Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Jo_Ry_2
Nu Wa
Level 17
God Stats
2W - 0L
1,735 SR
Queue Stats
2W - 3L
1,257 Elo+
Party 1
Tsukuyomi
Tsukuyomi
m3rcTi0
Tsukuyomi
Level 155
God Stats
5W - 2L
1,622 SR
Queue Stats
103W - 88L
1,593 Elo+
Party 1
Team Averages
Level 100
1,619 SR
1,450 Elo+

VS

Team Averages
Level 46
1,339 SR
1,275 Elo+
Tiamat
Tiamat
BIEL201791
Tiamat
Level 5
God Stats
0W - 1L
1,295 SR
Queue Stats
0W - 2L
1,178 Elo+
Party 2
Gilgamesh
Gilgamesh
HenryDawgy
Gilgamesh
Level 129
God Stats
17W - 10L
1,620 SR
Queue Stats
309W - 358L
1,468 Elo+
Solo
Sol
Sol
Kauajustin
Sol
Level 5
God Stats
0W - 1L
1,103 SR
Queue Stats
0W - 2L
1,178 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
2 / 1 / 16
7,729
773
3,545
10,394
5,222
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nu Wa
Jo_Ry_2
Nu Wa
12
3 / 0 / 19
8,179
818
8,055
6,750
2,764
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
m3rcTi0
Tsukuyomi
13
18 / 2 / 4
9,893
989
12,889
8,431
4,718
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BIEL201791
Tiamat
9
0 / 8 / 3
6,063
606
3,022
8,119
3,692
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gilgamesh
HenryDawgy
Gilgamesh
11
2 / 5 / 1
7,144
714
7,821
11,216
6,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

8
0 / 10 / 3
6,059
606
3,354
10,890
2,467
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
9
23
Kills
2
3
Deaths
23
39
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
1
16
10
L
Tiamat
BIEL201791
Tiamat
0
8
3
0.19
L
Gilgamesh
HenryDawgy
Gilgamesh
2
5
1
0.5
W
Nu Wa
Jo_Ry_2
Nu Wa
3
0
19
12.5
L
0
10
3
0.15
W
Tsukuyomi
m3rcTi0
Tsukuyomi
18
2
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,489
Damage
14,197
25,575
Taken
30,225
12,704
Mitigated
13,111
8,579
Healing
1,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,545
395
468
4,030
10,394
5,222
137
2,570
7,537
12,702
0
L
Tiamat
BIEL201791
Tiamat
3,022
461
0
533
8,119
3,692
0
3,499
4,620
10,175
0
L
Gilgamesh
HenryDawgy
Gilgamesh
7,821
598
0
751
11,216
6,952
0
4,867
6,349
0
29,590
W
Nu Wa
Jo_Ry_2
Nu Wa
8,055
1,515
462
2,455
6,750
2,764
1,638
2,438
4,141
30,332
0
L
3,354
1,110
0
100
10,890
2,467
0
3,336
7,554
10,342
0
W
Tsukuyomi
m3rcTi0
Tsukuyomi
12,889
3,579
0
1,164
8,431
4,718
103
1,741
6,369
0
30,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,801
Gold Earned
19,266
113
Minions Killed
69
5
Camps Cleared
2
569,337
Distance Traveled
487,678
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,729
773
32
3
0
196,700
3
L
Tiamat
6,063
606
11
1
1
155,525
0
L
Gilgamesh
7,144
714
43
4
1
180,250
3
W
Nu Wa
8,179
818
40
4
0
185,867
0
L
Sol
6,059
606
15
2
0
151,903
0
W
Tsukuyomi
9,893
989
41
4
5
186,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role