Player Matchup

Ares
Ares
Diamond I
Chaacs Rain
Ares
Diamond I
Level 65
God Stats
2W - 3L
1,564 SR
Queue Stats
46W - 39L
2,403 MMR
Solo
Janus
Janus
Masters
FreeeSpanks
Janus
Masters
Level 160
God Stats
63W - 53L
1,720 SR
Queue Stats
529W - 507L
2,591 MMR
Solo
Hercules
Hercules
Masters
Monito90
Hercules
Masters
Level 160
God Stats
5W - 13L
1,516 SR
Queue Stats
1,071W - 1,064L
2,550 MMR
Solo
Mercury
Mercury
Masters
Rouguebody
Mercury
Masters
Level 160
God Stats
1W - 2L
1,515 SR
Queue Stats
198W - 187L
3,030 MMR
Solo
Rama
Rama
Masters
bruingrtx
Rama
Masters
Level 159
God Stats
7W - 6L
1,495 SR
Queue Stats
433W - 403L
2,565 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 141
1,562 SR
2,628 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 136
1,571 SR
2,629 MMR
Merlin
Merlin
Masters
CMP Nate
Merlin
Masters
Level 158
God Stats
25W - 28L
1,588 SR
Queue Stats
297W - 251L
2,986 MMR
Solo
Serqet
Serqet
Masters
IP 0 I S 0 IN
Serqet
Masters
Level 159
God Stats
3W - 6L
1,416 SR
Queue Stats
360W - 345L
2,479 MMR
Solo
Chang'e
Chang'e
Masters
InexactComic5
Chang'e
Masters
Level 153
God Stats
23W - 20L
1,630 SR
Queue Stats
200W - 180L
2,745 MMR
Solo
Loki
Loki
Diamond I
Smurfzone2853
Loki
Diamond I
Level 56
God Stats
41W - 20L
1,723 SR
Queue Stats
350W - 308L
2,384 MMR
Solo
Xbalanque
Xbalanque
Diamond I
oJaeger-
Xbalanque
Diamond I
Level 153
God Stats
2W - 0L
1,500 SR
Queue Stats
335W - 334L
2,548 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 1
8,740
416
5,596
19,538
22,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
1 / 0 / 0
10,478
499
13,567
8,782
3,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
Monito90
Hercules
16
1 / 4 / 0
9,622
458
5,811
17,160
18,442
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
Rouguebody
Mercury
12
0 / 3 / 3
8,196
390
3,200
11,487
4,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rama
17
2 / 7 / 0
10,152
483
8,280
14,822
6,392
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
TiamatGilgameshMorgan Le FayOdinPersephone

VS

Bans
ArtemisAthenaGebArtioKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CMP Nate
Merlin
20
3 / 0 / 5
13,045
621
12,696
10,425
5,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
0 / 0 / 12
10,661
508
5,587
14,167
17,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chang'e
19
5 / 2 / 5
12,012
572
11,038
13,666
14,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
6 / 1 / 7
12,777
608
9,316
11,364
5,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xbalanque
oJaeger-
Xbalanque
20
4 / 2 / 8
12,702
605
11,854
12,780
4,890
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
55
5
Kills
18
18
Deaths
5
4
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Merlin
CMP Nate
Merlin
3
0
5
5.5
L
1
4
1
0.38
L
1
0
0
1
W
0
0
12
6
W
Chang'e
5
2
5
3.75
L
Hercules
Monito90
Hercules
1
4
0
0.25
L
Mercury
Rouguebody
Mercury
0
3
3
0.5
W
6
1
7
9.5
L
Rama
2
7
0
0.29
W
Xbalanque
oJaeger-
Xbalanque
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,454
Damage
50,491
71,789
Taken
62,402
55,080
Mitigated
47,477
16,688
Healing
24,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
CMP Nate
Merlin
12,696
694
345
3,412
10,425
5,391
1,032
5,217
5,208
121,236
0
L
5,596
418
0
1,464
19,538
22,401
0
7,949
11,451
22,060
0
L
13,567
333
0
1,865
8,782
3,671
0
3,641
4,823
97,082
0
W
5,587
1,063
0
2,890
14,167
17,371
160
4,602
9,565
936
26,423
W
Chang'e
11,038
909
3,568
8,343
13,666
14,459
1,026
5,825
7,841
70,896
0
L
Hercules
Monito90
Hercules
5,811
1,380
0
5,666
17,160
18,442
0
8,894
8,001
464
57,209
L
Mercury
Rouguebody
Mercury
3,200
1,354
0
4,581
11,487
4,174
0
2,132
9,355
0
48,378
W
9,316
2,241
0
2,533
11,364
5,366
986
3,031
8,333
0
104,319
L
Rama
8,280
6,022
0
3,112
14,822
6,392
0
1,363
13,207
0
83,495
W
Xbalanque
oJaeger-
Xbalanque
11,854
7,372
0
3,374
12,780
4,890
2,626
2,842
9,938
0
100,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,188
Gold Earned
61,197
622
Minions Killed
679
0
Camps Cleared
0
1,999,671
Distance Traveled
2,111,939
29
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,045
621
208
10
0
434,463
10
L
Ares
8,740
416
46
2
0
418,905
7
L
Janus
10,478
499
177
8
0
482,703
12
W
Serqet
10,661
508
38
2
0
458,884
7
W
Chang'e
12,012
572
115
5
0
365,632
3
L
Hercules
9,622
458
136
6
0
412,658
4
L
Mercury
8,196
390
100
5
0
356,888
2
W
Loki
12,777
608
150
7
0
473,391
5
L
Rama
10,152
483
163
8
0
328,517
4
W
Xbalanque
12,702
605
168
8
0
379,569
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role