Camps Cleared
0
1,310,458
Distance Traveled
1,452,377
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,025
590
126
7
0
295,726
6
W
Cthulhu
5,276
310
13
1
0
106,231
3
L
Nemesis
7,684
452
74
4
0
276,112
1
W
Merlin
9,746
573
101
6
0
309,594
5
W
Neith
6,803
400
38
2
0
247,143
0
L
Skadi
6,638
390
31
2
0
227,005
1
L
Izanami
7,635
449
89
5
0
324,429
1
L
Ymir
6,774
398
25
1
0
258,234
3
L
Pele
10,194
600
82
5
0
366,597
0
W
Tyr
8,898
523
92
5
0
351,764
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role