Player Matchup

Fenrir
Fenrir
Diamond IV
AndZero
Fenrir
Diamond IV
Level 153
God Stats
4W - 2L
1,981 SR
Queue Stats
85W - 34L
2,323 MMR
Party 2
Fafnir
Fafnir
Masters
DairiuX
Fafnir
Masters
Level 146
God Stats
4W - 3L
1,760 SR
Queue Stats
82W - 35L
1,954 MMR
Party 2
Sol
Sol
Masters
Nojuxs
Sol
Masters
Level 123
God Stats
4W - 2L
1,787 SR
Queue Stats
83W - 32L
2,264 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 141
1,843 SR
2,181 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 158
1,698 SR
1,991 MMR
Geb
Geb
Platinum III
MasterKush34
Geb
Platinum III
Level 160
God Stats
6W - 1L
1,611 SR
Queue Stats
83W - 41L
2,105 MMR
Party 1
Anhur
Anhur
Platinum IV
MomoLeS
Anhur
Platinum IV
Level 160
God Stats
3W - 0L
1,906 SR
Queue Stats
20W - 1L
2,067 MMR
Party 1
Hel
Hel
Platinum IV
Urke79
Hel
Platinum IV
Level 155
God Stats
8W - 7L
1,578 SR
Queue Stats
367W - 290L
1,802 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AndZero
Fenrir
12
1 / 1 / 3
8,848
553
6,653
13,134
9,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fafnir
DairiuX
Fafnir
12
0 / 1 / 4
9,079
567
6,810
11,659
13,377
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sol
Nojuxs
Sol
14
4 / 2 / 1
10,025
627
12,123
9,874
3,715
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
GilgameshThothAthenaPersephoneSobek

VS

Bans
Morgan Le FayChang'eAphroditeNoxCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 4
9,372
586
6,385
12,475
13,264
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
MomoLeS
Anhur
14
3 / 1 / 1
10,366
648
12,281
13,252
5,048
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Hel
Urke79
Hel
13
1 / 2 / 2
9,483
593
10,232
11,309
5,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
11
5
Kills
4
4
Deaths
5
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AndZero
Fenrir
1
1
3
2.5
L
Fafnir
DairiuX
Fafnir
0
1
4
2
W
0
2
4
1
W
Anhur
MomoLeS
Anhur
3
1
1
3.5
L
Sol
Nojuxs
Sol
4
2
1
2.25
W
Hel
Urke79
Hel
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,586
Damage
28,898
34,667
Taken
37,036
26,797
Mitigated
24,205
11,468
Healing
21,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AndZero
Fenrir
6,653
788
0
4,269
13,134
9,705
0
6,052
6,581
0
14,410
L
Fafnir
DairiuX
Fafnir
6,810
468
0
3,978
11,659
13,377
0
3,974
7,094
23,985
0
W
6,385
685
0
1,284
12,475
13,264
376
6,247
5,918
20,624
0
W
Anhur
MomoLeS
Anhur
12,281
9,491
0
3,522
13,252
5,048
2,404
7,296
5,833
0
65,374
L
Sol
Nojuxs
Sol
12,123
2,433
0
3,221
9,874
3,715
0
5,905
3,675
50,980
0
W
Hel
Urke79
Hel
10,232
291
9,090
7,848
11,309
5,893
222
6,005
4,990
37,159
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,952
Gold Earned
29,221
151
Minions Killed
194
5
Camps Cleared
8
947,374
Distance Traveled
933,933
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,848
553
26
2
1
348,567
4
L
Fafnir
9,079
567
33
2
1
312,588
7
W
Geb
9,372
586
14
1
0
330,537
6
W
Anhur
10,366
648
118
7
7
279,461
4
L
Sol
10,025
627
92
6
3
286,219
1
W
Hel
9,483
593
62
4
1
323,935
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role