Player Matchup

Sol
Sol
 
Sol
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Crazed_Gunner2
Arachne
Level 108
God Stats
15W - 16L
1,584 SR
Queue Stats
541W - 464L
1,478 Elo+
Party 1
Fafnir
Fafnir
M0LDY_McDinkus
Fafnir
Level 87
God Stats
44W - 33L
1,557 SR
Queue Stats
458W - 373L
1,524 Elo+
Party 1
Team Averages
Level 88
1,547 SR
1,501 Elo+

VS

Team Averages
Level 86
1,420 SR
1,359 Elo+
Hera
Hera
DrBigfoot_MD
Hera
Level 88
God Stats
16W - 10L
1,534 SR
Queue Stats
22W - 32L
1,327 Elo+
Party 2
Hades
Hades
Fire lord8237
Hades
Level 68
God Stats
12W - 13L
1,492 SR
Queue Stats
129W - 153L
1,434 Elo+
Solo
Bellona
Bellona
SolaireAstoria
Bellona
Level 103
God Stats
3W - 4L
1,233 SR
Queue Stats
53W - 71L
1,318 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
4 / 2 / 6
7,734
773
11,772
7,288
2,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
4 / 0 / 4
7,694
769
6,245
8,098
3,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
5 / 2 / 7
8,999
900
6,333
15,783
18,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 3
6,433
643
6,453
6,475
2,210
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 5 / 1
6,563
656
10,287
12,016
4,357
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 2 / 1
6,058
606
4,260
9,282
5,889
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
13
Kills
2
4
Deaths
13
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
2
6
3.5
W
4
0
4
6
L
0
6
3
0.25
L
1
5
1
0.3
W
5
2
7
4.25
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,350
Damage
21,000
31,169
Taken
27,773
25,010
Mitigated
12,456
9,909
Healing
4,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,772
4,877
0
1,295
7,288
2,944
1,013
5,242
2,046
27,638
2,923
W
6,245
3,726
0
2,609
8,098
3,899
625
3,769
4,329
0
29,731
L
6,453
1,136
0
548
6,475
2,210
0
4,927
1,548
20,191
0
L
10,287
420
219
2,716
12,016
4,357
0
7,034
4,982
23,917
0
W
6,333
1,273
311
5,694
15,783
18,167
81
8,121
7,662
20,102
0
L
4,260
1,035
0
1,103
9,282
5,889
0
5,119
4,163
0
9,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,427
Gold Earned
19,054
111
Minions Killed
104
7
Camps Cleared
2
584,980
Distance Traveled
515,482
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,734
773
41
4
2
182,854
0
W
Arachne
7,694
769
46
5
5
212,242
3
L
Hera
6,433
643
41
4
1
161,531
0
L
Hades
6,563
656
49
5
1
166,395
3
W
Fafnir
8,999
900
24
2
0
189,884
0
L
Bellona
6,058
606
14
1
0
187,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role