Player Matchup

Jormungandr
Jormungandr
Crazyboy Aztek
Jormungandr
Level 160
God Stats
18W - 27L
1,468 SR
Queue Stats
1,861W - 1,830L
1,599 Elo+
Solo
Charybdis
Charybdis
Hanjo07
Charybdis
Level 130
God Stats
2W - 2L
1,694 SR
Queue Stats
302W - 295L
1,528 Elo+
Party 1
Neith
Neith
InFI KrazY TTV
Neith
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 53L
1,574 Elo+
Solo
Discordia
Discordia
Mikka20
Discordia
Level 85
God Stats
2W - 3L
1,642 SR
Queue Stats
261W - 248L
1,528 Elo+
Party 1
Sol
Sol
Sammiooo
Sol
Level 49
God Stats
1W - 1L
1,719 SR
Queue Stats
64W - 54L
1,457 Elo+
Solo
Team Averages
Level 107
1,605 SR
1,537 Elo+

VS

Team Averages
Level 134
1,526 SR
1,506 Elo+
Bellona
Bellona
 
Bellona
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
 
Ah Puch
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Castor33
Chiron
Level 148
God Stats
6W - 9L
1,476 SR
Queue Stats
852W - 880L
1,494 Elo+
Solo
Osiris
Osiris
FarmerTate
Osiris
Level 141
God Stats
4W - 0L
1,555 SR
Queue Stats
164W - 135L
1,550 Elo+
Solo
Gilgamesh
Gilgamesh
MineCuber
Gilgamesh
Level 153
God Stats
3W - 3L
1,597 SR
Queue Stats
323W - 343L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Crazyboy Aztek
Jormungandr
16
1 / 4 / 9
8,508
773
11,429
16,400
10,853
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
Hanjo07
Charybdis
12
0 / 6 / 5
7,201
655
5,724
9,308
3,240
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
6 / 7 / 6
9,660
878
10,910
12,448
5,273
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
Mikka20
Discordia
17
4 / 6 / 9
10,113
919
10,141
8,940
3,567
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

14
3 / 6 / 5
8,519
774
7,167
9,663
3,143
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
18
5 / 2 / 16
10,071
916
8,415
18,550
19,372
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Puch
 
Ah Puch
16
3 / 2 / 9
9,750
886
11,654
8,951
4,071
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
Castor33
Chiron
16
9 / 3 / 12
9,732
885
11,994
8,835
3,981
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
FarmerTate
Osiris
15
4 / 3 / 18
9,303
846
9,298
13,685
22,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Gilgamesh
MineCuber
Gilgamesh
14
8 / 5 / 10
9,338
849
10,178
12,997
9,231
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
94
14
Kills
29
29
Deaths
15
34
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
5
2
16
6.5
W
Ah Puch
 
Ah Puch
3
2
9
3.75
W
Chiron
Castor33
Chiron
9
3
12
5
L
Jormungandr
Crazyboy Aztek
Jormungandr
1
4
9
1.38
W
Osiris
FarmerTate
Osiris
4
3
18
4.33
L
Charybdis
Hanjo07
Charybdis
0
6
5
0.42
L
6
7
6
1.29
L
Discordia
Mikka20
Discordia
4
6
9
1.42
W
Gilgamesh
MineCuber
Gilgamesh
8
5
10
2.6
L
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,371
Damage
51,539
56,759
Taken
63,018
26,076
Mitigated
58,781
16,544
Healing
24,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
8,415
1,393
1,247
7,343
18,550
19,372
620
7,194
11,356
0
14,603
W
Ah Puch
 
Ah Puch
11,654
48
0
3,814
8,951
4,071
1,281
4,301
4,650
33,207
0
W
Chiron
Castor33
Chiron
11,994
4,160
2,304
3,011
8,835
3,981
2,526
4,676
4,159
0
25,799
L
Jormungandr
Crazyboy Aztek
Jormungandr
11,429
2,135
1,145
5,259
16,400
10,853
81
2,905
12,738
26,425
0
W
Osiris
FarmerTate
Osiris
9,298
2,197
2,641
2,667
13,685
22,126
429
3,942
9,743
0
13,747
L
Charybdis
Hanjo07
Charybdis
5,724
1,482
610
1,556
9,308
3,240
0
1,652
7,204
0
10,373
L
10,910
4,645
474
3,202
12,448
5,273
1,008
2,573
9,544
0
17,088
L
Discordia
Mikka20
Discordia
10,141
383
557
928
8,940
3,567
31
2,315
6,486
22,809
0
W
Gilgamesh
MineCuber
Gilgamesh
10,178
1,266
646
871
12,997
9,231
753
8,624
4,373
0
12,692
L
7,167
2,630
80
2,733
9,663
3,143
850
2,209
7,104
12,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,001
Gold Earned
48,194
106
Minions Killed
113
0
Camps Cleared
0
871,146
Distance Traveled
998,962
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,071
916
19
2
0
218,520
0
W
Ah Puch
9,750
886
52
5
0
198,969
3
W
Chiron
9,732
885
27
2
0
167,222
1
L
Jormungandr
8,508
773
32
3
0
202,341
2
W
Osiris
9,303
846
6
1
0
221,858
0
L
Charybdis
7,201
655
14
1
0
174,444
1
L
Neith
9,660
878
10
1
0
171,811
0
L
Discordia
10,113
919
39
4
0
190,530
0
W
Gilgamesh
9,338
849
9
1
0
192,393
2
L
Sol
8,519
774
11
1
0
132,020
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role