Player Matchup

Fafnir
Fafnir
DV Gooney
Fafnir
Level 104
God Stats
3W - 6L
1,473 SR
Queue Stats
137W - 140L
1,542 Elo+
Party 1
Artemis
Artemis
Dead_on_Hook
Artemis
Level 79
God Stats
9W - 7L
1,649 SR
Queue Stats
95W - 105L
1,456 Elo+
Solo
Tiamat
Tiamat
XvBloodRose
Tiamat
Level 114
God Stats
0W - 2L
1,310 SR
Queue Stats
96W - 101L
1,539 Elo+
Party 1
Team Averages
Level 99
1,478 SR
1,512 Elo+

VS

Team Averages
Level 82
1,598 SR
1,597 Elo+
Kuzenbo
Kuzenbo
CamaroJake4566
Kuzenbo
Level 105
God Stats
3W - 1L
1,787 SR
Queue Stats
39W - 38L
1,587 Elo+
Party 2
Achilles
Achilles
HeelpMidLane
Achilles
Level 27
God Stats
1W - 1L
1,718 SR
Queue Stats
53W - 20L
1,632 Elo+
Solo
Olorun
Olorun
Icy8339
Olorun
Level 113
God Stats
1W - 0L
1,291 SR
Queue Stats
39W - 45L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
DV Gooney
Fafnir
11
0 / 4 / 1
7,877
656
5,139
14,330
15,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
Dead_on_Hook
Artemis
8
1 / 6 / 0
6,877
573
7,255
10,943
4,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tiamat
11
0 / 6 / 1
7,041
587
4,440
8,729
4,770
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 8
9,019
752
4,138
8,148
9,875
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
HeelpMidLane
Achilles
13
5 / 1 / 9
9,135
761
11,611
16,487
14,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Olorun
Icy8339
Olorun
14
7 / 0 / 9
9,675
806
11,574
8,713
4,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
42
1
Kills
16
16
Deaths
1
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
4
0
8
8
L
Fafnir
DV Gooney
Fafnir
0
4
1
0.13
L
Artemis
Dead_on_Hook
Artemis
1
6
0
0.17
W
Achilles
HeelpMidLane
Achilles
5
1
9
9.5
W
Olorun
Icy8339
Olorun
7
0
9
11.5
L
Tiamat
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,834
Damage
27,323
34,002
Taken
33,348
24,797
Mitigated
28,632
6,414
Healing
12,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,138
1,442
0
1,273
8,148
9,875
372
2,258
5,890
10,221
0
L
Fafnir
DV Gooney
Fafnir
5,139
676
334
3,208
14,330
15,737
0
6,699
7,204
15,566
0
L
Artemis
Dead_on_Hook
Artemis
7,255
3,322
0
1,772
10,943
4,290
0
4,689
5,872
0
21,224
W
Achilles
HeelpMidLane
Achilles
11,611
4,444
0
4,356
16,487
14,722
352
4,533
11,954
0
21,816
W
Olorun
Icy8339
Olorun
11,574
5,812
1,501
5,536
8,713
4,035
2,143
3,044
5,669
52,090
5,682
L
Tiamat
4,440
712
0
1,100
8,729
4,770
0
3,753
4,666
26,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,795
Gold Earned
27,829
107
Minions Killed
126
4
Camps Cleared
6
583,182
Distance Traveled
671,241
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,019
752
10
1
0
220,067
2
L
Fafnir
7,877
656
19
2
0
219,529
2
L
Artemis
6,877
573
39
3
2
167,273
1
W
Achilles
9,135
761
14
1
1
238,351
4
W
Olorun
9,675
806
102
9
5
212,823
5
L
Tiamat
7,041
587
49
4
2
196,380
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role