Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Cr4zyLegZz
Janus
Level 106
God Stats
16W - 14L
1,509 SR
Queue Stats
896W - 882L
1,433 Elo+
Solo
Hercules
Hercules
FraserCov
Hercules
Level 48
God Stats
0W - 1L
1,578 SR
Queue Stats
111W - 114L
1,348 Elo+
Party 1
Ymir
Ymir
cvdonkyle
Ymir
Level 121
God Stats
8W - 7L
1,443 SR
Queue Stats
91W - 73L
1,362 Elo+
Party 1
Chaac
Chaac
reaper2k7
Chaac
Level 42
God Stats
1W - 2L
1,271 SR
Queue Stats
38W - 38L
1,307 Elo+
Party 1
Team Averages
Level 87
1,460 SR
1,390 Elo+

VS

Team Averages
Level 89
1,428 SR
1,465 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
BlitzKreigdYOMa
Cabrakan
Level 89
God Stats
6W - 2L
1,283 SR
Queue Stats
334W - 338L
1,484 Elo+
Solo
Zhong Kui
Zhong Kui
Kierankoffing214
Zhong Kui
Level 67
God Stats
68W - 66L
1,492 SR
Queue Stats
207W - 222L
1,457 Elo+
Solo
Amaterasu
Amaterasu
ZodiacoVx
Amaterasu
Level 80
God Stats
5W - 1L
1,362 SR
Queue Stats
52W - 50L
1,428 Elo+
Party 2
Cernunnos
Cernunnos
wtyn7
Cernunnos
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 63L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
4 / 1 / 2
6,134
558
7,511
7,484
2,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
9
0 / 2 / 2
5,575
507
1,961
5,179
1,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
FraserCov
Hercules
9
2 / 1 / 1
5,270
479
1,815
5,745
4,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ymir
8
0 / 2 / 1
4,951
450
1,353
9,647
3,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chaac
reaper2k7
Chaac
8
1 / 3 / 0
4,848
441
5,858
7,070
2,369

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
3 / 1 / 2
6,520
593
3,508
5,891
1,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cabrakan
9
1 / 3 / 0
5,524
502
3,368
6,121
3,871
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
12
2 / 1 / 2
6,608
601
6,033
5,384
3,620
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
ZodiacoVx
Amaterasu
9
2 / 1 / 2
5,455
496
3,536
7,523
1,787
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cernunnos
wtyn7
Cernunnos
9
1 / 1 / 3
5,472
497
5,829
5,194
1,253
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
18
7
Kills
9
9
Deaths
7
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
4
1
2
5
W
Hun Batz
 
Hun Batz
3
1
2
4
W
Cabrakan
1
3
0
0.33
L
Janus
0
2
2
0.5
L
Hercules
FraserCov
Hercules
2
1
1
2.5
W
Zhong Kui
2
1
2
3
W
Amaterasu
ZodiacoVx
Amaterasu
2
1
2
3
L
Ymir
0
2
1
0.25
L
Chaac
reaper2k7
Chaac
1
3
0
0.33
W
Cernunnos
wtyn7
Cernunnos
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,498
Damage
22,274
35,125
Taken
30,113
14,847
Mitigated
12,220
9,707
Healing
9,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
7,511
1,547
0
2,083
7,484
2,722
0
2,275
5,209
0
34,106
W
Hun Batz
 
Hun Batz
3,508
592
0
0
5,891
1,689
0
295
5,554
0
41,386
W
Cabrakan
3,368
101
0
1,115
6,121
3,871
0
62
5,684
22,254
0
L
Janus
1,961
296
0
498
5,179
1,575
288
2,822
2,357
29,886
0
L
Hercules
FraserCov
Hercules
1,815
304
0
2,507
5,745
4,191
0
2,424
3,321
0
16,100
W
Zhong Kui
6,033
136
25
2,978
5,384
3,620
92
1,477
3,723
39,803
0
W
Amaterasu
ZodiacoVx
Amaterasu
3,536
1,062
53
2,201
7,523
1,787
0
618
6,905
0
17,965
L
Ymir
1,353
263
0
1,717
9,647
3,990
0
1,880
7,767
13,766
0
L
Chaac
reaper2k7
Chaac
5,858
950
60
2,842
7,070
2,369
0
0
7,070
0
21,531
W
Cernunnos
wtyn7
Cernunnos
5,829
3,383
267
2,365
5,194
1,253
444
636
4,558
0
24,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,778
Gold Earned
29,579
192
Minions Killed
253
0
Camps Cleared
0
1,046,182
Distance Traveled
1,031,540
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,134
558
55
5
0
217,665
1
W
Hun Batz
6,520
593
81
7
0
232,146
1
W
Cabrakan
5,524
502
36
3
0
171,644
5
L
Janus
5,575
507
58
5
0
215,286
3
L
Hercules
5,270
479
24
2
0
210,410
1
W
Zhong Kui
6,608
601
74
7
0
219,332
2
W
Amaterasu
5,455
496
26
2
0
212,968
0
L
Ymir
4,951
450
28
3
0
196,970
0
L
Chaac
4,848
441
27
2
0
205,851
0
W
Cernunnos
5,472
497
36
3
0
195,450
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role