Player Matchup

Arachne
Arachne
 
Arachne
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
Jabbajew14
Agni
Level 65
God Stats
4W - 6L
1,315 SR
Queue Stats
41W - 52L
1,510 Elo+
Party 3
Yemoja
Yemoja
Mondo96Mania
Yemoja
Level 34
God Stats
127W - 132L
1,558 SR
Queue Stats
319W - 323L
1,533 Elo+
Party 2
Hercules
Hercules
WuTangSlug
Hercules
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 19L
1,466 Elo+
Party 3
Artemis
Artemis
Zequle
Artemis
Level 87
God Stats
38W - 27L
1,569 SR
Queue Stats
610W - 636L
1,537 Elo+
Party 2
Team Averages
Level 58
1,488 SR
1,509 Elo+

VS

Team Averages
Level 74
1,582 SR
1,525 Elo+
Tyr
Tyr
 
Tyr
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
Dracchus
Kali
Level 101
God Stats
6W - 13L
1,242 SR
Queue Stats
443W - 474L
1,390 Elo+
Party 1
Artio
Artio
Itachiii6738
Artio
Level 66
God Stats
6W - 4L
1,623 SR
Queue Stats
412W - 385L
1,454 Elo+
Party 1
Sol
Sol
LeFiakDeEndeavor
Sol
Level 17
God Stats
33W - 7L
1,979 SR
Queue Stats
45W - 17L
1,743 Elo+
Party 1
Hera
Hera
widget7930
Hera
Level 65
God Stats
20W - 11L
1,567 SR
Queue Stats
158W - 139L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
12 / 0 / 2
7,871
787
8,606
8,631
3,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
1 / 0 / 4
6,109
611
4,653
4,043
1,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
8
1 / 0 / 5
5,301
530
1,099
4,254
1,811
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
WuTangSlug
Hercules
10
0 / 1 / 2
5,585
559
2,315
4,969
4,771
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Artemis
Zequle
Artemis
10
1 / 1 / 3
5,958
596
3,419
3,339
823
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
9
1 / 2 / 0
5,543
554
4,363
6,993
3,925
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kali
8
0 / 3 / 0
5,087
509
1,483
5,637
2,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
1 / 4 / 0
4,699
470
2,143
10,762
3,852
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

6
0 / 2 / 1
4,432
443
1,683
2,481
612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 4 / 0
4,940
494
1,268
4,331
1,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
15
Kills
2
2
Deaths
15
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
12
0
2
13
L
Tyr
 
Tyr
1
2
0
0.5
L
Kali
0
3
0
0
L
1
4
0
0.25
W
1
0
4
3
L
0
2
1
0.25
W
Yemoja
1
0
5
3.5
W
Hercules
WuTangSlug
Hercules
0
1
2
1
W
Artemis
Zequle
Artemis
1
1
3
2.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,092
Damage
10,940
25,236
Taken
30,204
11,795
Mitigated
11,560
9,629
Healing
6,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
8,606
5,715
0
2,662
8,631
3,219
81
1,142
7,473
0
49,666
L
Tyr
 
Tyr
4,363
290
0
1,944
6,993
3,925
0
160
6,833
0
25,776
L
Kali
1,483
428
0
1,325
5,637
2,009
0
1,522
4,115
0
26,241
L
2,143
412
137
1,838
10,762
3,852
0
2,497
8,265
10,558
0
W
4,653
555
0
988
4,043
1,171
686
915
3,060
37,627
0
L
1,683
574
0
407
2,481
612
0
295
2,186
13,931
2,561
W
Yemoja
1,099
204
632
1,739
4,254
1,811
0
1,679
2,497
7,231
0
W
Hercules
WuTangSlug
Hercules
2,315
244
0
2,198
4,969
4,771
653
0
4,969
0
22,681
W
Artemis
Zequle
Artemis
3,419
1,451
0
1,410
3,339
823
494
944
2,359
0
33,198
L
1,268
0
0
506
4,331
1,162
0
1,278
3,053
25,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,824
Gold Earned
24,701
298
Minions Killed
222
0
Camps Cleared
0
1,081,070
Distance Traveled
988,929
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,871
787
88
9
0
255,156
2
L
Tyr
5,543
554
58
6
0
200,213
2
L
Kali
5,087
509
52
5
0
200,975
0
L
Artio
4,699
470
22
2
0
205,939
0
W
Agni
6,109
611
77
8
0
214,045
6
L
Sol
4,432
443
37
4
0
175,752
2
W
Yemoja
5,301
530
18
2
0
211,786
1
W
Hercules
5,585
559
42
4
0
198,067
0
W
Artemis
5,958
596
73
7
0
202,016
0
L
Hera
4,940
494
53
5
0
206,050
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role